source: trunk/src @ 138

Name Size Rev Age Author Last Change
../
gtk 126   11 years sam Minor updates here and there. Not worth mentioning.
asset.cpp 1.0 KB 130   11 years sam Try to detect assets not calling their super tick methods. Already …
asset.h 1.1 KB 130   11 years sam Try to detect assets not calling their super tick methods. Already …
debugfps.cpp 1.8 KB 130   11 years sam Try to detect assets not calling their super tick methods. Already …
debugfps.h 474 bytes 111   11 years sam The frame counter is now an asset object.
debugsprite.cpp 1.0 KB 138   11 years sam Start to handle differences between vertical and horizontal tiles.
debugsprite.h 577 bytes 132   11 years sam Add a debug sprite to the scene.
font.cpp 2.9 KB 127   11 years sam Improve the text appearance using an outline.
font.h 630 bytes 121   11 years sam Implement naive bold font printing.
forge.cpp 1.8 KB 111   11 years sam The frame counter is now an asset object.
forge.h 391 bytes 111   11 years sam The frame counter is now an asset object.
game.cpp 1.3 KB 137   11 years sam Invert the mouse coordinate handling logic.
game.h 664 bytes 131   11 years sam Allow other classes to request the Game's Scene object.
joystick.cpp 456 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
joystick.h 512 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
layer.cpp 986 bytes 137   11 years sam Invert the mouse coordinate handling logic.
layer.h 532 bytes 133   11 years sam Fix z-sorting of tiles. For now.
Makefile.am 943 bytes 132   11 years sam Add a debug sprite to the scene.
map.cpp 4.1 KB 133   11 years sam Fix z-sorting of tiles. For now.
map.h 515 bytes 126   11 years sam Minor updates here and there. Not worth mentioning.
profiler.cpp 1.3 KB 122   11 years sam Implement the profiling system.
profiler.h 617 bytes 122   11 years sam Implement the profiling system.
scene.cpp 2.2 KB 138   11 years sam Start to handle differences between vertical and horizontal tiles.
scene.h 414 bytes 133   11 years sam Fix z-sorting of tiles. For now.
sdlinput.cpp 1.3 KB 138   11 years sam Start to handle differences between vertical and horizontal tiles.
sdlinput.h 500 bytes 103   11 years sam Reimplement the SDL input as a ticked asset object.
test-map.cpp 1.5 KB 132   11 years sam Add a debug sprite to the scene.
ticker.cpp 4.2 KB 130   11 years sam Try to detect assets not calling their super tick methods. Already …
ticker.h 496 bytes 126   11 years sam Minor updates here and there. Not worth mentioning.
tiler.cpp 2.0 KB 138   11 years sam Start to handle differences between vertical and horizontal tiles.
tiler.h 460 bytes 138   11 years sam Start to handle differences between vertical and horizontal tiles.
tileset.cpp 2.6 KB 138   11 years sam Start to handle differences between vertical and horizontal tiles.
tileset.h 836 bytes 138   11 years sam Start to handle differences between vertical and horizontal tiles.
timer.cpp 2.4 KB 128   11 years sam Implement Timer::PollSeconds(), if necessary.
timer.h 404 bytes 128   11 years sam Implement Timer::PollSeconds(), if necessary.
video.cpp 1.2 KB 135   11 years sam Better near/far values.
video.h 359 bytes 105   11 years sam Create a helper class for easy scene setup. Highly reduces the number …
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