1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://www.wtfpl.net/ for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #if defined __ANDROID__ |
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16 | |
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17 | #include <jni.h> |
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18 | |
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19 | #include <EGL/egl.h> |
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20 | #include <GLES/gl.h> |
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21 | |
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22 | extern "C" { |
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23 | #include <android_native_app_glue.h> |
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24 | #include <android_native_app_glue.c> |
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25 | } |
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26 | |
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27 | #include "core.h" |
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28 | #include "androidapp.h" |
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29 | |
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30 | using namespace lol; |
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31 | |
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32 | namespace lol |
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33 | { |
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34 | JavaVM *g_vm; |
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35 | jobject g_activity; |
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36 | }; /* namespace lol */ |
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37 | |
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38 | extern "C" jint |
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39 | JNI_OnLoad(JavaVM* vm, void* reserved) |
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40 | { |
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41 | Log::Info("Java layer loading library, vm=0x%08lx", (long)(intptr_t)vm); |
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42 | g_vm = vm; |
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43 | return JNI_VERSION_1_4; |
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44 | } |
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45 | |
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46 | extern "C" void |
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47 | Java_net_lolengine_LolActivity_nativeInit(JNIEnv* env, jobject thiz) |
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48 | { |
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49 | Log::Info("Java layer initialising activity 0x%08lx", (long)thiz); |
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50 | env->NewGlobalRef(thiz); /* FIXME: never released! */ |
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51 | g_activity = thiz; |
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52 | } |
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53 | |
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54 | /* One of these wrappers will be overridden by the user's version */ |
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55 | void lol_android_main(void) __attribute__((weak)); |
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56 | void lol_android_main(int argc, char **argv) __attribute__((weak)); |
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57 | void lol_android_main(int argc, char **argv, char **envp) __attribute__((weak)); |
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58 | |
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59 | /** |
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60 | * Our saved state data. |
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61 | */ |
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62 | struct SavedState |
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63 | { |
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64 | ivec2 position; |
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65 | }; |
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66 | |
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67 | /** |
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68 | * Shared state for our app. |
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69 | */ |
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70 | class lol::AndroidAppData |
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71 | { |
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72 | public: |
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73 | android_app* m_native_app; |
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74 | |
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75 | EGLDisplay display; |
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76 | EGLSurface surface; |
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77 | EGLContext context; |
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78 | |
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79 | SavedState m_state; |
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80 | }; |
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81 | |
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82 | /** |
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83 | * Initialize an EGL context for the current display. |
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84 | */ |
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85 | static int engine_init_display(struct AndroidAppData* engine) |
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86 | { |
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87 | /* |
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88 | * Here specify the attributes of the desired configuration. |
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89 | * Below, we select an EGLConfig with at least 8 bits per color |
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90 | * component compatible with on-screen windows |
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91 | */ |
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92 | const EGLint attribs[] = |
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93 | { |
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94 | EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
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95 | EGL_BUFFER_SIZE, 16, |
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96 | EGL_DEPTH_SIZE, 16, |
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97 | EGL_RED_SIZE, 4, |
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98 | EGL_GREEN_SIZE, 4, |
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99 | EGL_BLUE_SIZE, 4, |
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100 | EGL_ALPHA_SIZE, 4, |
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101 | EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
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102 | EGL_NONE |
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103 | }; |
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104 | EGLint w, h, dummy, format; |
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105 | EGLint numConfigs; |
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106 | EGLConfig config; |
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107 | EGLSurface surface; |
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108 | EGLContext context; |
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109 | |
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110 | EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
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111 | |
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112 | eglInitialize(display, 0, 0); |
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113 | eglChooseConfig(display, attribs, &config, 1, &numConfigs); |
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114 | eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format); |
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115 | |
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116 | ANativeWindow_setBuffersGeometry(engine->m_native_app->window, |
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117 | 0, 0, format); |
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118 | surface = eglCreateWindowSurface(display, config, |
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119 | engine->m_native_app->window, nullptr); |
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120 | |
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121 | EGLint ctxattr[] = |
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122 | { |
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123 | EGL_CONTEXT_CLIENT_VERSION, 2, |
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124 | EGL_NONE |
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125 | }; |
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126 | context = eglCreateContext(display, config, EGL_NO_CONTEXT, ctxattr); |
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127 | |
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128 | if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) |
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129 | { |
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130 | Log::Error("unable to eglMakeCurrent"); |
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131 | return -1; |
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132 | } |
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133 | |
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134 | eglQuerySurface(display, surface, EGL_WIDTH, &w); |
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135 | eglQuerySurface(display, surface, EGL_HEIGHT, &h); |
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136 | |
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137 | engine->display = display; |
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138 | engine->context = context; |
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139 | engine->surface = surface; |
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140 | |
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141 | /* Launch our ticker */ |
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142 | Log::Info("Java layer initialising renderer at %g fps", 60.0f); |
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143 | Ticker::Setup(60.0f); |
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144 | Video::Setup(ivec2(w, h)); |
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145 | |
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146 | return 0; |
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147 | } |
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148 | |
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149 | static void engine_draw_frame(AndroidAppData* engine) |
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150 | { |
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151 | if (!engine->display) |
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152 | return; |
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153 | |
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154 | Ticker::TickDraw(); |
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155 | |
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156 | eglSwapBuffers(engine->display, engine->surface); |
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157 | } |
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158 | |
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159 | /** |
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160 | * Tear down the EGL context currently associated with the display. |
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161 | */ |
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162 | static void engine_term_display(AndroidAppData* engine) |
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163 | { |
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164 | if (engine->display != EGL_NO_DISPLAY) |
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165 | { |
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166 | eglMakeCurrent(engine->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
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167 | if (engine->context != EGL_NO_CONTEXT) |
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168 | { |
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169 | eglDestroyContext(engine->display, engine->context); |
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170 | } |
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171 | if (engine->surface != EGL_NO_SURFACE) |
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172 | { |
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173 | eglDestroySurface(engine->display, engine->surface); |
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174 | } |
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175 | eglTerminate(engine->display); |
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176 | } |
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177 | engine->display = EGL_NO_DISPLAY; |
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178 | engine->context = EGL_NO_CONTEXT; |
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179 | engine->surface = EGL_NO_SURFACE; |
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180 | } |
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181 | |
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182 | /** |
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183 | * Process the next input event. |
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184 | */ |
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185 | static int32_t engine_handle_input(android_app* native_app, AInputEvent* event) |
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186 | { |
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187 | AndroidAppData* engine = (AndroidAppData*)native_app->userData; |
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188 | switch (AInputEvent_getType(event)) |
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189 | { |
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190 | case AINPUT_EVENT_TYPE_MOTION: |
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191 | Input::SetMousePos(ivec2(AMotionEvent_getX(event, 0), |
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192 | AMotionEvent_getY(event, 0))); |
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193 | switch (AKeyEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK) |
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194 | { |
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195 | case AMOTION_EVENT_ACTION_DOWN: |
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196 | Input::SetMouseButton(0); |
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197 | break; |
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198 | case AMOTION_EVENT_ACTION_UP: |
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199 | Input::UnsetMouseButton(0); |
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200 | break; |
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201 | } |
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202 | return 1; |
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203 | } |
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204 | return 0; |
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205 | } |
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206 | |
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207 | /** |
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208 | * Process the next main command. |
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209 | */ |
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210 | static void engine_handle_cmd(android_app* native_app, int32_t cmd) |
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211 | { |
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212 | AndroidAppData* engine = (AndroidAppData*)native_app->userData; |
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213 | switch (cmd) |
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214 | { |
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215 | case APP_CMD_SAVE_STATE: |
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216 | /* The system has asked us to save our current state. Do so. */ |
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217 | engine->m_native_app->savedState = malloc(sizeof(SavedState)); |
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218 | *((SavedState*)engine->m_native_app->savedState) = engine->m_state; |
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219 | engine->m_native_app->savedStateSize = sizeof(SavedState); |
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220 | break; |
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221 | case APP_CMD_INIT_WINDOW: |
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222 | /* The window is being shown, get it ready. */ |
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223 | if (engine->m_native_app->window != nullptr) |
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224 | { |
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225 | engine_init_display(engine); |
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226 | engine_draw_frame(engine); |
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227 | } |
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228 | break; |
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229 | case APP_CMD_TERM_WINDOW: |
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230 | /* The window is being hidden or closed, clean it up. */ |
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231 | engine_term_display(engine); |
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232 | break; |
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233 | case APP_CMD_GAINED_FOCUS: |
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234 | break; |
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235 | case APP_CMD_LOST_FOCUS: |
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236 | /* FIXME: stop animating */ |
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237 | engine_draw_frame(engine); |
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238 | break; |
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239 | } |
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240 | } |
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241 | |
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242 | /* FIXME: find a better way to pass this to the AndroidApp ctor. */ |
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243 | AndroidAppData *g_data; |
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244 | |
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245 | void android_main(android_app* native_app) |
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246 | { |
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247 | g_data = new AndroidAppData(); |
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248 | |
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249 | /* Make sure glue isn't stripped */ |
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250 | app_dummy(); |
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251 | |
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252 | native_app->userData = g_data; |
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253 | native_app->onAppCmd = engine_handle_cmd; |
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254 | native_app->onInputEvent = engine_handle_input; |
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255 | g_data->m_native_app = native_app; |
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256 | |
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257 | if (native_app->savedState != nullptr) |
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258 | { |
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259 | /* We are starting with a previous saved state; restore from it */ |
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260 | g_data->m_state = *(SavedState*)native_app->savedState; |
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261 | } |
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262 | |
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263 | int argc = 1; |
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264 | char *argv[] = { "", nullptr }; |
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265 | char *env[] = { nullptr }; |
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266 | |
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267 | /* Call the user's main() function. One of these will work. */ |
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268 | lol_android_main(); |
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269 | lol_android_main(argc, argv); |
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270 | lol_android_main(argc, argv, env); |
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271 | } |
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272 | |
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273 | lol::AndroidApp::AndroidApp(char const *title, ivec2 res, float fps) |
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274 | : m_data(g_data) |
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275 | { |
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276 | ; |
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277 | } |
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278 | |
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279 | void lol::AndroidApp::ShowPointer(bool show) |
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280 | { |
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281 | } |
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282 | |
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283 | lol::AndroidApp::~AndroidApp() |
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284 | { |
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285 | engine_term_display(m_data); |
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286 | delete m_data; |
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287 | } |
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288 | |
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289 | void lol::AndroidApp::Tick() |
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290 | { |
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291 | /* Read all pending events. */ |
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292 | int ident; |
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293 | int events; |
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294 | struct android_poll_source* source; |
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295 | |
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296 | /* Loop until all events are read, then continue to draw the next |
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297 | * frame of animation. */ |
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298 | while ((ident = ALooper_pollAll(0, nullptr, &events, |
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299 | (void**)&source)) >= 0) |
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300 | { |
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301 | /* Process this event */ |
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302 | if (source) |
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303 | source->process(m_data->m_native_app, source); |
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304 | |
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305 | /* Check if we are exiting */ |
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306 | if (m_data->m_native_app->destroyRequested != 0) |
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307 | Ticker::Shutdown(); |
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308 | } |
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309 | |
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310 | engine_draw_frame(m_data); |
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311 | } |
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312 | |
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313 | /* |
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314 | * Fake main() wrappers that let us call the user’s main() from within |
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315 | * a separate thread. |
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316 | */ |
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317 | void lol_android_main(void) |
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318 | { |
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319 | } |
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320 | |
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321 | void lol_android_main(int argc, char **argv) |
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322 | { |
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323 | UNUSED(argc, argv); |
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324 | } |
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325 | |
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326 | void lol_android_main(int argc, char **argv, char **envp) |
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327 | { |
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328 | UNUSED(argc, argv, envp); |
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329 | } |
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330 | |
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331 | #endif /* __ANDROID__ */ |
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332 | |
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