../
|
application
|
|
1082
|
12 years
|
sam |
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
debug
|
|
1083
|
12 years
|
sam |
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
|
gpu
|
|
1053
|
12 years
|
sam |
gpu: start implementing a vertex buffer object.
|
gtk
|
|
220
|
12 years
|
sam |
Split test-map into deus-hax and monsterz.
|
image
|
|
1057
|
12 years
|
gary |
ps3: compilation fixes for the PS3.
|
lol
|
|
937
|
12 years
|
sam |
lolunit: rename a few methods for consistency.
|
platform
|
|
1087
|
12 years
|
sam |
nacl: quick and dirty mouse support.
|
shader
|
|
832
|
12 years
|
sam |
shader: factor the uniform handling logic into platform-independent …
|
audio.cpp
|
713 bytes
|
950
|
12 years
|
sam |
build: fix Win64 compilation with mingw64, using an updated SDL build.
|
audio.h
|
652 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
bitfield.h
|
1.0 KB
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
core.h
|
2.4 KB
|
1053
|
12 years
|
sam |
gpu: start implementing a vertex buffer object.
|
dict.cpp
|
3.1 KB
|
958
|
12 years
|
sam |
osx: automake does not support .mm files yet, so rename ios-image.mm …
|
dict.h
|
816 bytes
|
958
|
12 years
|
sam |
osx: automake does not support .mm files yet, so rename ios-image.mm …
|
eglapp.cpp
|
4.2 KB
|
863
|
12 years
|
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
|
eglapp.h
|
709 bytes
|
863
|
12 years
|
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
|
emitter.cpp
|
2.2 KB
|
837
|
12 years
|
sam |
emitter: fix wrong velocity value computation in the particles.
|
emitter.h
|
877 bytes
|
790
|
12 years
|
sam |
tileset: replace the Tiler ID system with real TileSet objects. The …
|
entity.cpp
|
1.3 KB
|
735
|
12 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
entity.h
|
1.9 KB
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
font.cpp
|
1.5 KB
|
1046
|
12 years
|
sam |
core: split vector operations into linear and non-linear so that we …
|
font.h
|
879 bytes
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
forge.cpp
|
1.0 KB
|
686
|
12 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
|
forge.h
|
721 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
gradient.cpp
|
7.3 KB
|
960
|
12 years
|
sam |
osx: link with the proper OpenGL libraries on OS X.
|
gradient.h
|
863 bytes
|
860
|
12 years
|
sam |
render: add a Gradient class that will be used for dithering later.
|
half.cpp
|
9.6 KB
|
926
|
12 years
|
sam |
core: handle denormal halfs properly on the PS3; it's denormal floats …
|
half.h
|
3.9 KB
|
1041
|
12 years
|
sam |
core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot …
|
hash.cpp
|
1.2 KB
|
686
|
12 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
|
hash.h
|
577 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
input.cpp
|
3.8 KB
|
1057
|
12 years
|
gary |
ps3: compilation fixes for the PS3.
|
input.h
|
1.0 KB
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
layer.cpp
|
1.5 KB
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
layer.h
|
800 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
log.cpp
|
1.6 KB
|
939
|
12 years
|
sam |
build: stop defining ANDROID_NDK and check for ANDROID instead.
…
|
log.h
|
999 bytes
|
905
|
12 years
|
sam |
core: a few compilation fixes for non-GCC compilers.
|
loldebug.h
|
616 bytes
|
783
|
12 years
|
sam |
build: put debug stuff and shader stuff in subdirectories.
|
lolgl.h
|
1.8 KB
|
960
|
12 years
|
sam |
osx: link with the proper OpenGL libraries on OS X.
|
Makefile.am
|
2.0 KB
|
1084
|
12 years
|
sam |
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
map.cpp
|
4.9 KB
|
1046
|
12 years
|
sam |
core: split vector operations into linear and non-linear so that we …
|
map.h
|
783 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
matrix.cpp
|
10.4 KB
|
1052
|
12 years
|
sam |
core: implement complex numbers and add unit tests for these.
|
matrix.h
|
14.6 KB
|
1059
|
12 years
|
sam |
core: add a double complex type.
|
numeric.h
|
1.2 KB
|
761
|
12 years
|
sam |
core: don't explicitly use std:: prefix when the platform may not …
|
platform.cpp
|
682 bytes
|
939
|
12 years
|
sam |
build: stop defining ANDROID_NDK and check for ANDROID instead.
…
|
platform.h
|
661 bytes
|
749
|
12 years
|
sam |
ui: add a Platform class to query information about the current …
|
profiler.cpp
|
1.5 KB
|
735
|
12 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
profiler.h
|
1.1 KB
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
real.cpp
|
31.6 KB
|
1029
|
12 years
|
sam |
core: dynamically allocate mantissa for real numbers. One day we'll be …
|
real.h
|
4.0 KB
|
1082
|
12 years
|
sam |
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
sample.cpp
|
1.6 KB
|
950
|
12 years
|
sam |
build: fix Win64 compilation with mingw64, using an updated SDL build.
|
sample.h
|
913 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
sampler.cpp
|
1.2 KB
|
686
|
12 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
|
sampler.h
|
742 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
scene.cpp
|
13.2 KB
|
1083
|
12 years
|
sam |
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
|
scene.h
|
807 bytes
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
sprite.cpp
|
1.0 KB
|
1031
|
12 years
|
sam |
sprite: remove spurious property that caused sprites to be always …
|
sprite.h
|
820 bytes
|
862
|
12 years
|
sam |
core: add a Sprite class to try to factor some common logic currently …
|
text.cpp
|
2.0 KB
|
1046
|
12 years
|
sam |
core: split vector operations into linear and non-linear so that we …
|
text.h
|
943 bytes
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
ticker.cpp
|
9.8 KB
|
735
|
12 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
ticker.h
|
1.1 KB
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
tiler.cpp
|
1.1 KB
|
863
|
12 years
|
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
|
tiler.h
|
785 bytes
|
863
|
12 years
|
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
|
tileset.cpp
|
5.5 KB
|
1046
|
12 years
|
sam |
core: split vector operations into linear and non-linear so that we …
|
tileset.h
|
1.2 KB
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
timer.cpp
|
3.7 KB
|
1082
|
12 years
|
sam |
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
timer.h
|
686 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
trig.cpp
|
14.7 KB
|
910
|
12 years
|
sam |
core: fix a bug on the PS3 version of lol_sin().
|
trig.h
|
827 bytes
|
885
|
12 years
|
sam |
core: start implementing optimised trigonometry functions for PS3 and x86.
|
video.cpp
|
4.6 KB
|
1081
|
12 years
|
sam |
gl: fix long-standing bug where clear color didn't properly set
the …
|
video.h
|
924 bytes
|
863
|
12 years
|
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
|
world.cpp
|
1.1 KB
|
735
|
12 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
world.h
|
894 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
worldentity.cpp
|
1.0 KB
|
1046
|
12 years
|
sam |
core: split vector operations into linear and non-linear so that we …
|
worldentity.h
|
953 bytes
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|