source: trunk/src @ 112

Name Size Rev Age Author Last Change
../
gtk 112   11 years sam Proper delta time computation in both the game and the editor.
video.h 359 bytes 105   11 years sam Create a helper class for easy scene setup. Highly reduces the number …
forge.h 391 bytes 111   11 years sam The frame counter is now an asset object.
scene.h 407 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
tiler.h 444 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
joystick.cpp 456 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
debugfps.h 474 bytes 111   11 years sam The frame counter is now an asset object.
map.h 474 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
ticker.h 484 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
sdlinput.h 500 bytes 103   11 years sam Reimplement the SDL input as a ticked asset object.
joystick.h 512 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
layer.h 512 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
font.h 579 bytes 111   11 years sam The frame counter is now an asset object.
game.h 622 bytes 106   11 years sam Make the Game class an asset like the others.
asset.cpp 707 bytes 111   11 years sam The frame counter is now an asset object.
tileset.h 822 bytes 106   11 years sam Make the Game class an asset like the others.
Makefile.am 837 bytes 111   11 years sam The frame counter is now an asset object.
asset.h 925 bytes 106   11 years sam Make the Game class an asset like the others.
layer.cpp 945 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
video.cpp 1.1 KB 105   11 years sam Create a helper class for easy scene setup. Highly reduces the number …
game.cpp 1.1 KB 111   11 years sam The frame counter is now an asset object.
sdlinput.cpp 1.2 KB 103   11 years sam Reimplement the SDL input as a ticked asset object.
scene.cpp 1.4 KB 100   11 years sam Slightly improve the documentation in a few files, add the missing …
debugfps.cpp 1.4 KB 112   11 years sam Proper delta time computation in both the game and the editor.
test-map.cpp 1.7 KB 112   11 years sam Proper delta time computation in both the game and the editor.
forge.cpp 1.8 KB 111   11 years sam The frame counter is now an asset object.
tiler.cpp 2.0 KB 100   11 years sam Slightly improve the documentation in a few files, add the missing …
font.cpp 2.2 KB 111   11 years sam The frame counter is now an asset object.
ticker.cpp 2.3 KB 111   11 years sam The frame counter is now an asset object.
tileset.cpp 2.4 KB 105   11 years sam Create a helper class for easy scene setup. Highly reduces the number …
map.cpp 3.8 KB 100   11 years sam Slightly improve the documentation in a few files, add the missing …
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