1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://www.wtfpl.net/ for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #if defined USE_SDL |
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16 | # if defined HAVE_SDL_SDL_H |
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17 | # include <SDL/SDL.h> |
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18 | # else |
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19 | # include <SDL.h> |
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20 | # endif |
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21 | #endif |
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22 | |
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23 | #include "core.h" |
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24 | #include "sdlinput.h" |
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25 | |
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26 | /* We force joystick polling because no events are received when |
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27 | * there is no SDL display (eg. on the Raspberry Pi). */ |
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28 | #define SDL_FORCE_POLL_JOYSTICK 1 |
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29 | |
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30 | namespace lol |
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31 | { |
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32 | |
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33 | /* |
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34 | * SDL Input implementation class |
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35 | */ |
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36 | |
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37 | class SdlInputData |
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38 | { |
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39 | friend class SdlInput; |
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40 | |
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41 | private: |
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42 | void Tick(float seconds); |
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43 | |
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44 | static ivec2 GetMousePos(); |
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45 | #if defined USE_SDL |
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46 | Array<SDL_Joystick *, Stick *> m_joysticks; |
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47 | #endif |
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48 | }; |
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49 | |
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50 | /* |
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51 | * Public SdlInput class |
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52 | */ |
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53 | |
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54 | SdlInput::SdlInput() |
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55 | : m_data(new SdlInputData()) |
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56 | { |
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57 | #if defined USE_SDL |
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58 | /* Enable Unicode translation of keyboard events */ |
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59 | SDL_EnableUNICODE(1); |
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60 | |
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61 | SDL_Init(SDL_INIT_TIMER | SDL_INIT_JOYSTICK); |
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62 | |
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63 | # if SDL_FORCE_POLL_JOYSTICK |
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64 | SDL_JoystickEventState(SDL_QUERY); |
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65 | # else |
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66 | SDL_JoystickEventState(SDL_ENABLE); |
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67 | # endif |
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68 | |
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69 | /* Register all the joysticks we can find, and let the input |
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70 | * system decide what it wants to track. */ |
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71 | for (int i = 0; i < SDL_NumJoysticks(); i++) |
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72 | { |
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73 | SDL_Joystick *sdlstick = SDL_JoystickOpen(i); |
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74 | |
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75 | /* Blacklist some devices: |
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76 | * - HDAPS, it's not a real joystick. |
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77 | * - X360 controllers, Xinput handles them better since |
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78 | * it won't think there is only one trigger axis. */ |
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79 | char const *name = SDL_JoystickName(i); |
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80 | if (strstr(name, "HDAPS") |
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81 | # if defined USE_XINPUT |
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82 | || strstr(name, "XBOX 360 For Windows") |
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83 | # endif |
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84 | || false) |
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85 | { |
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86 | SDL_JoystickClose(sdlstick); |
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87 | continue; |
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88 | } |
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89 | |
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90 | Stick *stick = Input::CreateStick(); |
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91 | stick->SetAxisCount(SDL_JoystickNumAxes(sdlstick)); |
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92 | stick->SetButtonCount(SDL_JoystickNumButtons(sdlstick)); |
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93 | |
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94 | /* It's possible to remap axes */ |
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95 | //stick->RemapAxis(4, 2); |
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96 | //stick->RemapAxis(2, 4); |
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97 | |
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98 | m_data->m_joysticks.Push(sdlstick, stick); |
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99 | } |
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100 | #endif |
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101 | |
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102 | m_gamegroup = GAMEGROUP_BEFORE; |
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103 | } |
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104 | |
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105 | SdlInput::~SdlInput() |
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106 | { |
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107 | #if defined USE_SDL |
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108 | /* Unregister all the joysticks we added */ |
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109 | while (m_data->m_joysticks.Count()) |
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110 | { |
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111 | SDL_JoystickClose(m_data->m_joysticks[0].m1); |
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112 | Input::DestroyStick(m_data->m_joysticks[0].m2); |
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113 | m_data->m_joysticks.Remove(0); |
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114 | } |
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115 | #endif |
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116 | delete m_data; |
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117 | } |
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118 | |
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119 | void SdlInput::TickGame(float seconds) |
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120 | { |
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121 | Entity::TickGame(seconds); |
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122 | |
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123 | #if !defined _WIN32 |
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124 | m_data->Tick(seconds); |
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125 | #endif |
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126 | } |
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127 | |
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128 | void SdlInput::TickDraw(float seconds) |
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129 | { |
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130 | Entity::TickDraw(seconds); |
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131 | |
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132 | #if defined _WIN32 |
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133 | m_data->Tick(seconds); |
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134 | #endif |
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135 | } |
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136 | |
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137 | void SdlInputData::Tick(float seconds) |
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138 | { |
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139 | #if defined USE_SDL |
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140 | /* Handle mouse input */ |
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141 | ivec2 mouse = SdlInputData::GetMousePos();; |
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142 | Input::SetMousePos(mouse); |
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143 | |
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144 | # if SDL_FORCE_POLL_JOYSTICK |
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145 | /* Pump all joystick events because no event is coming to us. */ |
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146 | SDL_JoystickUpdate(); |
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147 | for (int j = 0; j < m_joysticks.Count(); j++) |
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148 | { |
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149 | for (int i = 0; i < SDL_JoystickNumButtons(m_joysticks[j].m1); i++) |
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150 | m_joysticks[j].m2->SetButton(i, SDL_JoystickGetButton(m_joysticks[j].m1, i)); |
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151 | for (int i = 0; i < SDL_JoystickNumAxes(m_joysticks[j].m1); i++) |
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152 | m_joysticks[j].m2->SetAxis(i, (float)SDL_JoystickGetAxis(m_joysticks[j].m1, i) / 32768.f); |
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153 | } |
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154 | # endif |
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155 | |
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156 | /* Handle keyboard and WM events */ |
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157 | SDL_Event event; |
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158 | while (SDL_PollEvent(&event)) |
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159 | { |
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160 | switch (event.type) |
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161 | { |
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162 | case SDL_QUIT: |
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163 | Ticker::Shutdown(); |
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164 | break; |
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165 | #if 0 |
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166 | case SDL_KEYDOWN: |
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167 | if (event.key.keysym.unicode) |
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168 | fprintf(stderr, "%c (0x%04X)\n", event.key.keysym.unicode, event.key.keysym.unicode); |
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169 | break; |
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170 | #endif |
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171 | case SDL_MOUSEBUTTONDOWN: |
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172 | case SDL_MOUSEBUTTONUP: |
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173 | { |
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174 | ivec2 newmouse = SdlInputData::GetMousePos(); |
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175 | if (newmouse != mouse) |
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176 | Input::SetMousePos(mouse = newmouse); |
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177 | if (event.type == SDL_MOUSEBUTTONDOWN) |
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178 | Input::SetMouseButton(event.button.button - 1); |
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179 | else |
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180 | Input::UnsetMouseButton(event.button.button - 1); |
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181 | break; |
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182 | } |
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183 | |
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184 | # if !SDL_FORCE_POLL_JOYSTICK |
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185 | case SDL_JOYAXISMOTION: |
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186 | m_joysticks[event.jaxis.which].m2->SetAxis(event.jaxis.axis, (float)event.jaxis.value / 32768.f); |
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187 | break; |
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188 | |
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189 | case SDL_JOYBUTTONUP: |
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190 | case SDL_JOYBUTTONDOWN: |
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191 | m_joysticks[event.jbutton.which].m2->SetButton(event.jbutton.button, event.jbutton.state); |
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192 | break; |
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193 | # endif |
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194 | } |
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195 | } |
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196 | |
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197 | /* Send the whole keyboard state to the input system */ |
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198 | #if 0 |
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199 | Uint8 *keystate = SDL_GetKeyState(NULL); |
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200 | for (int i = 0; i < 256; i++) |
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201 | if (keystate[i]) |
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202 | Input::KeyPressed(i, seconds); |
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203 | #else |
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204 | (void)seconds; |
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205 | #endif |
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206 | #endif |
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207 | } |
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208 | |
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209 | ivec2 SdlInputData::GetMousePos() |
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210 | { |
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211 | ivec2 ret(-1, -1); |
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212 | |
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213 | #if defined USE_SDL |
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214 | if (SDL_GetAppState() & SDL_APPMOUSEFOCUS) |
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215 | { |
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216 | SDL_GetMouseState(&ret.x, &ret.y); |
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217 | ret.y = Video::GetSize().y - 1 - ret.y; |
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218 | } |
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219 | #endif |
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220 | return ret; |
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221 | } |
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222 | |
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223 | } /* namespace lol */ |
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224 | |
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