1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://www.wtfpl.net/ for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #if defined USE_SDL |
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16 | # if defined HAVE_SDL_SDL_H |
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17 | # include <SDL/SDL.h> |
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18 | # else |
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19 | # include <SDL.h> |
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20 | # endif |
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21 | # if defined USE_D3D9 |
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22 | # include <d3d9.h> |
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23 | # include <SDL_syswm.h> |
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24 | # endif |
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25 | #endif |
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26 | |
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27 | #include "core.h" |
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28 | #include "lolgl.h" |
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29 | #include "platform/sdl/sdlapp.h" |
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30 | #include "platform/sdl/sdlinput.h" |
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31 | #if defined USE_XINPUT |
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32 | # include "platform/d3d9/d3d9input.h" |
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33 | #endif |
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34 | |
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35 | #if defined USE_SDL && defined USE_D3D9 |
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36 | HWND g_hwnd = NULL; |
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37 | extern IDirect3DDevice9 *g_d3ddevice; |
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38 | #endif |
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39 | |
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40 | namespace lol |
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41 | { |
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42 | |
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43 | /* |
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44 | * SDL App implementation class |
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45 | */ |
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46 | |
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47 | class SdlAppData |
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48 | { |
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49 | friend class SdlApp; |
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50 | |
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51 | private: |
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52 | int unused; |
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53 | }; |
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54 | |
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55 | /* |
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56 | * Public SdlApp class |
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57 | */ |
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58 | |
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59 | SdlApp::SdlApp(char const *title, ivec2 res, float fps) : |
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60 | data(new SdlAppData()) |
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61 | { |
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62 | #if defined USE_SDL |
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63 | /* Initialise SDL */ |
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64 | if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) |
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65 | { |
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66 | Log::Error("cannot initialise SDL: %s\n", SDL_GetError()); |
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67 | exit(EXIT_FAILURE); |
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68 | } |
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69 | |
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70 | # if defined USE_D3D9 |
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71 | SDL_Surface *video = SDL_SetVideoMode(res.x, res.y, 16, 0); |
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72 | SDL_SysWMinfo wminfo; |
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73 | SDL_VERSION(&wminfo.version); |
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74 | SDL_GetWMInfo(&wminfo); |
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75 | g_hwnd = wminfo.window; |
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76 | # else |
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77 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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78 | SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); |
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79 | SDL_Surface *video = SDL_SetVideoMode(res.x, res.y, 0, SDL_OPENGL); |
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80 | # endif |
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81 | if (!video) |
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82 | { |
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83 | Log::Error("cannot create rendering window: %s\n", SDL_GetError()); |
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84 | SDL_Quit(); |
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85 | exit(EXIT_FAILURE); |
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86 | } |
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87 | |
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88 | SDL_WM_SetCaption(title, NULL); |
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89 | |
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90 | /* Initialise everything */ |
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91 | Ticker::Setup(fps); |
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92 | Video::Setup(ivec2(video->w, video->h)); |
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93 | Audio::Setup(2); |
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94 | |
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95 | /* Autoreleased objects */ |
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96 | # if defined USE_XINPUT |
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97 | /* Prefer D3d9 for joysticks on Windows, because the X360 pads are not |
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98 | * advertised with the proper number of axes. */ |
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99 | new D3d9Input(); |
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100 | # endif |
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101 | new SdlInput(); |
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102 | #endif |
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103 | } |
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104 | |
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105 | void SdlApp::ShowPointer(bool show) |
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106 | { |
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107 | #if defined USE_SDL |
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108 | SDL_ShowCursor(show ? 1 : 0); |
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109 | #endif |
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110 | } |
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111 | |
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112 | void SdlApp::Run() |
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113 | { |
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114 | while (!Ticker::Finished()) |
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115 | { |
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116 | #if defined USE_SDL && defined USE_D3D9 |
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117 | HRESULT hr; |
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118 | hr = g_d3ddevice->BeginScene(); |
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119 | if (FAILED(hr)) |
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120 | Abort(); |
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121 | #endif |
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122 | /* Tick the renderer, show the frame and clamp to desired framerate. */ |
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123 | Ticker::TickDraw(); |
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124 | #if defined USE_SDL |
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125 | # if defined USE_D3D9 |
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126 | hr = g_d3ddevice->EndScene(); |
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127 | if (FAILED(hr)) |
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128 | Abort(); |
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129 | hr = g_d3ddevice->Present(NULL, NULL, NULL, NULL); |
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130 | if (FAILED(hr)) |
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131 | Abort(); |
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132 | # else |
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133 | SDL_GL_SwapBuffers(); |
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134 | # endif |
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135 | #endif |
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136 | } |
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137 | } |
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138 | |
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139 | SdlApp::~SdlApp() |
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140 | { |
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141 | #if defined USE_SDL |
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142 | SDL_Quit(); |
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143 | #endif |
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144 | delete data; |
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145 | } |
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146 | |
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147 | } /* namespace lol */ |
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148 | |
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