source: trunk/src/tileset.h @ 218

Last change on this file since 218 was 218, checked in by sam, 10 years ago

The Tile size can now be specified upon TileSet load. Add a sample
with the Monsterz tiles.

  • Property svn:keywords set to Id
File size: 821 bytes
RevLine 
[100]1//
2// Deus Hax (working title)
3// Copyright (c) 2010 Sam Hocevar <sam@hocevar.net>
4//
[22]5
[100]6//
7// The TileSet class
8// -----------------
[104]9// A TileSet is a collection of tiles stored in a texture. Texture uploading
10// and freeing is done in the render tick method. When the refcount drops to
11// zero, the texture is freed.
[100]12//
[22]13
[75]14#if !defined __DH_TILESET_H__
15#define __DH_TILESET_H__
[38]16
[79]17#include <stdint.h>
18
[147]19#include "entity.h"
[95]20
[75]21class TileSetData;
[22]22
[147]23class TileSet : public Entity
[22]24{
25public:
[218]26    TileSet(char const *path, int size);
[96]27    virtual ~TileSet();
[22]28
[105]29protected:
[147]30    /* Inherited from Entity */
[153]31    virtual char const *GetName();
[154]32    virtual void TickDraw(float deltams);
[96]33
[105]34public:
[106]35    /* New methods */
[138]36    void BlitTile(uint32_t id, int x, int y, int z, int o);
[22]37
38private:
[75]39    TileSetData *data;
[22]40};
41
[75]42#endif // __DH_TILESET_H__
[38]43
Note: See TracBrowser for help on using the repository browser.