source: trunk/src/tiler.h @ 38

Last change on this file since 38 was 38, checked in by sam, 11 years ago

Dynamically allocate layers when loading maps.

File size: 268 bytes
Line 
1
2
3/*
4 * The tile manager
5 */
6
7#if !defined __TILER_H__
8#define __TILER_H__
9
10class TilerData;
11
12class Tiler
13{
14public:
15    Tiler();
16    ~Tiler();
17
18    void AddTile(int n, int x, int y, int z);
19
20    void Render();
21
22private:
23    TilerData *data;
24};
25
26#endif // __TILER_H__
27
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