source: trunk/src @ 1310

Name Size Rev Age Author Last Change
../
application 1219   10 years sam android: slightly update Android project for newer SDK versions.
debug 1310   10 years sam core: tick methods now use seconds, like any sane system.
gpu 1303   10 years sam gpu: temporarily enable alpha blending in the vertex buffer code.
image 1207   10 years sam win32: the GDI+ byte swapping was wrong; fix that.
lol 1305   10 years sam math: chage quaternion constructor to wxyz order because it matches …
math 1305   10 years sam math: chage quaternion constructor to wxyz order because it matches …
platform 1310   10 years sam core: tick methods now use seconds, like any sane system.
thread 1173   10 years sam xbox: start working on an Xbox/Direct3D port.
array.h 11.8 KB 1295   10 years sam core: fix a bug in the Array class copy constructor, found thanks to …
audio.cpp 713 bytes 950   10 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
audio.h 652 bytes 748   11 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   11 years sam core: fix include guard naming scheme.
camera.cpp 1.3 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
camera.h 994 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
core.h 2.5 KB 1307   10 years sam core: move the Camera class from Orbital to the engine core.
dict.cpp 3.1 KB 1173   10 years sam xbox: start working on an Xbox/Direct3D port.
dict.h 816 bytes 958   10 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
eglapp.cpp 4.2 KB 1106   10 years sam core: try to merge Ticker and Emcee. Still not very good.
eglapp.h 718 bytes 1139   10 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
emitter.cpp 2.2 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
emitter.h 877 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
entity.cpp 1.6 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
entity.h 2.2 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
font.cpp 1.5 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
font.h 904 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
forge.cpp 1.0 KB 686   11 years sam Put everything in the "lol" namespace. Better late than never.
forge.h 721 bytes 748   11 years sam core: fix include guard naming scheme.
gradient.cpp 6.9 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
gradient.h 863 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
hash.cpp 1.2 KB 686   11 years sam Put everything in the "lol" namespace. Better late than never.
hash.h 577 bytes 748   11 years sam core: fix include guard naming scheme.
input.cpp 4.2 KB 1308   10 years touky Added GetButtonState() in Input class. Added Escape button in to quit …
input.h 1.1 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
layer.cpp 1.5 KB 866   10 years sam core: more vec?i -> ?veci renames.
layer.h 800 bytes 748   11 years sam core: fix include guard naming scheme.
log.cpp 1.6 KB 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
log.h 999 bytes 905   10 years sam core: a few compilation fixes for non-GCC compilers.
loldebug.h 616 bytes 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
lolgl.h 1.8 KB 960   10 years sam osx: link with the proper OpenGL libraries on OS X.
Makefile.am 2.5 KB 1307   10 years sam core: move the Camera class from Orbital to the engine core.
map.cpp 4.9 KB 1198   10 years sam core: allow each blitted tile to be stretched differently.
map.h 783 bytes 748   11 years sam core: fix include guard naming scheme.
numeric.h 1.2 KB 761   11 years sam core: don't explicitly use std:: prefix when the platform may not …
platform.cpp 682 bytes 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
platform.h 661 bytes 749   11 years sam ui: add a Platform class to query information about the current …
profiler.cpp 1.5 KB 1309   10 years sam core: make timers second-based rather than millisecond-based.
profiler.h 1.1 KB 748   11 years sam core: fix include guard naming scheme.
sample.cpp 1.6 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
sample.h 913 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
sampler.cpp 1.2 KB 686   11 years sam Put everything in the "lol" namespace. Better late than never.
sampler.h 742 bytes 748   11 years sam core: fix include guard naming scheme.
scene.cpp 12.6 KB 1241   10 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
scene.h 819 bytes 1198   10 years sam core: allow each blitted tile to be stretched differently.
sprite.cpp 1.1 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
sprite.h 820 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
text.cpp 2.0 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
text.h 943 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
ticker.cpp 11.6 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
ticker.h 1.2 KB 1106   10 years sam core: try to merge Ticker and Emcee. Still not very good.
tiler.cpp 1.1 KB 1198   10 years sam core: allow each blitted tile to be stretched differently.
tiler.h 747 bytes 1198   10 years sam core: allow each blitted tile to be stretched differently.
tileset.cpp 7.6 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
tileset.h 1.3 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
timer.cpp 3.9 KB 1309   10 years sam core: make timers second-based rather than millisecond-based.
timer.h 680 bytes 1309   10 years sam core: make timers second-based rather than millisecond-based.
video.cpp 7.6 KB 1303   10 years sam gpu: temporarily enable alpha blending in the vertex buffer code.
video.h 967 bytes 1199   10 years sam video: allow to set the default clear color.
world.cpp 1.1 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
world.h 894 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
worldentity.cpp 1.0 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
worldentity.h 971 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
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