Last change
on this file since 865 was
865,
checked in by sam, 12 years ago
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core: move platform-specific code to specific directories.
|
-
Property svn:keywords set to
Id
|
File size:
709 bytes
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Rev | Line | |
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[758] | 1 | // |
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| 2 | // Lol Engine |
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| 3 | // |
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| 4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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| 5 | // This program is free software; you can redistribute it and/or |
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| 6 | // modify it under the terms of the Do What The Fuck You Want To |
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| 7 | // Public License, Version 2, as published by Sam Hocevar. See |
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| 8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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| 9 | // |
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| 10 | |
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| 11 | // |
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| 12 | // The Ps3App class |
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| 13 | // ---------------- |
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| 14 | // |
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| 15 | |
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| 16 | #if !defined __LOL_PS3APP_H__ |
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| 17 | #define __LOL_PS3APP_H__ |
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| 18 | |
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| 19 | #include "matrix.h" |
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| 20 | |
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| 21 | namespace lol |
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| 22 | { |
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| 23 | |
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| 24 | class Ps3AppData; |
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| 25 | |
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| 26 | class Ps3App |
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| 27 | { |
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| 28 | public: |
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[863] | 29 | Ps3App(char const *title, ivec2 res, float fps); |
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[758] | 30 | virtual ~Ps3App(); |
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| 31 | |
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| 32 | void Run(); |
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| 33 | |
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| 34 | private: |
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| 35 | Ps3AppData *data; |
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| 36 | }; |
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| 37 | |
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| 38 | } /* namespace lol */ |
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| 39 | |
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| 40 | #endif // __LOL_PS3APP_H__ |
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| 41 | |
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