1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include <cmath> |
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16 | |
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17 | #ifdef WIN32 |
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18 | # define WIN32_LEAN_AND_MEAN |
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19 | # include <windows.h> |
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20 | #endif |
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21 | |
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22 | #include "core.h" |
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23 | #include "lolgl.h" |
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24 | |
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25 | using namespace std; |
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26 | |
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27 | namespace lol |
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28 | { |
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29 | |
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30 | class VideoData |
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31 | { |
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32 | friend class Video; |
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33 | |
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34 | private: |
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35 | static mat4 proj_matrix, view_matrix; |
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36 | #if defined ANDROID_NDK || defined __CELLOS_LV2__ |
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37 | static ivec2 saved_viewport; |
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38 | #endif |
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39 | }; |
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40 | |
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41 | mat4 VideoData::proj_matrix; |
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42 | mat4 VideoData::view_matrix; |
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43 | |
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44 | #if defined ANDROID_NDK || defined __CELLOS_LV2__ |
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45 | ivec2 VideoData::saved_viewport = 0; |
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46 | #endif |
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47 | |
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48 | /* |
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49 | * Public Video class |
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50 | */ |
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51 | |
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52 | void Video::Setup(ivec2 size) |
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53 | { |
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54 | #if defined USE_GLEW |
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55 | /* Initialise GLEW if necessary */ |
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56 | GLenum glerr = glewInit(); |
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57 | if (glerr != GLEW_OK) |
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58 | { |
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59 | Log::Error("cannot initialise GLEW: %s\n", glewGetErrorString(glerr)); |
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60 | exit(EXIT_FAILURE); |
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61 | } |
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62 | #endif |
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63 | |
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64 | /* Initialise OpenGL */ |
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65 | glViewport(0, 0, size.x, size.y); |
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66 | |
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67 | #if defined ANDROID_NDK || defined __CELLOS_LV2__ |
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68 | VideoData::saved_viewport = size; |
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69 | #endif |
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70 | |
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71 | glClearColor(0.1f, 0.2f, 0.3f, 0.0f); |
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72 | glClearDepth(1.0); |
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73 | |
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74 | #if defined HAVE_GL_2X |
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75 | glShadeModel(GL_SMOOTH); |
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76 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |
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77 | #endif |
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78 | } |
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79 | |
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80 | void Video::SetFov(float theta) |
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81 | { |
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82 | #undef near /* Fuck Microsoft */ |
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83 | #undef far /* Fuck Microsoft again */ |
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84 | vec2 size = GetSize(); |
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85 | float near = -size.x - size.y; |
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86 | float far = size.x + size.y; |
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87 | |
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88 | #if defined ANDROID_NDK |
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89 | size = vec2(640.0f, 480.0f); |
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90 | #endif |
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91 | |
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92 | /* Set the projection matrix */ |
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93 | if (theta < 1e-4f) |
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94 | { |
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95 | /* The easy way: purely orthogonal projection. */ |
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96 | VideoData::proj_matrix = mat4::ortho(0, size.x, 0, size.y, near, far); |
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97 | } |
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98 | else |
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99 | { |
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100 | /* Compute a view that approximates the glOrtho view when theta |
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101 | * approaches zero. This view ensures that the z=0 plane fills |
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102 | * the screen. */ |
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103 | float t1 = tanf(theta / 2); |
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104 | float t2 = t1 * size.y / size.y; |
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105 | float dist = size.x / (2.0f * t1); |
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106 | |
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107 | near += dist; |
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108 | far += dist; |
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109 | |
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110 | if (near <= 0.0f) |
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111 | { |
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112 | far -= (near - 1.0f); |
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113 | near = 1.0f; |
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114 | } |
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115 | |
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116 | mat4 proj = mat4::frustum(-near * t1, near * t1, |
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117 | -near * t2, near * t2, near, far); |
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118 | mat4 trans = mat4::translate(-0.5f * size.x, -0.5f * size.y, -dist); |
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119 | VideoData::proj_matrix = proj * trans; |
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120 | } |
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121 | |
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122 | VideoData::view_matrix = mat4(1.0f); |
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123 | } |
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124 | |
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125 | void Video::SetDepth(bool set) |
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126 | { |
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127 | if (set) |
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128 | glEnable(GL_DEPTH_TEST); |
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129 | else |
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130 | glDisable(GL_DEPTH_TEST); |
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131 | } |
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132 | |
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133 | void Video::Clear() |
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134 | { |
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135 | ivec2 size = GetSize(); |
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136 | glViewport(0, 0, size.x, size.y); |
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137 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
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138 | |
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139 | SetFov(0.0f); |
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140 | } |
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141 | |
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142 | void Video::Destroy() |
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143 | { |
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144 | ; |
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145 | } |
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146 | |
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147 | void Video::Capture(uint32_t *buffer) |
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148 | { |
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149 | GLint v[4]; |
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150 | #if defined __CELLOS_LV2__ |
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151 | // FIXME: use psglCreateDeviceAuto && psglGetDeviceDimensions |
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152 | v[2] = 1920; |
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153 | v[3] = 1080; |
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154 | #else |
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155 | glGetIntegerv(GL_VIEWPORT, v); |
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156 | #endif |
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157 | int width = v[2], height = v[3]; |
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158 | |
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159 | #if defined HAVE_GL_2X |
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160 | glPixelStorei(GL_PACK_ROW_LENGTH, 0); |
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161 | #endif |
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162 | glPixelStorei(GL_PACK_ALIGNMENT, 1); |
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163 | |
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164 | #if defined GL_BGRA |
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165 | glReadPixels(0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, buffer); |
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166 | #else |
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167 | glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); |
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168 | #endif |
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169 | |
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170 | for (int j = 0; j < height / 2; j++) |
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171 | for (int i = 0; i < width; i++) |
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172 | { |
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173 | uint32_t tmp = buffer[j * width + i]; |
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174 | buffer[j * width + i] = buffer[(height - j - 1) * width + i]; |
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175 | buffer[(height - j - 1) * width + i] = tmp; |
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176 | } |
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177 | } |
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178 | |
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179 | ivec2 Video::GetSize() |
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180 | { |
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181 | #if defined ANDROID_NDK |
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182 | return VideoData::saved_viewport; |
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183 | #elif defined __CELLOS_LV2__ |
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184 | // FIXME: use psglCreateDeviceAuto && psglGetDeviceDimensions |
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185 | return VideoData::saved_viewport; |
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186 | #else |
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187 | GLint v[4]; |
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188 | glGetIntegerv(GL_VIEWPORT, v); |
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189 | return ivec2(v[2], v[3]); |
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190 | #endif |
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191 | } |
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192 | |
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193 | mat4 const & Video::GetProjMatrix() |
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194 | { |
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195 | return VideoData::proj_matrix; |
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196 | } |
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197 | |
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198 | mat4 const & Video::GetViewMatrix() |
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199 | { |
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200 | return VideoData::view_matrix; |
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201 | } |
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202 | |
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203 | } /* namespace lol */ |
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204 | |
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