source: trunk/src @ 147

Name Size Rev Age Author Last Change
../
gtk 147   11 years sam Rename "asset" to "entity". It's way cooler.
debugfps.cpp 1.8 KB 147   11 years sam Rename "asset" to "entity". It's way cooler.
debugfps.h 476 bytes 147   11 years sam Rename "asset" to "entity". It's way cooler.
debugrecord.cpp 1.5 KB 147   11 years sam Rename "asset" to "entity". It's way cooler.
debugrecord.h 567 bytes 147   11 years sam Rename "asset" to "entity". It's way cooler.
debugsprite.cpp 1.0 KB 147   11 years sam Rename "asset" to "entity". It's way cooler.
debugsprite.h 579 bytes 147   11 years sam Rename "asset" to "entity". It's way cooler.
entity.cpp 1.1 KB 147   11 years sam Rename "asset" to "entity". It's way cooler.
entity.h 1.2 KB 147   11 years sam Rename "asset" to "entity". It's way cooler.
font.cpp 2.9 KB 147   11 years sam Rename "asset" to "entity". It's way cooler.
font.h 633 bytes 147   11 years sam Rename "asset" to "entity". It's way cooler.
forge.cpp 1.8 KB 111   11 years sam The frame counter is now an asset object.
forge.h 391 bytes 111   11 years sam The frame counter is now an asset object.
game.cpp 1.3 KB 147   11 years sam Rename "asset" to "entity". It's way cooler.
game.h 667 bytes 147   11 years sam Rename "asset" to "entity". It's way cooler.
joystick.cpp 456 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
joystick.h 512 bytes 100   11 years sam Slightly improve the documentation in a few files, add the missing …
layer.cpp 1.0 KB 141   11 years sam Fix Z-sorting yet again, and add real level support to map loading.
layer.h 532 bytes 133   11 years sam Fix z-sorting of tiles. For now.
Makefile.am 988 bytes 147   11 years sam Rename "asset" to "entity". It's way cooler.
map.cpp 4.2 KB 141   11 years sam Fix Z-sorting yet again, and add real level support to map loading.
map.h 515 bytes 126   11 years sam Minor updates here and there. Not worth mentioning.
profiler.cpp 1.3 KB 122   11 years sam Implement the profiling system.
profiler.h 617 bytes 122   11 years sam Implement the profiling system.
scene.cpp 2.4 KB 147   11 years sam Rename "asset" to "entity". It's way cooler.
scene.h 414 bytes 133   11 years sam Fix z-sorting of tiles. For now.
sdlinput.cpp 1.3 KB 147   11 years sam Rename "asset" to "entity". It's way cooler.
sdlinput.h 502 bytes 147   11 years sam Rename "asset" to "entity". It's way cooler.
test-map.cpp 1.6 KB 145   11 years sam Remove some debug stuff.
ticker.cpp 4.2 KB 147   11 years sam Rename "asset" to "entity". It's way cooler.
ticker.h 501 bytes 147   11 years sam Rename "asset" to "entity". It's way cooler.
tiler.cpp 2.0 KB 138   11 years sam Start to handle differences between vertical and horizontal tiles.
tiler.h 460 bytes 138   11 years sam Start to handle differences between vertical and horizontal tiles.
tileset.cpp 2.6 KB 147   11 years sam Rename "asset" to "entity". It's way cooler.
tileset.h 839 bytes 147   11 years sam Rename "asset" to "entity". It's way cooler.
timer.cpp 2.4 KB 128   11 years sam Implement Timer::PollSeconds(), if necessary.
timer.h 404 bytes 128   11 years sam Implement Timer::PollSeconds(), if necessary.
video.cpp 1.9 KB 142   11 years sam Disable depth test. We do our own management.
video.h 457 bytes 140   11 years sam Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
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