source: trunk/src @ 1537

Name Size Rev Age Author Last Change
../
thread 1173   10 years sam xbox: start working on an Xbox/Direct3D port.
platform 1519   10 years sam build: add lots of missing svn:ignore properties.
math 1519   10 years sam build: add lots of missing svn:ignore properties.
lol 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
input 1519   10 years sam build: add lots of missing svn:ignore properties.
image 1519   10 years sam build: add lots of missing svn:ignore properties.
gpu 1532   10 years sam gpu: fix vertex and index buffer behaviour on the PS3.
generated 1519   10 years sam build: add lots of missing svn:ignore properties.
easymesh 1519   10 years sam build: add lots of missing svn:ignore properties.
debug 1524   10 years sam build: move all games to a "games" subdirectory to clean up the root …
data 1524   10 years sam build: move all games to a "games" subdirectory to clean up the root …
application 1519   10 years sam build: add lots of missing svn:ignore properties.
lolcore.vcxproj.filters 15.2 KB 1535   10 years sam build: allow to build the PS3 binaries from Visual Studio if the …
array.h 14.6 KB 1381   10 years sam core: some clang and g++ 4.7 compilation fixes.
scene.cpp 12.3 KB 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
ticker.cpp 11.8 KB 1531   10 years sam core: workaround for systems that don't like thread exiting early.
lolcore.vcxproj 10.5 KB 1535   10 years sam build: allow to build the PS3 binaries from Visual Studio if the …
tileset.cpp 7.6 KB 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
video.cpp 7.4 KB 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
gradient.cpp 6.9 KB 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
map.cpp 4.8 KB 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
eglapp.cpp 4.2 KB 1106   11 years sam core: try to merge Ticker and Emcee. Still not very good.
timer.cpp 3.9 KB 1309   10 years sam core: make timers second-based rather than millisecond-based.
Makefile.am 3.7 KB 1524   10 years sam build: move all games to a "games" subdirectory to clean up the root …
dict.cpp 3.1 KB 1173   10 years sam xbox: start working on an Xbox/Direct3D port.
camera.cpp 2.9 KB 1442   10 years sam orbital: some improvements to the mesh parser and error reporting.
core.h 2.8 KB 1535   10 years sam build: allow to build the PS3 binaries from Visual Studio if the …
entity.h 2.3 KB 1325   10 years sam core: move some of the camera view logic from the Video class to the …
emitter.cpp 2.2 KB 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
text.cpp 2.0 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
lolgl.h 1.8 KB 960   11 years sam osx: link with the proper OpenGL libraries on OS X.
entity.cpp 1.6 KB 1502   10 years sam core: fix a few build warnings and remove useless operators from the …
log.cpp 1.6 KB 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
layer.cpp 1.6 KB 1502   10 years sam core: fix a few build warnings and remove useless operators from the …
sample.cpp 1.6 KB 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
font.cpp 1.5 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
profiler.cpp 1.5 KB 1309   10 years sam core: make timers second-based rather than millisecond-based.
tileset.h 1.3 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
camera.h 1.2 KB 1375   10 years touky Added some convenient functions in camera.
ticker.h 1.2 KB 1106   11 years sam core: try to merge Ticker and Emcee. Still not very good.
numeric.h 1.2 KB 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
sampler.cpp 1.2 KB 686   11 years sam Put everything in the "lol" namespace. Better late than never.
hash.cpp 1.2 KB 686   11 years sam Put everything in the "lol" namespace. Better late than never.
world.cpp 1.1 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
profiler.h 1.1 KB 748   11 years sam core: fix include guard naming scheme.
tiler.cpp 1.1 KB 1198   10 years sam core: allow each blitted tile to be stretched differently.
worldentity.cpp 1.1 KB 1376   10 years touky Small WorldEntity tweaks.
sprite.cpp 1.1 KB 1310   10 years sam core: tick methods now use seconds, like any sane system.
scene.h 1.0 KB 1325   10 years sam core: move some of the camera view logic from the Video class to the …
bitfield.h 1.0 KB 748   11 years sam core: fix include guard naming scheme.
forge.cpp 1.0 KB 686   11 years sam Put everything in the "lol" namespace. Better late than never.
worldentity.h 1001 bytes 1376   10 years touky Small WorldEntity tweaks.
log.h 999 bytes 905   11 years sam core: a few compilation fixes for non-GCC compilers.
text.h 943 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
sample.h 913 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
font.h 904 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
world.h 894 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
video.h 885 bytes 1325   10 years sam core: move some of the camera view logic from the Video class to the …
emitter.h 877 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
gradient.h 863 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
sprite.h 820 bytes 1310   10 years sam core: tick methods now use seconds, like any sane system.
dict.h 816 bytes 958   11 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
layer.h 800 bytes 748   11 years sam core: fix include guard naming scheme.
map.h 783 bytes 748   11 years sam core: fix include guard naming scheme.
tiler.h 747 bytes 1198   10 years sam core: allow each blitted tile to be stretched differently.
sampler.h 742 bytes 748   11 years sam core: fix include guard naming scheme.
forge.h 721 bytes 748   11 years sam core: fix include guard naming scheme.
eglapp.h 718 bytes 1139   11 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
audio.cpp 695 bytes 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
timer.h 680 bytes 1309   10 years sam core: make timers second-based rather than millisecond-based.
platform.cpp 664 bytes 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
platform.h 661 bytes 749   11 years sam ui: add a Platform class to query information about the current …
audio.h 652 bytes 748   11 years sam core: fix include guard naming scheme.
loldebug.h 616 bytes 783   11 years sam build: put debug stuff and shader stuff in subdirectories.
hash.h 577 bytes 748   11 years sam core: fix include guard naming scheme.
  • Property svn:ignore set to
    .deps
    Makefile
    Makefile.in
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