source: trunk/src @ 1228

Name Size Rev Age Author Last Change
../
application 1219   10 years sam android: slightly update Android project for newer SDK versions.
debug 1228   10 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
gpu 1228   10 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
image 1207   10 years sam win32: the GDI+ byte swapping was wrong; fix that.
lol 1217   10 years sam math: do not use #pragma diagnostic push for GCC prior to 4.6.
math 1188   10 years sam math: remove old non-working vector code for the float to half conversion.
platform 1222   10 years sam build: compilation fixes for errors introduced in the recent Direct3D …
thread 1173   10 years sam xbox: start working on an Xbox/Direct3D port.
audio.cpp 713 bytes 950   10 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
audio.h 652 bytes 748   11 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   11 years sam core: fix include guard naming scheme.
core.h 2.5 KB 1227   10 years sam gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
dict.cpp 3.1 KB 1173   10 years sam xbox: start working on an Xbox/Direct3D port.
dict.h 816 bytes 958   10 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
eglapp.cpp 4.2 KB 1106   10 years sam core: try to merge Ticker and Emcee. Still not very good.
eglapp.h 718 bytes 1139   10 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
emitter.cpp 2.2 KB 1198   10 years sam core: allow each blitted tile to be stretched differently.
emitter.h 877 bytes 790   10 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
entity.cpp 1.6 KB 1110   10 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
entity.h 2.2 KB 1110   10 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
font.cpp 1.5 KB 1198   10 years sam core: allow each blitted tile to be stretched differently.
font.h 904 bytes 1198   10 years sam core: allow each blitted tile to be stretched differently.
forge.cpp 1.0 KB 686   11 years sam Put everything in the "lol" namespace. Better late than never.
forge.h 721 bytes 748   11 years sam core: fix include guard naming scheme.
gradient.cpp 6.7 KB 1228   10 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
gradient.h 863 bytes 860   10 years sam render: add a Gradient class that will be used for dithering later.
hash.cpp 1.2 KB 686   11 years sam Put everything in the "lol" namespace. Better late than never.
hash.h 577 bytes 748   11 years sam core: fix include guard naming scheme.
input.cpp 3.8 KB 1136   10 years sam math: try to implement the magic getter/setter pattern. BREAKS BUILD.
input.h 1.1 KB 1139   10 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
layer.cpp 1.5 KB 866   10 years sam core: more vec?i -> ?veci renames.
layer.h 800 bytes 748   11 years sam core: fix include guard naming scheme.
log.cpp 1.6 KB 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
log.h 999 bytes 905   10 years sam core: a few compilation fixes for non-GCC compilers.
loldebug.h 616 bytes 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
lolgl.h 1.8 KB 960   10 years sam osx: link with the proper OpenGL libraries on OS X.
Makefile.am 2.4 KB 1224   10 years sam gpu: start working on a template-based vertex buffer class.
map.cpp 4.9 KB 1198   10 years sam core: allow each blitted tile to be stretched differently.
map.h 783 bytes 748   11 years sam core: fix include guard naming scheme.
numeric.h 1.2 KB 761   11 years sam core: don't explicitly use std:: prefix when the platform may not …
platform.cpp 682 bytes 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
platform.h 661 bytes 749   11 years sam ui: add a Platform class to query information about the current …
profiler.cpp 1.5 KB 735   11 years sam core: get rid of now useless <cstdio> includes.
profiler.h 1.1 KB 748   11 years sam core: fix include guard naming scheme.
sample.cpp 1.6 KB 950   10 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
sample.h 913 bytes 748   11 years sam core: fix include guard naming scheme.
sampler.cpp 1.2 KB 686   11 years sam Put everything in the "lol" namespace. Better late than never.
sampler.h 742 bytes 748   11 years sam core: fix include guard naming scheme.
scene.cpp 13.2 KB 1228   10 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
scene.h 819 bytes 1198   10 years sam core: allow each blitted tile to be stretched differently.
sprite.cpp 1.1 KB 1198   10 years sam core: allow each blitted tile to be stretched differently.
sprite.h 820 bytes 862   10 years sam core: add a Sprite class to try to factor some common logic currently …
text.cpp 2.0 KB 1110   10 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
text.h 943 bytes 866   10 years sam core: more vec?i -> ?veci renames.
ticker.cpp 11.6 KB 1144   10 years sam threads: change Queue to a template so that we can manage the element type.
ticker.h 1.2 KB 1106   10 years sam core: try to merge Ticker and Emcee. Still not very good.
tiler.cpp 1.1 KB 1198   10 years sam core: allow each blitted tile to be stretched differently.
tiler.h 747 bytes 1198   10 years sam core: allow each blitted tile to be stretched differently.
tileset.cpp 7.1 KB 1221   10 years sam gpu: port the texture and scene handling code to Direct3D. Not functional.
tileset.h 1.2 KB 1198   10 years sam core: allow each blitted tile to be stretched differently.
timer.cpp 3.7 KB 1173   10 years sam xbox: start working on an Xbox/Direct3D port.
timer.h 686 bytes 748   11 years sam core: fix include guard naming scheme.
video.cpp 7.6 KB 1208   10 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
video.h 967 bytes 1199   10 years sam video: allow to set the default clear color.
world.cpp 1.1 KB 1110   10 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
world.h 894 bytes 748   11 years sam core: fix include guard naming scheme.
worldentity.cpp 1.0 KB 1046   10 years sam core: split vector operations into linear and non-linear so that we …
worldentity.h 953 bytes 866   10 years sam core: more vec?i -> ?veci renames.
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