source: trunk/src/ticker.h @ 664

Last change on this file since 664 was 619, checked in by sam, 10 years ago

Add a recording mode to Ticker that ensures fixed deltatime even when
lagging behind.

  • Property svn:keywords set to Id
File size: 1.0 KB
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The Ticker class
13// ----------------
14// The Ticker is a static class that registers entities and ticks them.
15//
16
17#if !defined __DH_TICKER_H__
18#define __DH_TICKER_H__
19
20#include <stdint.h>
21
22#include "entity.h"
23
24class Ticker
25{
26public:
27    static void Register(Entity *entity);
28    static void Ref(Entity *entity);
29    static int Unref(Entity *entity);
30
31    static void Setup(float fps);
32    static void TickGame();
33    static void TickDraw();
34    static void ClampFps();
35    static void StartBenchmark();
36    static void StopBenchmark();
37    static void StartRecording();
38    static void StopRecording();
39    static int GetFrameNum();
40
41    static void Shutdown();
42    static int Finished();
43};
44
45#endif // __DH_TICKER_H__
46
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