1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | // |
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12 | // The Real class |
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13 | // -------------- |
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14 | // |
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15 | |
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16 | #if !defined __LOL_REAL_H__ |
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17 | #define __LOL_REAL_H__ |
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18 | |
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19 | #include <stdint.h> |
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20 | |
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21 | namespace lol |
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22 | { |
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23 | |
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24 | class real |
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25 | { |
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26 | public: |
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27 | inline real() { } |
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28 | |
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29 | real(float f); |
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30 | real(double f); |
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31 | real(int i); |
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32 | real(unsigned int i); |
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33 | |
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34 | operator float() const; |
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35 | operator double() const; |
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36 | operator int() const; |
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37 | operator unsigned int() const; |
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38 | |
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39 | real operator -() const; |
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40 | real operator +(real const &x) const; |
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41 | real operator -(real const &x) const; |
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42 | real operator *(real const &x) const; |
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43 | real operator /(real const &x) const; |
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44 | real &operator +=(real const &x); |
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45 | real &operator -=(real const &x); |
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46 | real &operator *=(real const &x); |
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47 | real &operator /=(real const &x); |
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48 | |
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49 | real operator <<(int x) const; |
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50 | real operator >>(int x) const; |
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51 | real &operator <<=(int x); |
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52 | real &operator >>=(int x); |
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53 | |
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54 | bool operator ==(real const &x) const; |
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55 | bool operator !=(real const &x) const; |
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56 | bool operator <(real const &x) const; |
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57 | bool operator >(real const &x) const; |
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58 | bool operator <=(real const &x) const; |
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59 | bool operator >=(real const &x) const; |
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60 | |
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61 | bool operator !() const; |
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62 | operator bool() const; |
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63 | |
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64 | friend real fabs(real const &x); |
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65 | |
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66 | friend real fres(real const &x); |
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67 | friend real sqrt(real const &x); |
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68 | friend real log(real const &x); |
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69 | friend real exp(real const &x); |
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70 | |
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71 | friend real sin(real const &x); |
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72 | friend real cos(real const &x); |
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73 | |
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74 | void print(int ndigits = 150) const; |
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75 | |
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76 | static real const R_E; |
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77 | static real const R_LOG2E; |
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78 | static real const R_LOG10E; |
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79 | static real const R_LN2; |
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80 | static real const R_LN10; |
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81 | static real const R_PI; |
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82 | static real const R_PI_2; |
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83 | static real const R_PI_4; |
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84 | static real const R_1_PI; |
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85 | static real const R_2_PI; |
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86 | static real const R_2_SQRTPI; |
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87 | static real const R_SQRT2; |
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88 | static real const R_SQRT1_2; |
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89 | |
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90 | private: |
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91 | /* XXX: changing this requires tuning real::fres (the number of |
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92 | * Newton-Raphson iterations) and real::print (the number of printed |
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93 | * digits) */ |
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94 | static int const BIGITS = 32; |
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95 | |
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96 | uint32_t m_size; |
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97 | uint32_t m_signexp; |
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98 | uint16_t m_mantissa[BIGITS]; |
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99 | }; |
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100 | |
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101 | } /* namespace lol */ |
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102 | |
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103 | #endif // __LOL_REAL_H__ |
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104 | |
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