Last change
on this file since 1031 was
1031,
checked in by sam, 12 years ago
|
sprite: remove spurious property that caused sprites to be always displayed
at (0,0).
|
File size:
1.0 KB
|
Line | |
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1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include "core.h" |
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16 | |
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17 | namespace lol |
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18 | { |
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19 | |
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20 | /* |
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21 | * Sprite implementation class |
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22 | */ |
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23 | |
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24 | class SpriteData |
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25 | { |
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26 | friend class Sprite; |
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27 | |
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28 | private: |
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29 | TileSet *tileset; |
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30 | int id; |
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31 | }; |
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32 | |
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33 | /* |
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34 | * Public Sprite class |
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35 | */ |
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36 | |
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37 | Sprite::Sprite(TileSet *tileset, int id) |
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38 | : data(new SpriteData()) |
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39 | { |
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40 | data->tileset = tileset; |
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41 | data->id = id; |
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42 | } |
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43 | |
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44 | void Sprite::TickGame(float deltams) |
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45 | { |
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46 | Entity::TickGame(deltams); |
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47 | } |
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48 | |
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49 | void Sprite::TickDraw(float deltams) |
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50 | { |
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51 | Entity::TickDraw(deltams); |
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52 | |
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53 | Scene::GetDefault()->AddTile(data->tileset, data->id, position, 0); |
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54 | } |
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55 | |
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56 | Sprite::~Sprite() |
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57 | { |
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58 | Tiler::Deregister(data->tileset); |
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59 | delete data; |
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60 | } |
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61 | |
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62 | } /* namespace lol */ |
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63 | |
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