source: trunk/src/sprite.h @ 862

Last change on this file since 862 was 862, checked in by sam, 10 years ago

core: add a Sprite class to try to factor some common logic currently
found in the game. Will be greatly improved later.

File size: 820 bytes
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The Sprite class
13// ----------------
14//
15
16#if !defined __LOL_SPRITE_H__
17#define __LOL_SPRITE_H__
18
19#include "worldentity.h"
20#include "tileset.h"
21
22namespace lol
23{
24
25class SpriteData;
26
27class Sprite : public WorldEntity
28{
29public:
30    Sprite(TileSet *tileset, int id);
31    virtual ~Sprite();
32
33protected:
34    virtual void TickGame(float deltams);
35    virtual void TickDraw(float deltams);
36
37private:
38    SpriteData *data;
39};
40
41} /* namespace lol */
42
43#endif // __LOL_SPRITE_H__
44
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