source: trunk/src @ 121

Name Size Rev Age Author Last Change
../
gtk 116   11 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
video.h 359 bytes 105   11 years sam Create a helper class for easy scene setup. Highly reduces the number …
video.cpp 1.1 KB 105   11 years sam Create a helper class for easy scene setup. Highly reduces the number …
timer.h 379 bytes 116   11 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
timer.cpp 2.4 KB 120   11 years sam Improve the timer accuracy even more.
tileset.h 822 bytes 106   11 years sam Make the Game class an asset like the others.
tileset.cpp 2.4 KB 105   11 years sam Create a helper class for easy scene setup. Highly reduces the number …
tiler.h 444 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
tiler.cpp 2.0 KB 100   11 years sam Slightly improve the documentation in a few files, add the missing …
ticker.h 489 bytes 116   11 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
ticker.cpp 2.7 KB 116   11 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
test-map.cpp 1.5 KB 118   11 years sam Fixed framerate now has sub-millisecond accuracy on Linux.
sdlinput.h 500 bytes 103   11 years sam Reimplement the SDL input as a ticked asset object.
sdlinput.cpp 1.3 KB 117   11 years sam Properly initialise SDL in the input system's constructor.
scene.h 407 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
scene.cpp 1.4 KB 100   11 years sam Slightly improve the documentation in a few files, add the missing …
map.h 474 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
map.cpp 3.8 KB 100   11 years sam Slightly improve the documentation in a few files, add the missing …
Makefile.am 883 bytes 116   11 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
layer.h 512 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
layer.cpp 945 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
joystick.h 512 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
joystick.cpp 456 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
game.h 622 bytes 106   11 years sam Make the Game class an asset like the others.
game.cpp 1.1 KB 111   11 years sam The frame counter is now an asset object.
forge.h 391 bytes 111   11 years sam The frame counter is now an asset object.
forge.cpp 1.8 KB 111   11 years sam The frame counter is now an asset object.
font.h 630 bytes 121   11 years sam Implement naive bold font printing.
font.cpp 2.3 KB 121   11 years sam Implement naive bold font printing.
debugfps.h 474 bytes 111   11 years sam The frame counter is now an asset object.
debugfps.cpp 1.4 KB 116   11 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
asset.h 925 bytes 106   11 years sam Make the Game class an asset like the others.
asset.cpp 707 bytes 111   11 years sam The frame counter is now an asset object.
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