Last change
on this file since 633 was
633,
checked in by sam, 12 years ago
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TileSets can now be initialised either using the tile size, or the
known number of tiles in a row and a column. Necessary for ticket #24.
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-
Property svn:keywords set to
Id
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File size:
1.1 KB
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1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | // |
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12 | // The TileSet class |
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13 | // ----------------- |
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14 | // A TileSet is a collection of tiles stored in a texture. Texture uploading |
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15 | // and freeing is done in the render tick method. When the refcount drops to |
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16 | // zero, the texture is freed. |
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17 | // |
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18 | |
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19 | #if !defined __DH_TILESET_H__ |
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20 | #define __DH_TILESET_H__ |
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21 | |
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22 | #include <stdint.h> |
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23 | |
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24 | #include "entity.h" |
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25 | |
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26 | class TileSetData; |
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27 | |
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28 | class TileSet : public Entity |
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29 | { |
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30 | public: |
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31 | TileSet(char const *path, int2 size, int2 count, float dilate); |
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32 | virtual ~TileSet(); |
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33 | |
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34 | protected: |
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35 | /* Inherited from Entity */ |
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36 | virtual char const *GetName(); |
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37 | virtual void TickDraw(float deltams); |
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38 | |
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39 | public: |
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40 | /* New methods */ |
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41 | void BlitTile(uint32_t id, int x, int y, int z, int o); |
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42 | |
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43 | private: |
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44 | TileSetData *data; |
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45 | }; |
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46 | |
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47 | #endif // __DH_TILESET_H__ |
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48 | |
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