1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include <cstdlib> |
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16 | #include <cstdio> |
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17 | #include <cmath> |
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18 | #include <cstring> |
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19 | |
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20 | #if defined WIN32 && !defined _XBOX |
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21 | # define WIN32_LEAN_AND_MEAN |
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22 | # include <windows.h> |
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23 | #endif |
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24 | |
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25 | #include "core.h" |
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26 | #include "lolgl.h" |
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27 | |
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28 | using namespace std; |
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29 | |
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30 | namespace lol |
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31 | { |
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32 | |
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33 | /* |
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34 | * TileSet implementation class |
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35 | */ |
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36 | |
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37 | class TileSetData |
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38 | { |
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39 | friend class TileSet; |
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40 | |
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41 | private: |
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42 | char *name, *path; |
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43 | int *tiles, ntiles; |
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44 | ivec2 size, isize, count; |
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45 | float dilate, tx, ty; |
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46 | |
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47 | Image *img; |
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48 | GLuint texture; |
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49 | }; |
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50 | |
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51 | /* |
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52 | * Public TileSet class |
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53 | */ |
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54 | |
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55 | TileSet::TileSet(char const *path, ivec2 size, ivec2 count, float dilate) |
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56 | : data(new TileSetData()) |
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57 | { |
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58 | data->name = (char *)malloc(10 + strlen(path) + 1); |
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59 | data->path = data->name + 10; |
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60 | sprintf(data->name, "<tileset> %s", path); |
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61 | |
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62 | data->tiles = NULL; |
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63 | data->texture = 0; |
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64 | data->img = new Image(path); |
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65 | data->isize = data->img->GetSize(); |
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66 | |
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67 | if (count.i > 0 && count.j > 0) |
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68 | { |
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69 | data->count = count; |
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70 | data->size = data->isize / count; |
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71 | } |
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72 | else |
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73 | { |
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74 | if (size.x <= 0 || size.y <= 0) |
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75 | size = ivec2(32, 32); |
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76 | data->count.i = data->isize.x > size.i ? data->isize.x / size.i : 1; |
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77 | data->count.j = data->isize.y > size.j ? data->isize.y / size.j : 1; |
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78 | data->size = size; |
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79 | } |
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80 | |
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81 | data->tx = (float)data->size.x / PotUp(data->isize.x); |
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82 | data->ty = (float)data->size.y / PotUp(data->isize.y); |
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83 | |
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84 | data->dilate = dilate; |
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85 | data->ntiles = data->count.i * data->count.j; |
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86 | |
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87 | drawgroup = DRAWGROUP_BEFORE; |
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88 | } |
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89 | |
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90 | TileSet::~TileSet() |
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91 | { |
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92 | free(data->tiles); |
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93 | free(data->name); |
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94 | delete data; |
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95 | } |
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96 | |
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97 | void TileSet::TickDraw(float deltams) |
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98 | { |
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99 | Entity::TickDraw(deltams); |
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100 | |
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101 | if (IsDestroying()) |
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102 | { |
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103 | if (data->img) |
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104 | delete data->img; |
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105 | else |
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106 | glDeleteTextures(1, &data->texture); |
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107 | } |
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108 | else if (data->img) |
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109 | { |
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110 | GLuint format; |
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111 | int planes; |
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112 | |
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113 | switch (data->img->GetFormat()) |
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114 | { |
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115 | case Image::FORMAT_RGB: |
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116 | format = GL_RGB; |
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117 | planes = 3; |
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118 | break; |
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119 | case Image::FORMAT_RGBA: |
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120 | default: |
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121 | format = GL_RGBA; |
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122 | planes = 4; |
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123 | break; |
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124 | } |
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125 | |
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126 | int w = PotUp(data->isize.x); |
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127 | int h = PotUp(data->isize.y); |
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128 | |
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129 | uint8_t *pixels = (uint8_t *)data->img->GetData(); |
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130 | if (w != data->isize.x || h != data->isize.y) |
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131 | { |
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132 | uint8_t *tmp = (uint8_t *)malloc(planes * w * h); |
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133 | for (int line = 0; line < data->isize.y; line++) |
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134 | memcpy(tmp + planes * w * line, |
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135 | pixels + planes * data->isize.x * line, |
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136 | planes * data->isize.x); |
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137 | pixels = tmp; |
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138 | } |
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139 | |
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140 | glGenTextures(1, &data->texture); |
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141 | glEnable(GL_TEXTURE_2D); |
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142 | glBindTexture(GL_TEXTURE_2D, data->texture); |
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143 | |
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144 | glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0, |
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145 | format, GL_UNSIGNED_BYTE, pixels); |
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146 | |
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147 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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148 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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149 | |
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150 | if (pixels != data->img->GetData()) |
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151 | free(pixels); |
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152 | delete data->img; |
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153 | data->img = NULL; |
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154 | } |
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155 | } |
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156 | |
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157 | char const *TileSet::GetName() |
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158 | { |
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159 | return data->name; |
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160 | } |
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161 | |
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162 | ivec2 TileSet::GetCount() const |
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163 | { |
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164 | return data->count; |
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165 | } |
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166 | |
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167 | ivec2 TileSet::GetSize(int tileid) const |
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168 | { |
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169 | return data->size; |
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170 | } |
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171 | |
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172 | void TileSet::Bind() |
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173 | { |
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174 | if (!data->img && data->texture) |
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175 | { |
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176 | glActiveTexture(GL_TEXTURE0); |
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177 | glBindTexture(GL_TEXTURE_2D, data->texture); |
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178 | } |
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179 | } |
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180 | |
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181 | void TileSet::BlitTile(uint32_t id, vec3 pos, int o, |
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182 | float *vertex, float *texture) |
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183 | { |
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184 | float tx = data->tx * ((id & 0xffff) % data->count.i); |
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185 | float ty = data->ty * ((id & 0xffff) / data->count.i); |
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186 | float dilate = data->dilate; |
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187 | |
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188 | int dx = data->size.x; |
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189 | int dy = o ? 0 : data->size.y; |
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190 | int dz = o ? data->size.y : 0; |
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191 | |
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192 | if (!data->img && data->texture) |
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193 | { |
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194 | float tmp[10]; |
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195 | |
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196 | *vertex++ = tmp[0] = pos.x; |
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197 | *vertex++ = tmp[1] = dilate * (pos.y + dy); |
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198 | *vertex++ = tmp[2] = dilate * (pos.z + dz); |
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199 | *texture++ = tmp[3] = tx; |
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200 | *texture++ = tmp[4] = ty; |
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201 | |
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202 | *vertex++ = pos.x + dx; |
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203 | *vertex++ = dilate * (pos.y + dy); |
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204 | *vertex++ = dilate * (pos.z + dz); |
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205 | *texture++ = tx + data->tx; |
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206 | *texture++ = ty; |
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207 | |
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208 | *vertex++ = tmp[5] = pos.x + dx; |
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209 | *vertex++ = tmp[6] = dilate * pos.y; |
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210 | *vertex++ = tmp[7] = dilate * pos.z; |
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211 | *texture++ = tmp[8] = tx + data->tx; |
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212 | *texture++ = tmp[9] = ty + data->ty; |
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213 | |
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214 | *vertex++ = tmp[0]; |
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215 | *vertex++ = tmp[1]; |
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216 | *vertex++ = tmp[2]; |
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217 | *texture++ = tmp[3]; |
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218 | *texture++ = tmp[4]; |
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219 | |
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220 | *vertex++ = tmp[5]; |
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221 | *vertex++ = tmp[6]; |
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222 | *vertex++ = tmp[7]; |
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223 | *texture++ = tmp[8]; |
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224 | *texture++ = tmp[9]; |
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225 | |
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226 | *vertex++ = pos.x; |
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227 | *vertex++ = dilate * pos.y; |
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228 | *vertex++ = dilate * pos.z; |
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229 | *texture++ = tx; |
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230 | *texture++ = ty + data->ty; |
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231 | } |
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232 | else |
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233 | { |
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234 | memset(vertex, 0, 3 * sizeof(float)); |
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235 | memset(texture, 0, 2 * sizeof(float)); |
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236 | } |
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237 | } |
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238 | |
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239 | } /* namespace lol */ |
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240 | |
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