1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #if defined __CELLOS_LV2__ |
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16 | # include <sys/ppu_thread.h> /* sys_ppu_thread_get_stack_information */ |
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17 | # include <sys/spu_initialize.h> |
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18 | # include <sys/paths.h> /* SYS_HOST_ROOT */ |
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19 | # include <cell/sysmodule.h> |
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20 | # include <PSGL/psgl.h> |
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21 | #endif |
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22 | |
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23 | #include "core.h" |
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24 | #include "lolgl.h" |
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25 | #include "ps3app.h" |
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26 | #include "ps3input.h" |
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27 | |
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28 | namespace lol |
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29 | { |
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30 | |
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31 | /* |
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32 | * PS3 App implementation class |
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33 | */ |
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34 | |
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35 | class Ps3AppData |
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36 | { |
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37 | friend class Ps3App; |
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38 | |
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39 | private: |
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40 | #if defined __CELLOS_LV2__ |
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41 | static void SysCallBack(uint64_t status, uint64_t param, void *data) |
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42 | { |
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43 | if (status == CELL_SYSUTIL_REQUEST_EXITGAME) |
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44 | Ticker::Shutdown(); |
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45 | } |
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46 | #endif |
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47 | }; |
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48 | |
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49 | /* |
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50 | * Public Ps3App class |
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51 | */ |
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52 | |
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53 | Ps3App::Ps3App(char const *title, ivec2 res, float fps) : |
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54 | data(new Ps3AppData()) |
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55 | { |
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56 | #if defined __CELLOS_LV2__ |
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57 | sys_spu_initialize(6, 1); |
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58 | |
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59 | /* FIXME: we should check for CELL_SYSMODULE_ERROR_UNKNOWN and others, |
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60 | * but what could we do anyway? */ |
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61 | cellSysmoduleLoadModule(CELL_SYSMODULE_GCM_SYS); |
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62 | cellSysmoduleLoadModule(CELL_SYSMODULE_FS); |
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63 | cellSysmoduleLoadModule(CELL_SYSMODULE_USBD); |
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64 | cellSysmoduleLoadModule(CELL_SYSMODULE_IO); |
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65 | |
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66 | cellSysutilRegisterCallback(0, Ps3AppData::SysCallBack, NULL); |
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67 | |
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68 | PSGLinitOptions psglio = |
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69 | { |
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70 | enable: PSGL_INIT_MAX_SPUS | PSGL_INIT_INITIALIZE_SPUS |
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71 | | PSGL_INIT_HOST_MEMORY_SIZE, |
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72 | maxSPUs: 1, |
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73 | initializeSPUs: false, |
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74 | persistentMemorySize: 0, |
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75 | transientMemorySize: 0, |
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76 | errorConsole: 0, |
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77 | fifoSize: 0, |
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78 | hostMemorySize: 128 * 1024 * 1024, |
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79 | }; |
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80 | |
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81 | psglInit(&psglio); |
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82 | |
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83 | #if 0 |
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84 | sys_ppu_thread_stack_t stack; |
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85 | sys_ppu_thread_get_stack_information(&stack); |
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86 | printf("stack starts at %p, ends at %p\n", stack.pst_addr, |
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87 | (uint8_t *)stack.pst_addr + stack.pst_size); |
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88 | #endif |
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89 | |
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90 | PSGLdevice* psgl = psglCreateDeviceAuto(GL_ARGB_SCE, GL_DEPTH_COMPONENT24, |
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91 | GL_MULTISAMPLING_4X_SQUARE_ROTATED_SCE); |
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92 | GLuint w, h; |
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93 | psglGetDeviceDimensions(psgl, &w, &h); |
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94 | res = ivec2(w, h); |
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95 | |
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96 | PSGLcontext *ctx = psglCreateContext(); |
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97 | psglMakeCurrent(ctx, psgl); |
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98 | /* TODO: load our shaders when we actually ship them */ |
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99 | //psglLoadShaderLibrary("/shaders.bin"); |
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100 | psglResetCurrentContext(); |
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101 | |
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102 | /* Initialise everything */ |
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103 | Ticker::Setup(fps); |
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104 | Video::Setup(res); |
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105 | Audio::Setup(2); |
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106 | |
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107 | /* Autoreleased objects */ |
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108 | new Ps3Input(); |
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109 | #endif |
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110 | } |
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111 | |
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112 | void Ps3App::ShowPointer(bool show) |
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113 | { |
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114 | ; |
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115 | } |
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116 | |
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117 | void Ps3App::Run() |
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118 | { |
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119 | while (!Ticker::Finished()) |
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120 | { |
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121 | /* Tick the game */ |
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122 | Ticker::TickGame(); |
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123 | |
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124 | /* Tick the renderer, show the frame and clamp to desired framerate. */ |
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125 | Ticker::TickDraw(); |
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126 | |
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127 | #if defined __CELLOS_LV2__ |
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128 | psglSwap(); |
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129 | |
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130 | /* Check if exit callback was called */ |
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131 | cellSysutilCheckCallback(); |
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132 | #endif |
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133 | |
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134 | Ticker::ClampFps(); |
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135 | } |
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136 | } |
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137 | |
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138 | Ps3App::~Ps3App() |
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139 | { |
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140 | #if defined __CELLOS_LV2__ |
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141 | glFinish(); |
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142 | #endif |
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143 | delete data; |
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144 | } |
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145 | |
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146 | } /* namespace lol */ |
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147 | |
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