source: trunk/src @ 1198

Name Size Rev Age Author Last Change
../
application 1173   9 years sam xbox: start working on an Xbox/Direct3D port.
debug 1173   9 years sam xbox: start working on an Xbox/Direct3D port.
gpu 1194   9 years sam xbox: fix a few problems in the shader handling code; the first …
image 1183   9 years sam sdl: convert any opened image to 8 bit per channel because we don't …
lol 1177   9 years sam math: disable vectors of halfs until we find a way to speed up the …
math 1188   9 years sam math: remove old non-working vector code for the float to half conversion.
platform 1194   9 years sam xbox: fix a few problems in the shader handling code; the first …
thread 1173   9 years sam xbox: start working on an Xbox/Direct3D port.
audio.cpp 713 bytes 950   10 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
audio.h 652 bytes 748   10 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   10 years sam core: fix include guard naming scheme.
core.h 2.4 KB 1180   9 years sam build: reorganise math files in a single "math" directory, and get rid …
dict.cpp 3.1 KB 1173   9 years sam xbox: start working on an Xbox/Direct3D port.
dict.h 816 bytes 958   10 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
eglapp.cpp 4.2 KB 1106   10 years sam core: try to merge Ticker and Emcee. Still not very good.
eglapp.h 718 bytes 1139   9 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
emitter.cpp 2.2 KB 1198   9 years sam core: allow each blitted tile to be stretched differently.
emitter.h 877 bytes 790   10 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
entity.cpp 1.6 KB 1110   10 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
entity.h 2.2 KB 1110   10 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
font.cpp 1.5 KB 1198   9 years sam core: allow each blitted tile to be stretched differently.
font.h 904 bytes 1198   9 years sam core: allow each blitted tile to be stretched differently.
forge.cpp 1.0 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
forge.h 721 bytes 748   10 years sam core: fix include guard naming scheme.
gradient.cpp 7.4 KB 1189   9 years sam build: major refactoring of the Win32 and Xbox project files; we now …
gradient.h 863 bytes 860   10 years sam render: add a Gradient class that will be used for dithering later.
hash.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
hash.h 577 bytes 748   10 years sam core: fix include guard naming scheme.
input.cpp 3.8 KB 1136   9 years sam math: try to implement the magic getter/setter pattern. BREAKS BUILD.
input.h 1.1 KB 1139   9 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
layer.cpp 1.5 KB 866   10 years sam core: more vec?i -> ?veci renames.
layer.h 800 bytes 748   10 years sam core: fix include guard naming scheme.
log.cpp 1.6 KB 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
log.h 999 bytes 905   10 years sam core: a few compilation fixes for non-GCC compilers.
loldebug.h 616 bytes 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
lolgl.h 1.8 KB 960   10 years sam osx: link with the proper OpenGL libraries on OS X.
Makefile.am 2.2 KB 1180   9 years sam build: reorganise math files in a single "math" directory, and get rid …
map.cpp 4.9 KB 1198   9 years sam core: allow each blitted tile to be stretched differently.
map.h 783 bytes 748   10 years sam core: fix include guard naming scheme.
numeric.h 1.2 KB 761   10 years sam core: don't explicitly use std:: prefix when the platform may not …
platform.cpp 682 bytes 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
platform.h 661 bytes 749   10 years sam ui: add a Platform class to query information about the current …
profiler.cpp 1.5 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
profiler.h 1.1 KB 748   10 years sam core: fix include guard naming scheme.
sample.cpp 1.6 KB 950   10 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
sample.h 913 bytes 748   10 years sam core: fix include guard naming scheme.
sampler.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
sampler.h 742 bytes 748   10 years sam core: fix include guard naming scheme.
scene.cpp 15.0 KB 1198   9 years sam core: allow each blitted tile to be stretched differently.
scene.h 819 bytes 1198   9 years sam core: allow each blitted tile to be stretched differently.
sprite.cpp 1.1 KB 1198   9 years sam core: allow each blitted tile to be stretched differently.
sprite.h 820 bytes 862   10 years sam core: add a Sprite class to try to factor some common logic currently …
text.cpp 2.0 KB 1110   10 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
text.h 943 bytes 866   10 years sam core: more vec?i -> ?veci renames.
ticker.cpp 11.6 KB 1144   9 years sam threads: change Queue to a template so that we can manage the element type.
ticker.h 1.2 KB 1106   10 years sam core: try to merge Ticker and Emcee. Still not very good.
tiler.cpp 1.1 KB 1198   9 years sam core: allow each blitted tile to be stretched differently.
tiler.h 747 bytes 1198   9 years sam core: allow each blitted tile to be stretched differently.
tileset.cpp 6.6 KB 1198   9 years sam core: allow each blitted tile to be stretched differently.
tileset.h 1.2 KB 1198   9 years sam core: allow each blitted tile to be stretched differently.
timer.cpp 3.7 KB 1173   9 years sam xbox: start working on an Xbox/Direct3D port.
timer.h 686 bytes 748   10 years sam core: fix include guard naming scheme.
video.cpp 6.5 KB 1194   9 years sam xbox: fix a few problems in the shader handling code; the first …
video.h 924 bytes 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
world.cpp 1.1 KB 1110   10 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
world.h 894 bytes 748   10 years sam core: fix include guard naming scheme.
worldentity.cpp 1.0 KB 1046   10 years sam core: split vector operations into linear and non-linear so that we …
worldentity.h 953 bytes 866   10 years sam core: more vec?i -> ?veci renames.
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