source: trunk/src @ 1440

Name Size Rev Age Author Last Change
../
application 1440   10 years sam nacl: NaCl binaries no longer need a modified main() to work, the NaCl …
debug 1310   10 years sam core: tick methods now use seconds, like any sane system.
gpu 1426   10 years sam core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
image 1408   10 years sam win32: better error reporting in the GDI+ loader, based on a patch by …
input 1355   10 years sam input: allow to remap gamepad axes in the generic input layer.
lol 1426   10 years sam core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
math 1402   10 years sam math: fix minor compiler warnings that appeared with g++ 4.7.
platform 1440   10 years sam nacl: NaCl binaries no longer need a modified main() to work, the NaCl …
thread 1173   10 years sam xbox: start working on an Xbox/Direct3D port.
array.h 14.6 KB 1381   10 years sam core: some clang and g++ 4.7 compilation fixes.
audio.cpp 713 bytes 950   10 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
audio.h 652 bytes 748   11 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   11 years sam core: fix include guard naming scheme.
camera.cpp 2.9 KB 1375   10 years touky Added some convenient functions in camera.
camera.h 1.2 KB 1375   10 years touky Added some convenient functions in camera.
core.h 2.7 KB 1435   10 years sam nacl: remove our old hack of #including the file containing main() …
dict.cpp 3.1 KB 1173   10 years sam xbox: start working on an Xbox/Direct3D port.
dict.h 816 bytes 958   10 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
eglapp.cpp 4.2 KB 1106   10 years sam core: try to merge Ticker and Emcee. Still not very good.
eglapp.h 718 bytes 1139   10 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
emitter.cpp 2.2 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
emitter.h 877 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
entity.cpp 1.6 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
entity.h 2.3 KB 1325   10 years sam core: move some of the camera view logic from the Video class to the …
font.cpp 1.5 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
font.h 904 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
forge.cpp 1.0 KB 686   11 years sam Put everything in the "lol" namespace. Better late than never.
forge.h 721 bytes 748   11 years sam core: fix include guard naming scheme.
gradient.cpp 6.9 KB 1337   10 years sam gpu: activate backface culling on OpenGL to remain consistent with the …
gradient.h 863 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
hash.cpp 1.2 KB 686   11 years sam Put everything in the "lol" namespace. Better late than never.
hash.h 577 bytes 748   11 years sam core: fix include guard naming scheme.
layer.cpp 1.5 KB 866   10 years sam core: more vec?i -> ?veci renames.
layer.h 800 bytes 748   11 years sam core: fix include guard naming scheme.
log.cpp 1.6 KB 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
log.h 999 bytes 905   10 years sam core: a few compilation fixes for non-GCC compilers.
loldebug.h 616 bytes 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
lolgl.h 1.8 KB 960   10 years sam osx: link with the proper OpenGL libraries on OS X.
Makefile.am 3.1 KB 1440   10 years sam nacl: NaCl binaries no longer need a modified main() to work, the NaCl …
map.cpp 4.9 KB 1198   10 years sam core: allow each blitted tile to be stretched differently.
map.h 783 bytes 748   11 years sam core: fix include guard naming scheme.
numeric.h 1.2 KB 761   11 years sam core: don't explicitly use std:: prefix when the platform may not …
platform.cpp 682 bytes 939   10 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
platform.h 661 bytes 749   11 years sam ui: add a Platform class to query information about the current …
profiler.cpp 1.5 KB 1309   10 years sam core: make timers second-based rather than millisecond-based.
profiler.h 1.1 KB 748   11 years sam core: fix include guard naming scheme.
sample.cpp 1.6 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
sample.h 913 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
sampler.cpp 1.2 KB 686   11 years sam Put everything in the "lol" namespace. Better late than never.
sampler.h 742 bytes 748   11 years sam core: fix include guard naming scheme.
scene.cpp 12.3 KB 1329   10 years sam core: convert some realloc() calls to our nice dynamic Array class.
scene.h 1.0 KB 1325   10 years sam core: move some of the camera view logic from the Video class to the …
sprite.cpp 1.1 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
sprite.h 820 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
text.cpp 2.0 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
text.h 943 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
ticker.cpp 11.6 KB 1325   10 years sam core: move some of the camera view logic from the Video class to the …
ticker.h 1.2 KB 1106   10 years sam core: try to merge Ticker and Emcee. Still not very good.
tiler.cpp 1.1 KB 1198   10 years sam core: allow each blitted tile to be stretched differently.
tiler.h 747 bytes 1198   10 years sam core: allow each blitted tile to be stretched differently.
tileset.cpp 7.6 KB 1337   10 years sam gpu: activate backface culling on OpenGL to remain consistent with the …
tileset.h 1.3 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
timer.cpp 3.9 KB 1309   10 years sam core: make timers second-based rather than millisecond-based.
timer.h 680 bytes 1309   10 years sam core: make timers second-based rather than millisecond-based.
video.cpp 7.4 KB 1325   10 years sam core: move some of the camera view logic from the Video class to the …
video.h 885 bytes 1325   10 years sam core: move some of the camera view logic from the Video class to the …
world.cpp 1.1 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
world.h 894 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
worldentity.cpp 1.1 KB 1376   10 years touky Small WorldEntity tweaks.
worldentity.h 1001 bytes 1376   10 years touky Small WorldEntity tweaks.
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