source: trunk/src @ 132

Name Size Rev Age Author Last Change
../
gtk 126   11 years sam Minor updates here and there. Not worth mentioning.
asset.cpp 1.0 KB 130   11 years sam Try to detect assets not calling their super tick methods. Already …
asset.h 1.1 KB 130   11 years sam Try to detect assets not calling their super tick methods. Already …
debugfps.cpp 1.8 KB 130   11 years sam Try to detect assets not calling their super tick methods. Already …
debugfps.h 474 bytes 111   11 years sam The frame counter is now an asset object.
debugsprite.cpp 1.0 KB 132   11 years sam Add a debug sprite to the scene.
debugsprite.h 577 bytes 132   11 years sam Add a debug sprite to the scene.
font.cpp 2.9 KB 127   11 years sam Improve the text appearance using an outline.
font.h 630 bytes 121   11 years sam Implement naive bold font printing.
forge.cpp 1.8 KB 111   11 years sam The frame counter is now an asset object.
forge.h 391 bytes 111   11 years sam The frame counter is now an asset object.
game.cpp 1.3 KB 131   11 years sam Allow other classes to request the Game's Scene object.
game.h 664 bytes 131   11 years sam Allow other classes to request the Game's Scene object.
joystick.cpp 456 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
joystick.h 512 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
layer.cpp 945 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
layer.h 512 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
Makefile.am 943 bytes 132   11 years sam Add a debug sprite to the scene.
map.cpp 4.1 KB 126   11 years sam Minor updates here and there. Not worth mentioning.
map.h 515 bytes 126   11 years sam Minor updates here and there. Not worth mentioning.
profiler.cpp 1.3 KB 122   11 years sam Implement the profiling system.
profiler.h 617 bytes 122   11 years sam Implement the profiling system.
scene.cpp 1.4 KB 100   11 years sam Slightly improve the documentation in a few files, add the missing …
scene.h 407 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
sdlinput.cpp 1.3 KB 117   11 years sam Properly initialise SDL in the input system's constructor.
sdlinput.h 500 bytes 103   11 years sam Reimplement the SDL input as a ticked asset object.
test-map.cpp 1.5 KB 132   11 years sam Add a debug sprite to the scene.
ticker.cpp 4.2 KB 130   11 years sam Try to detect assets not calling their super tick methods. Already …
ticker.h 496 bytes 126   11 years sam Minor updates here and there. Not worth mentioning.
tiler.cpp 2.0 KB 100   11 years sam Slightly improve the documentation in a few files, add the missing …
tiler.h 444 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
tileset.cpp 2.4 KB 105   11 years sam Create a helper class for easy scene setup. Highly reduces the number …
tileset.h 822 bytes 106   11 years sam Make the Game class an asset like the others.
timer.cpp 2.4 KB 128   11 years sam Implement Timer::PollSeconds(), if necessary.
timer.h 404 bytes 128   11 years sam Implement Timer::PollSeconds(), if necessary.
video.cpp 1.1 KB 105   11 years sam Create a helper class for easy scene setup. Highly reduces the number …
video.h 359 bytes 105   11 years sam Create a helper class for easy scene setup. Highly reduces the number …
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