[13] | 1 | // Test stuff |
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| 2 | |
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| 3 | #include <SDL.h> |
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| 4 | |
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[20] | 5 | #include <stdio.h> |
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[14] | 6 | #include <math.h> |
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[13] | 7 | |
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[18] | 8 | #include "video.h" |
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[22] | 9 | #include "tiler.h" |
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[14] | 10 | |
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[22] | 11 | /* Global objects */ |
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| 12 | Video *video; |
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| 13 | Tiler *tiler; |
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[13] | 14 | |
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[20] | 15 | /* Storage for map layers */ |
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| 16 | int *layers[128]; |
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| 17 | int width = 32, height = 32; |
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| 18 | int nlayers = 0; |
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| 19 | |
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| 20 | void LoadMap(void) |
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[13] | 21 | { |
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[20] | 22 | FILE *fp = popen("grep '^ ' maps/testmap.tmx | while read i; do echo -n \"$i\" | perl -MMIME::Base64 -ne 'print decode_base64($_)' | gunzip; done", "r"); |
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| 23 | while (fp && !feof(fp)) |
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| 24 | { |
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| 25 | layers[nlayers] = (int *)malloc(width * height * sizeof(int)); |
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| 26 | fread(layers[nlayers], sizeof(int), width * height, fp); |
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| 27 | if (feof(fp)) |
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| 28 | { |
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| 29 | free(layers[nlayers]); |
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| 30 | layers[nlayers] = 0; |
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| 31 | fclose(fp); |
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| 32 | break; |
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| 33 | } |
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| 34 | for (int n = 0; n < width * height; n++) |
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| 35 | { |
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| 36 | unsigned int i = layers[nlayers][n]; |
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| 37 | //i = (i >> 24) | ((i >> 8) & 0xff00) | ((i << 8) & 0xff0000) | (i << 24); |
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| 38 | layers[nlayers][n] = i ? i - 1 : 0; |
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| 39 | } |
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| 40 | nlayers++; |
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| 41 | } |
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| 42 | } |
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| 43 | |
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[14] | 44 | /* The main drawing function. */ |
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| 45 | void DrawScene() |
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| 46 | { |
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[22] | 47 | video->Clear(); |
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[13] | 48 | |
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[22] | 49 | for (int i = 0; i < nlayers; i++) |
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| 50 | for (int y = 0; y < height; y++) |
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| 51 | for (int x = 0; x < width; x++) |
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| 52 | tiler->AddTile(layers[i][y * width + x], x * 32, y * 32, i); |
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[13] | 53 | |
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[22] | 54 | /* Test stuff */ |
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| 55 | int playerx, playery; |
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| 56 | SDL_GetMouseState(&playerx, &playery); |
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[24] | 57 | tiler->AddTile(50, playerx, playery, 1); |
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[25] | 58 | tiler->AddTile(50, playerx + 64, playery + 32, 3); |
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[13] | 59 | |
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[22] | 60 | tiler->Render(); |
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| 61 | video->Refresh(33.33333f); |
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[13] | 62 | } |
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| 63 | |
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| 64 | int main(int argc, char **argv) |
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| 65 | { |
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[22] | 66 | video = new Video("Deus Hax", 640, 480); |
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| 67 | tiler = new Tiler(); |
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[13] | 68 | |
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[18] | 69 | int done; |
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[13] | 70 | |
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[18] | 71 | /* Loop, drawing and checking events */ |
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[20] | 72 | LoadMap(); |
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[13] | 73 | |
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[18] | 74 | done = 0; |
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| 75 | while (!done) |
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| 76 | { |
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| 77 | DrawScene(); |
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[13] | 78 | |
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[18] | 79 | /* This could go in a separate function */ |
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| 80 | SDL_Event event; |
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| 81 | while (SDL_PollEvent(&event)) |
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| 82 | { |
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| 83 | if (event.type == SDL_QUIT) |
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| 84 | done = 1; |
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| 85 | if (event.type == SDL_KEYDOWN) |
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| 86 | { |
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| 87 | if (event.key.keysym.sym == SDLK_RETURN) |
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| 88 | video->FullScreen(); |
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| 89 | else if (event.key.keysym.sym == SDLK_ESCAPE) |
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| 90 | done = 1; |
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| 91 | } |
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| 92 | } |
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[13] | 93 | } |
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[14] | 94 | |
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[22] | 95 | delete tiler; |
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[18] | 96 | delete video; |
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[14] | 97 | |
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[18] | 98 | return EXIT_SUCCESS; |
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[13] | 99 | } |
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| 100 | |
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