source: trunk/src @ 121

Name Size Rev Age Author Last Change
../
gtk 116   12 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
asset.cpp 707 bytes 111   12 years sam The frame counter is now an asset object.
asset.h 925 bytes 106   12 years sam Make the Game class an asset like the others.
debugfps.cpp 1.4 KB 116   12 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
debugfps.h 474 bytes 111   12 years sam The frame counter is now an asset object.
font.cpp 2.3 KB 121   12 years sam Implement naive bold font printing.
font.h 630 bytes 121   12 years sam Implement naive bold font printing.
forge.cpp 1.8 KB 111   12 years sam The frame counter is now an asset object.
forge.h 391 bytes 111   12 years sam The frame counter is now an asset object.
game.cpp 1.1 KB 111   12 years sam The frame counter is now an asset object.
game.h 622 bytes 106   12 years sam Make the Game class an asset like the others.
joystick.cpp 456 bytes 100   12 years sam Slightly improve the documentation in a few files, add the missing …
joystick.h 512 bytes 100   12 years sam Slightly improve the documentation in a few files, add the missing …
layer.cpp 945 bytes 100   12 years sam Slightly improve the documentation in a few files, add the missing …
layer.h 512 bytes 100   12 years sam Slightly improve the documentation in a few files, add the missing …
Makefile.am 883 bytes 116   12 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
map.cpp 3.8 KB 100   12 years sam Slightly improve the documentation in a few files, add the missing …
map.h 474 bytes 100   12 years sam Slightly improve the documentation in a few files, add the missing …
scene.cpp 1.4 KB 100   12 years sam Slightly improve the documentation in a few files, add the missing …
scene.h 407 bytes 100   12 years sam Slightly improve the documentation in a few files, add the missing …
sdlinput.cpp 1.3 KB 117   12 years sam Properly initialise SDL in the input system's constructor.
sdlinput.h 500 bytes 103   12 years sam Reimplement the SDL input as a ticked asset object.
test-map.cpp 1.5 KB 118   12 years sam Fixed framerate now has sub-millisecond accuracy on Linux.
ticker.cpp 2.7 KB 116   12 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
ticker.h 489 bytes 116   12 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
tiler.cpp 2.0 KB 100   12 years sam Slightly improve the documentation in a few files, add the missing …
tiler.h 444 bytes 100   12 years sam Slightly improve the documentation in a few files, add the missing …
tileset.cpp 2.4 KB 105   12 years sam Create a helper class for easy scene setup. Highly reduces the number …
tileset.h 822 bytes 106   12 years sam Make the Game class an asset like the others.
timer.cpp 2.4 KB 120   12 years sam Improve the timer accuracy even more.
timer.h 379 bytes 116   12 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
video.cpp 1.1 KB 105   12 years sam Create a helper class for easy scene setup. Highly reduces the number …
video.h 359 bytes 105   12 years sam Create a helper class for easy scene setup. Highly reduces the number …
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