source: trunk/src @ 1303

Name Size Rev Age Author Last Change
../
application 1219   9 years sam android: slightly update Android project for newer SDK versions.
debug 1237   9 years sam build: fix GCC build; it doesn't like to have a local file called …
gpu 1303   9 years sam gpu: temporarily enable alpha blending in the vertex buffer code.
image 1207   9 years sam win32: the GDI+ byte swapping was wrong; fix that.
lol 1290   9 years sam debug: do not use std::abort() on the PS3.
math 1272   9 years sam math: new mat3::scale() and mat4::scale() methods.
platform 1241   9 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
thread 1173   9 years sam xbox: start working on an Xbox/Direct3D port.
array.h 11.8 KB 1295   9 years sam core: fix a bug in the Array class copy constructor, found thanks to …
audio.cpp 713 bytes 950   10 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
audio.h 652 bytes 748   10 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   10 years sam core: fix include guard naming scheme.
core.h 2.5 KB 1247   9 years sam gpu: abstraction class for index buffers; the cube tutorial no longer …
dict.cpp 3.1 KB 1173   9 years sam xbox: start working on an Xbox/Direct3D port.
dict.h 816 bytes 958   10 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
eglapp.cpp 4.2 KB 1106   10 years sam core: try to merge Ticker and Emcee. Still not very good.
eglapp.h 718 bytes 1139   9 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
emitter.cpp 2.2 KB 1198   9 years sam core: allow each blitted tile to be stretched differently.
emitter.h 877 bytes 790   10 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
entity.cpp 1.6 KB 1110   10 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
entity.h 2.2 KB 1110   10 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
font.cpp 1.5 KB 1198   9 years sam core: allow each blitted tile to be stretched differently.
font.h 904 bytes 1198   9 years sam core: allow each blitted tile to be stretched differently.
forge.cpp 1.0 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
forge.h 721 bytes 748   10 years sam core: fix include guard naming scheme.
gradient.cpp 6.9 KB 1300   9 years sam core: prefix some member variables with m_ for clarity.
gradient.h 863 bytes 860   10 years sam render: add a Gradient class that will be used for dithering later.
hash.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
hash.h 577 bytes 748   10 years sam core: fix include guard naming scheme.
input.cpp 3.9 KB 1300   9 years sam core: prefix some member variables with m_ for clarity.
input.h 1.1 KB 1139   9 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
layer.cpp 1.5 KB 866   10 years sam core: more vec?i -> ?veci renames.
layer.h 800 bytes 748   10 years sam core: fix include guard naming scheme.
log.cpp 1.6 KB 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
log.h 999 bytes 905   10 years sam core: a few compilation fixes for non-GCC compilers.
loldebug.h 616 bytes 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
lolgl.h 1.8 KB 960   10 years sam osx: link with the proper OpenGL libraries on OS X.
Makefile.am 2.4 KB 1247   9 years sam gpu: abstraction class for index buffers; the cube tutorial no longer …
map.cpp 4.9 KB 1198   9 years sam core: allow each blitted tile to be stretched differently.
map.h 783 bytes 748   10 years sam core: fix include guard naming scheme.
numeric.h 1.2 KB 761   10 years sam core: don't explicitly use std:: prefix when the platform may not …
platform.cpp 682 bytes 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
platform.h 661 bytes 749   10 years sam ui: add a Platform class to query information about the current …
profiler.cpp 1.5 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
profiler.h 1.1 KB 748   10 years sam core: fix include guard naming scheme.
sample.cpp 1.6 KB 950   10 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
sample.h 913 bytes 748   10 years sam core: fix include guard naming scheme.
sampler.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
sampler.h 742 bytes 748   10 years sam core: fix include guard naming scheme.
scene.cpp 12.6 KB 1241   9 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
scene.h 819 bytes 1198   9 years sam core: allow each blitted tile to be stretched differently.
sprite.cpp 1.1 KB 1300   9 years sam core: prefix some member variables with m_ for clarity.
sprite.h 820 bytes 862   10 years sam core: add a Sprite class to try to factor some common logic currently …
text.cpp 2.0 KB 1110   10 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
text.h 943 bytes 866   10 years sam core: more vec?i -> ?veci renames.
ticker.cpp 11.6 KB 1144   9 years sam threads: change Queue to a template so that we can manage the element type.
ticker.h 1.2 KB 1106   10 years sam core: try to merge Ticker and Emcee. Still not very good.
tiler.cpp 1.1 KB 1198   9 years sam core: allow each blitted tile to be stretched differently.
tiler.h 747 bytes 1198   9 years sam core: allow each blitted tile to be stretched differently.
tileset.cpp 7.6 KB 1241   9 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
tileset.h 1.3 KB 1233   9 years sam gpu: add an Unbind() method for textures for clean up. Unfortunately …
timer.cpp 3.7 KB 1173   9 years sam xbox: start working on an Xbox/Direct3D port.
timer.h 686 bytes 748   10 years sam core: fix include guard naming scheme.
video.cpp 7.6 KB 1303   9 years sam gpu: temporarily enable alpha blending in the vertex buffer code.
video.h 967 bytes 1199   9 years sam video: allow to set the default clear color.
world.cpp 1.1 KB 1110   10 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
world.h 894 bytes 748   10 years sam core: fix include guard naming scheme.
worldentity.cpp 1.0 KB 1300   9 years sam core: prefix some member variables with m_ for clarity.
worldentity.h 971 bytes 1300   9 years sam core: prefix some member variables with m_ for clarity.
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