1 | // Test stuff |
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2 | |
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3 | #include <SDL.h> |
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4 | |
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5 | #include <stdio.h> |
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6 | #include <math.h> |
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7 | |
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8 | #include "video.h" |
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9 | #include "tiler.h" |
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10 | |
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11 | /* Global objects */ |
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12 | Video *video; |
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13 | Tiler *tiler; |
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14 | |
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15 | /* Storage for map layers */ |
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16 | int *layers[128]; |
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17 | int width = 32, height = 32; |
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18 | int nlayers = 0; |
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19 | |
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20 | void LoadMap(void) |
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21 | { |
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22 | FILE *fp = popen("grep '^ ' maps/testmap.tmx | while read i; do echo -n \"$i\" | perl -MMIME::Base64 -ne 'print decode_base64($_)' | gunzip; done", "r"); |
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23 | while (fp && !feof(fp)) |
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24 | { |
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25 | layers[nlayers] = (int *)malloc(width * height * sizeof(int)); |
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26 | fread(layers[nlayers], sizeof(int), width * height, fp); |
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27 | if (feof(fp)) |
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28 | { |
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29 | free(layers[nlayers]); |
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30 | layers[nlayers] = 0; |
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31 | fclose(fp); |
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32 | break; |
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33 | } |
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34 | for (int n = 0; n < width * height; n++) |
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35 | { |
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36 | unsigned int i = layers[nlayers][n]; |
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37 | //i = (i >> 24) | ((i >> 8) & 0xff00) | ((i << 8) & 0xff0000) | (i << 24); |
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38 | layers[nlayers][n] = i ? i - 1 : 0; |
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39 | } |
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40 | nlayers++; |
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41 | } |
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42 | } |
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43 | |
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44 | /* The main drawing function. */ |
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45 | void DrawScene() |
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46 | { |
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47 | video->Clear(); |
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48 | |
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49 | for (int i = 0; i < nlayers; i++) |
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50 | for (int y = 0; y < height; y++) |
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51 | for (int x = 0; x < width; x++) |
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52 | tiler->AddTile(layers[i][y * width + x], x * 32, y * 32, i); |
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53 | |
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54 | /* Test stuff */ |
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55 | int playerx, playery; |
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56 | SDL_GetMouseState(&playerx, &playery); |
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57 | tiler->AddTile(50, playerx, playery, nlayers); |
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58 | |
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59 | tiler->Render(); |
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60 | video->Refresh(33.33333f); |
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61 | } |
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62 | |
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63 | int main(int argc, char **argv) |
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64 | { |
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65 | video = new Video("Deus Hax", 640, 480); |
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66 | tiler = new Tiler(); |
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67 | |
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68 | int done; |
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69 | |
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70 | /* Loop, drawing and checking events */ |
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71 | LoadMap(); |
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72 | |
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73 | done = 0; |
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74 | while (!done) |
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75 | { |
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76 | DrawScene(); |
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77 | |
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78 | /* This could go in a separate function */ |
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79 | SDL_Event event; |
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80 | while (SDL_PollEvent(&event)) |
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81 | { |
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82 | if (event.type == SDL_QUIT) |
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83 | done = 1; |
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84 | if (event.type == SDL_KEYDOWN) |
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85 | { |
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86 | if (event.key.keysym.sym == SDLK_RETURN) |
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87 | video->FullScreen(); |
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88 | else if (event.key.keysym.sym == SDLK_ESCAPE) |
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89 | done = 1; |
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90 | } |
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91 | } |
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92 | } |
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93 | |
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94 | delete tiler; |
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95 | delete video; |
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96 | |
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97 | return EXIT_SUCCESS; |
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98 | } |
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99 | |
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