source: trunk/src @ 1739

Name Size Rev Age Author Last Change
../
thread 1173   11 years sam xbox: start working on an Xbox/Direct3D port.
application 1519   10 years sam build: add lots of missing svn:ignore properties.
data 1524   10 years sam build: move all games to a "games" subdirectory to clean up the root …
debug 1557   10 years sam data: fix ascii.png search path.
bullet 1659   10 years sam build: add missing svn:ignore properties to keep rez happy.
lol 1667   10 years sam math: add an sprintf() method to real numbers, and ensure they are …
math 1667   10 years sam math: add an sprintf() method to real numbers, and ensure they are …
image 1691   10 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
input 1710   10 years sam input: allow to easily track more than one input stick.
platform 1712   10 years sam build: split the D3d9 build flags into D3d9 and Xinput for situations …
gpu 1733   10 years sam gpu: activate FBO support on Android.
easymesh 1738   10 years sam easymesh: make hex colour command arguments case-insensitive.
generated 1738   10 years sam easymesh: make hex colour command arguments case-insensitive.
forge.cpp 1.0 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
hash.cpp 1.2 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
sampler.cpp 1.2 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
audio.h 652 bytes 748   12 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   12 years sam core: fix include guard naming scheme.
forge.h 721 bytes 748   12 years sam core: fix include guard naming scheme.
hash.h 577 bytes 748   12 years sam core: fix include guard naming scheme.
layer.h 800 bytes 748   12 years sam core: fix include guard naming scheme.
map.h 783 bytes 748   12 years sam core: fix include guard naming scheme.
profiler.h 1.1 KB 748   12 years sam core: fix include guard naming scheme.
sampler.h 742 bytes 748   12 years sam core: fix include guard naming scheme.
platform.h 661 bytes 749   12 years sam ui: add a Platform class to query information about the current …
loldebug.h 616 bytes 783   11 years sam build: put debug stuff and shader stuff in subdirectories.
dict.h 816 bytes 958   11 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
lolgl.h 1.8 KB 960   11 years sam osx: link with the proper OpenGL libraries on OS X.
ticker.h 1.2 KB 1106   11 years sam core: try to merge Ticker and Emcee. Still not very good.
dict.cpp 3.1 KB 1173   11 years sam xbox: start working on an Xbox/Direct3D port.
tiler.cpp 1.1 KB 1198   11 years sam core: allow each blitted tile to be stretched differently.
tiler.h 747 bytes 1198   11 years sam core: allow each blitted tile to be stretched differently.
profiler.cpp 1.5 KB 1309   11 years sam core: make timers second-based rather than millisecond-based.
timer.h 680 bytes 1309   11 years sam core: make timers second-based rather than millisecond-based.
emitter.h 877 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
font.cpp 1.5 KB 1310   11 years sam core: tick methods now use seconds, like any sane system.
font.h 904 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
gradient.h 863 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
sample.h 913 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
sprite.cpp 1.1 KB 1310   11 years sam core: tick methods now use seconds, like any sane system.
sprite.h 820 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
text.cpp 2.0 KB 1310   11 years sam core: tick methods now use seconds, like any sane system.
text.h 943 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
tileset.h 1.3 KB 1310   11 years sam core: tick methods now use seconds, like any sane system.
world.cpp 1.1 KB 1310   11 years sam core: tick methods now use seconds, like any sane system.
world.h 894 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
entity.h 2.3 KB 1325   11 years sam core: move some of the camera view logic from the Video class to the …
scene.h 1.0 KB 1325   11 years sam core: move some of the camera view logic from the Video class to the …
video.h 885 bytes 1325   11 years sam core: move some of the camera view logic from the Video class to the …
worldentity.cpp 1.1 KB 1376   11 years touky Small WorldEntity tweaks.
worldentity.h 1001 bytes 1376   11 years touky Small WorldEntity tweaks.
array.h 14.6 KB 1381   11 years sam core: some clang and g++ 4.7 compilation fixes.
entity.cpp 1.6 KB 1502   10 years sam core: fix a few build warnings and remove useless operators from the …
layer.cpp 1.6 KB 1502   10 years sam core: fix a few build warnings and remove useless operators from the …
emitter.cpp 2.2 KB 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
gradient.cpp 6.9 KB 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
map.cpp 4.8 KB 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
numeric.h 1.2 KB 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
platform.cpp 664 bytes 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
tileset.cpp 7.6 KB 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
video.cpp 7.4 KB 1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
Makefile.am 36.0 KB 1590   10 years sam core: start working on a higher level LolFx compiler based on the …
lolcore.vcxproj 44.2 KB 1610   10 years sam build: rename "Lol.Core.Build.props" to the more explicit …
lolcore.vcxproj.filters 63.7 KB 1610   10 years sam build: rename "Lol.Core.Build.props" to the more explicit …
eglapp.h 751 bytes 1671   10 years sam core: on the Raspberry Pi, use the proprietary graphics library …
core.h 3.0 KB 1684   10 years sam build: switch the Android native build rules to autoconf; still a bit …
audio.cpp 865 bytes 1691   10 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
sample.cpp 1.7 KB 1691   10 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
timer.cpp 4.0 KB 1691   10 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
log.cpp 2.0 KB 1695   10 years sam android: simplify the logger code.
log.h 1.2 KB 1695   10 years sam android: simplify the logger code.
eglapp.cpp 7.5 KB 1709   10 years sam input: switch SDL joystick handling mode to polling, because we won't …
ticker.cpp 12.2 KB 1718   10 years sam core: clamp deltatime to 15 fps to avoid erratic behaviour.
scene.cpp 12.4 KB 1721   10 years sam scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is …
camera.cpp 3.0 KB 1724   10 years touky So Character Controller works with a lazy camera logic.
camera.h 1.3 KB 1724   10 years touky So Character Controller works with a lazy camera logic.
  • Property svn:ignore set to
    .deps
    Makefile
    Makefile.in
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