Last change
on this file since 659 was
659,
checked in by sam, 11 years ago
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Try to factor all the recent GLSL stuff in the new Shader class.
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File size:
740 bytes
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Rev | Line | |
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[659] | 1 | // |
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| 2 | // Lol Engine |
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| 3 | // |
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| 4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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| 5 | // This program is free software; you can redistribute it and/or |
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| 6 | // modify it under the terms of the Do What The Fuck You Want To |
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| 7 | // Public License, Version 2, as published by Sam Hocevar. See |
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| 8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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| 9 | // |
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| 10 | |
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| 11 | // |
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| 12 | // The Shader class |
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| 13 | // -------------- |
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| 14 | // |
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| 15 | |
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| 16 | #if !defined __DH_SHADER_H__ |
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| 17 | #define __DH_SHADER_H__ |
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| 18 | |
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| 19 | class ShaderData; |
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| 20 | |
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| 21 | class Shader |
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| 22 | { |
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| 23 | public: |
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| 24 | Shader(char const *vert, char const *frag); |
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| 25 | ~Shader(); |
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| 26 | |
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| 27 | int GetAttribLocation(char const *attr) const; |
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| 28 | int GetUniformLocation(char const *uni) const; |
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| 29 | |
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| 30 | void Bind() const; |
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| 31 | |
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| 32 | private: |
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| 33 | ShaderData *data; |
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| 34 | }; |
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| 35 | |
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| 36 | #endif // __DH_SHADER_H__ |
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| 37 | |
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