source: trunk/src/tiler.h @ 645

Last change on this file since 645 was 645, checked in by sam, 11 years ago

Switch scene rendering method to vertex buffer objects.

  • Property svn:keywords set to Id
File size: 916 bytes
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The Tiler class
13// ---------------
14// The Tiler is a static class that manages tilesets.
15//
16
17#if !defined __DH_TILER_H__
18#define __DH_TILER_H__
19
20#include <stdint.h>
21
22class Tiler
23{
24public:
25    static int Register(char const *path, int2 size, int2 count, float dilate);
26    static void Deregister(int id);
27
28    static int2 GetSize(int id);
29    static int2 GetCount(int id);
30    static void Bind(uint32_t code);
31    static void BlitTile(uint32_t code, int x, int y, int z, int o,
32                         float *vertex, float *texture);
33};
34
35#endif // __DH_TILER_H__
36
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