../
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application
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1219
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11 years
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sam |
android: slightly update Android project for newer SDK versions.
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debug
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1236
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11 years
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sam |
gpu: replace exit(0) in D3D error checks with lol::Abort().
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gpu
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1236
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11 years
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sam |
gpu: replace exit(0) in D3D error checks with lol::Abort().
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image
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1207
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11 years
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sam |
win32: the GDI+ byte swapping was wrong; fix that.
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lol
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1232
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11 years
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sam |
math: add mat2 and mat3 types; they'll be useful.
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math
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1188
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11 years
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sam |
math: remove old non-working vector code for the float to half conversion.
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platform
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1236
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11 years
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sam |
gpu: replace exit(0) in D3D error checks with lol::Abort().
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thread
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1173
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11 years
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sam |
xbox: start working on an Xbox/Direct3D port.
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audio.cpp
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713 bytes
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950
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11 years
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sam |
build: fix Win64 compilation with mingw64, using an updated SDL build.
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audio.h
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652 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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bitfield.h
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1.0 KB
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748
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12 years
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sam |
core: fix include guard naming scheme.
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core.h
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2.5 KB
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1236
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11 years
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sam |
gpu: replace exit(0) in D3D error checks with lol::Abort().
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dict.cpp
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3.1 KB
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1173
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11 years
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sam |
xbox: start working on an Xbox/Direct3D port.
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dict.h
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816 bytes
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958
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11 years
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sam |
osx: automake does not support .mm files yet, so rename ios-image.mm …
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eglapp.cpp
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4.2 KB
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1106
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11 years
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sam |
core: try to merge Ticker and Emcee. Still not very good.
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eglapp.h
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718 bytes
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1139
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11 years
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sam |
math: rename matrix.h to vector.h and simplify some stuff, especially …
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emitter.cpp
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2.2 KB
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1198
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11 years
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sam |
core: allow each blitted tile to be stretched differently.
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emitter.h
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877 bytes
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790
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12 years
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sam |
tileset: replace the Tiler ID system with real TileSet objects. The …
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entity.cpp
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1.6 KB
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1110
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11 years
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sam |
core: prefix Entity members with m_ to avoid accidental shadowing.
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entity.h
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2.2 KB
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1110
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11 years
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sam |
core: prefix Entity members with m_ to avoid accidental shadowing.
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font.cpp
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1.5 KB
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1198
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11 years
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sam |
core: allow each blitted tile to be stretched differently.
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font.h
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904 bytes
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1198
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11 years
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sam |
core: allow each blitted tile to be stretched differently.
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forge.cpp
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1.0 KB
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686
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12 years
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sam |
Put everything in the "lol" namespace. Better late than never.
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forge.h
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721 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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gradient.cpp
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6.9 KB
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1234
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11 years
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sam |
gpu: fix a nasty bug in the D3D9 vertex declaration code that caused …
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gradient.h
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863 bytes
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860
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11 years
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sam |
render: add a Gradient class that will be used for dithering later.
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hash.cpp
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1.2 KB
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686
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12 years
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sam |
Put everything in the "lol" namespace. Better late than never.
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hash.h
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577 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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input.cpp
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3.8 KB
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1136
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11 years
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sam |
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
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input.h
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1.1 KB
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1139
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11 years
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sam |
math: rename matrix.h to vector.h and simplify some stuff, especially …
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layer.cpp
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1.5 KB
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866
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11 years
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sam |
core: more vec?i -> ?veci renames.
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layer.h
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800 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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log.cpp
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1.6 KB
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939
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11 years
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sam |
build: stop defining ANDROID_NDK and check for ANDROID instead.
…
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log.h
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999 bytes
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905
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11 years
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sam |
core: a few compilation fixes for non-GCC compilers.
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loldebug.h
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616 bytes
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783
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12 years
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sam |
build: put debug stuff and shader stuff in subdirectories.
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lolgl.h
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1.8 KB
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960
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11 years
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sam |
osx: link with the proper OpenGL libraries on OS X.
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Makefile.am
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2.4 KB
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1236
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11 years
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sam |
gpu: replace exit(0) in D3D error checks with lol::Abort().
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map.cpp
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4.9 KB
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1198
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11 years
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sam |
core: allow each blitted tile to be stretched differently.
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map.h
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783 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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numeric.h
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1.2 KB
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761
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12 years
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sam |
core: don't explicitly use std:: prefix when the platform may not …
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platform.cpp
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682 bytes
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939
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11 years
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sam |
build: stop defining ANDROID_NDK and check for ANDROID instead.
…
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platform.h
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661 bytes
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749
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12 years
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sam |
ui: add a Platform class to query information about the current …
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profiler.cpp
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1.5 KB
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735
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12 years
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sam |
core: get rid of now useless <cstdio> includes.
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profiler.h
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1.1 KB
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748
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12 years
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sam |
core: fix include guard naming scheme.
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sample.cpp
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1.6 KB
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950
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11 years
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sam |
build: fix Win64 compilation with mingw64, using an updated SDL build.
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sample.h
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913 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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sampler.cpp
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1.2 KB
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686
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12 years
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sam |
Put everything in the "lol" namespace. Better late than never.
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sampler.h
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742 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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scene.cpp
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12.6 KB
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1236
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11 years
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sam |
gpu: replace exit(0) in D3D error checks with lol::Abort().
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scene.h
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819 bytes
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1198
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11 years
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sam |
core: allow each blitted tile to be stretched differently.
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sprite.cpp
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1.1 KB
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1198
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11 years
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sam |
core: allow each blitted tile to be stretched differently.
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sprite.h
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820 bytes
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862
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11 years
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sam |
core: add a Sprite class to try to factor some common logic currently …
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text.cpp
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2.0 KB
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1110
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11 years
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sam |
core: prefix Entity members with m_ to avoid accidental shadowing.
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text.h
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943 bytes
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866
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11 years
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sam |
core: more vec?i -> ?veci renames.
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ticker.cpp
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11.6 KB
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1144
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11 years
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sam |
threads: change Queue to a template so that we can manage the element type.
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ticker.h
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1.2 KB
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1106
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11 years
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sam |
core: try to merge Ticker and Emcee. Still not very good.
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tiler.cpp
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1.1 KB
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1198
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11 years
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sam |
core: allow each blitted tile to be stretched differently.
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tiler.h
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747 bytes
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1198
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11 years
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sam |
core: allow each blitted tile to be stretched differently.
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tileset.cpp
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7.2 KB
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1233
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11 years
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sam |
gpu: add an Unbind() method for textures for clean up. Unfortunately …
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tileset.h
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1.3 KB
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1233
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11 years
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sam |
gpu: add an Unbind() method for textures for clean up. Unfortunately …
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timer.cpp
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3.7 KB
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1173
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11 years
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sam |
xbox: start working on an Xbox/Direct3D port.
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timer.h
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686 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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video.cpp
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7.7 KB
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1236
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11 years
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sam |
gpu: replace exit(0) in D3D error checks with lol::Abort().
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video.h
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967 bytes
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1199
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11 years
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sam |
video: allow to set the default clear color.
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world.cpp
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1.1 KB
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1110
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11 years
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sam |
core: prefix Entity members with m_ to avoid accidental shadowing.
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world.h
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894 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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worldentity.cpp
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1.0 KB
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1046
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11 years
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sam |
core: split vector operations into linear and non-linear so that we …
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worldentity.h
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953 bytes
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866
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11 years
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sam |
core: more vec?i -> ?veci renames.
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