../
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application
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1040
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12 years
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sam |
core: write a generic application class.
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debug
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968
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12 years
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sam |
build: start adding Xbox 360 configuration settings to the VS projects.
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gtk
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220
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12 years
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sam |
Split test-map into deus-hax and monsterz.
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image
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981
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12 years
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sam |
image: add a GDI+ loader.
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lol
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937
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12 years
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sam |
lolunit: rename a few methods for consistency.
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platform
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1040
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12 years
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sam |
core: write a generic application class.
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shader
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832
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12 years
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sam |
shader: factor the uniform handling logic into platform-independent …
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audio.cpp
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713 bytes
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950
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12 years
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sam |
build: fix Win64 compilation with mingw64, using an updated SDL build.
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audio.h
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652 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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bitfield.h
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1.0 KB
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748
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12 years
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sam |
core: fix include guard naming scheme.
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core.h
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2.3 KB
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1040
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12 years
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sam |
core: write a generic application class.
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dict.cpp
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3.1 KB
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958
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12 years
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sam |
osx: automake does not support .mm files yet, so rename ios-image.mm …
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dict.h
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816 bytes
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958
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12 years
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sam |
osx: automake does not support .mm files yet, so rename ios-image.mm …
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eglapp.cpp
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4.2 KB
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863
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12 years
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sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
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eglapp.h
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709 bytes
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863
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12 years
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sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
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emitter.cpp
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2.2 KB
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837
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12 years
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sam |
emitter: fix wrong velocity value computation in the particles.
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emitter.h
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877 bytes
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790
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12 years
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sam |
tileset: replace the Tiler ID system with real TileSet objects. The …
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entity.cpp
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1.3 KB
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735
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12 years
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sam |
core: get rid of now useless <cstdio> includes.
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entity.h
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1.9 KB
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748
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12 years
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sam |
core: fix include guard naming scheme.
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font.cpp
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1.5 KB
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866
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12 years
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sam |
core: more vec?i -> ?veci renames.
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font.h
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879 bytes
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866
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12 years
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sam |
core: more vec?i -> ?veci renames.
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forge.cpp
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1.0 KB
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686
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12 years
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sam |
Put everything in the "lol" namespace. Better late than never.
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forge.h
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721 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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gradient.cpp
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7.3 KB
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960
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12 years
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sam |
osx: link with the proper OpenGL libraries on OS X.
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gradient.h
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863 bytes
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860
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12 years
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sam |
render: add a Gradient class that will be used for dithering later.
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half.cpp
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9.6 KB
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926
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12 years
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sam |
core: handle denormal halfs properly on the PS3; it's denormal floats …
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half.h
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3.6 KB
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882
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12 years
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sam |
core: reactivate half denormals for the PS3.
We know we will not have …
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hash.cpp
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1.2 KB
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686
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12 years
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sam |
Put everything in the "lol" namespace. Better late than never.
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hash.h
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577 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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input.cpp
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3.8 KB
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1037
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12 years
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sam |
core: port everything to SDL 1.3.
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input.h
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1.0 KB
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866
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12 years
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sam |
core: more vec?i -> ?veci renames.
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layer.cpp
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1.5 KB
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866
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12 years
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sam |
core: more vec?i -> ?veci renames.
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layer.h
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800 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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log.cpp
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1.6 KB
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939
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12 years
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sam |
build: stop defining ANDROID_NDK and check for ANDROID instead.
…
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log.h
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999 bytes
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905
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12 years
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sam |
core: a few compilation fixes for non-GCC compilers.
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loldebug.h
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616 bytes
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783
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12 years
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sam |
build: put debug stuff and shader stuff in subdirectories.
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lolgl.h
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1.8 KB
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960
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12 years
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sam |
osx: link with the proper OpenGL libraries on OS X.
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Makefile.am
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1.6 KB
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1040
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12 years
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sam |
core: write a generic application class.
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map.cpp
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4.9 KB
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810
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12 years
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sam |
debug: only print the layer and map errors once.
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map.h
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783 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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matrix.cpp
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6.0 KB
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939
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12 years
|
sam |
build: stop defining ANDROID_NDK and check for ANDROID instead.
…
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matrix.h
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10.6 KB
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1035
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12 years
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sam |
core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
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numeric.h
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1.2 KB
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761
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12 years
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sam |
core: don't explicitly use std:: prefix when the platform may not …
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platform.cpp
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682 bytes
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939
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12 years
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sam |
build: stop defining ANDROID_NDK and check for ANDROID instead.
…
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platform.h
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661 bytes
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749
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12 years
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sam |
ui: add a Platform class to query information about the current …
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profiler.cpp
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1.5 KB
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735
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12 years
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sam |
core: get rid of now useless <cstdio> includes.
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profiler.h
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1.1 KB
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748
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12 years
|
sam |
core: fix include guard naming scheme.
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real.cpp
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31.6 KB
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1029
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12 years
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sam |
core: dynamically allocate mantissa for real numbers. One day we'll be …
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real.h
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3.9 KB
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1029
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12 years
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sam |
core: dynamically allocate mantissa for real numbers. One day we'll be …
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sample.cpp
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1.6 KB
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950
|
12 years
|
sam |
build: fix Win64 compilation with mingw64, using an updated SDL build.
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sample.h
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913 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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sampler.cpp
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1.2 KB
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686
|
12 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
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sampler.h
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742 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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scene.cpp
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12.8 KB
|
960
|
12 years
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sam |
osx: link with the proper OpenGL libraries on OS X.
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scene.h
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807 bytes
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866
|
12 years
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sam |
core: more vec?i -> ?veci renames.
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sprite.cpp
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1.0 KB
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1031
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12 years
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sam |
sprite: remove spurious property that caused sprites to be always …
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sprite.h
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820 bytes
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862
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12 years
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sam |
core: add a Sprite class to try to factor some common logic currently …
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text.cpp
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2.0 KB
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866
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12 years
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sam |
core: more vec?i -> ?veci renames.
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text.h
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943 bytes
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866
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12 years
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sam |
core: more vec?i -> ?veci renames.
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ticker.cpp
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9.8 KB
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735
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12 years
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sam |
core: get rid of now useless <cstdio> includes.
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ticker.h
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1.1 KB
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748
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12 years
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sam |
core: fix include guard naming scheme.
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tiler.cpp
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1.1 KB
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863
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12 years
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sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
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tiler.h
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785 bytes
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863
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12 years
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sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
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tileset.cpp
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5.5 KB
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968
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12 years
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sam |
build: start adding Xbox 360 configuration settings to the VS projects.
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tileset.h
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1.2 KB
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866
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12 years
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sam |
core: more vec?i -> ?veci renames.
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timer.cpp
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3.5 KB
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968
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12 years
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sam |
build: start adding Xbox 360 configuration settings to the VS projects.
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timer.h
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686 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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trig.cpp
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14.7 KB
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910
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12 years
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sam |
core: fix a bug on the PS3 version of lol_sin().
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trig.h
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827 bytes
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885
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12 years
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sam |
core: start implementing optimised trigonometry functions for PS3 and x86.
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video.cpp
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4.6 KB
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968
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12 years
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sam |
build: start adding Xbox 360 configuration settings to the VS projects.
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video.h
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924 bytes
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863
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12 years
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sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
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world.cpp
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1.1 KB
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735
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12 years
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sam |
core: get rid of now useless <cstdio> includes.
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world.h
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894 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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worldentity.cpp
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981 bytes
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735
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12 years
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sam |
core: get rid of now useless <cstdio> includes.
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worldentity.h
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953 bytes
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866
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12 years
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sam |
core: more vec?i -> ?veci renames.
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