Last change
on this file since 2492 was
2492,
checked in by sam, 10 years ago
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audio: add a simple Stop() method to samples.
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Property svn:keywords set to
Id
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File size:
910 bytes
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1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://www.wtfpl.net/ for more details. |
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9 | // |
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10 | |
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11 | // |
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12 | // The Sample class |
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13 | // ---------------- |
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14 | // A Sample is a unique sound sample. |
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15 | // |
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16 | |
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17 | #if !defined __LOL_SAMPLE_H__ |
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18 | #define __LOL_SAMPLE_H__ |
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19 | |
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20 | #include <stdint.h> |
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21 | |
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22 | #include "entity.h" |
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23 | |
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24 | namespace lol |
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25 | { |
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26 | |
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27 | class SampleData; |
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28 | |
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29 | class Sample : public Entity |
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30 | { |
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31 | public: |
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32 | Sample(char const *path); |
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33 | virtual ~Sample(); |
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34 | |
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35 | protected: |
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36 | /* Inherited from Entity */ |
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37 | virtual char const *GetName(); |
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38 | virtual void TickGame(float seconds); |
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39 | |
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40 | public: |
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41 | /* New methods */ |
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42 | void Play(); |
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43 | void Stop(); |
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44 | |
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45 | private: |
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46 | SampleData *data; |
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47 | }; |
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48 | |
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49 | } /* namespace lol */ |
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50 | |
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51 | #endif // __LOL_SAMPLE_H__ |
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52 | |
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