source: trunk/src @ 1923

Name Size Rev Age Author Last Change
../
thread 1173   11 years sam xbox: start working on an Xbox/Direct3D port.
application 1519   11 years sam build: add lots of missing svn:ignore properties.
image 1691   11 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
bullet 1808   11 years sam build: fix shitloads of warnings.
platform 1808   11 years sam build: fix shitloads of warnings.
debug 1877   11 years sam debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
gpu 1881   11 years sam gpu: fix a few minor compiler warnings.
math 1893   11 years sam math: refactor real number constant declarations so that they are only …
input 1897   11 years sam input: some refactoring in the action bindings.
easymesh 1910   11 years sam easymesh: use "ato" for torus, because "at" is already for triangle.
generated 1910   11 years sam easymesh: use "ato" for torus, because "at" is already for triangle.
lol 1920   11 years sam core: use "f128" as the long double prefix for vectors, even if it's …
data 1923   11 years sam build: add a common.am include file and a "make lolcheck" target that …
forge.cpp 1.0 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
hash.cpp 1.2 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
sampler.cpp 1.2 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
audio.h 652 bytes 748   12 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   12 years sam core: fix include guard naming scheme.
forge.h 721 bytes 748   12 years sam core: fix include guard naming scheme.
hash.h 577 bytes 748   12 years sam core: fix include guard naming scheme.
layer.h 800 bytes 748   12 years sam core: fix include guard naming scheme.
map.h 783 bytes 748   12 years sam core: fix include guard naming scheme.
profiler.h 1.1 KB 748   12 years sam core: fix include guard naming scheme.
sampler.h 742 bytes 748   12 years sam core: fix include guard naming scheme.
platform.h 661 bytes 749   12 years sam ui: add a Platform class to query information about the current …
dict.h 816 bytes 958   12 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
lolgl.h 1.8 KB 960   12 years sam osx: link with the proper OpenGL libraries on OS X.
ticker.h 1.2 KB 1106   11 years sam core: try to merge Ticker and Emcee. Still not very good.
dict.cpp 3.1 KB 1173   11 years sam xbox: start working on an Xbox/Direct3D port.
tiler.cpp 1.1 KB 1198   11 years sam core: allow each blitted tile to be stretched differently.
tiler.h 747 bytes 1198   11 years sam core: allow each blitted tile to be stretched differently.
profiler.cpp 1.5 KB 1309   11 years sam core: make timers second-based rather than millisecond-based.
timer.h 680 bytes 1309   11 years sam core: make timers second-based rather than millisecond-based.
emitter.h 877 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
font.cpp 1.5 KB 1310   11 years sam core: tick methods now use seconds, like any sane system.
font.h 904 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
gradient.h 863 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
sample.h 913 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
sprite.cpp 1.1 KB 1310   11 years sam core: tick methods now use seconds, like any sane system.
sprite.h 820 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
text.cpp 2.0 KB 1310   11 years sam core: tick methods now use seconds, like any sane system.
text.h 943 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
tileset.h 1.3 KB 1310   11 years sam core: tick methods now use seconds, like any sane system.
world.cpp 1.1 KB 1310   11 years sam core: tick methods now use seconds, like any sane system.
world.h 894 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
scene.h 1.0 KB 1325   11 years sam core: move some of the camera view logic from the Video class to the …
worldentity.h 1001 bytes 1376   11 years touky Small WorldEntity tweaks.
entity.cpp 1.6 KB 1502   11 years sam core: fix a few build warnings and remove useless operators from the …
layer.cpp 1.6 KB 1502   11 years sam core: fix a few build warnings and remove useless operators from the …
emitter.cpp 2.2 KB 1513   11 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
map.cpp 4.8 KB 1513   11 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
platform.cpp 664 bytes 1513   11 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
eglapp.h 751 bytes 1671   11 years sam core: on the Raspberry Pi, use the proprietary graphics library …
core.h 3.0 KB 1684   11 years sam build: switch the Android native build rules to autoconf; still a bit …
audio.cpp 865 bytes 1691   11 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
sample.cpp 1.7 KB 1691   11 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
timer.cpp 4.0 KB 1691   11 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
log.cpp 2.0 KB 1695   11 years sam android: simplify the logger code.
log.h 1.2 KB 1695   11 years sam android: simplify the logger code.
camera.cpp 3.0 KB 1724   11 years touky So Character Controller works with a lazy camera logic.
camera.h 1.3 KB 1724   11 years touky So Character Controller works with a lazy camera logic.
video.cpp 8.0 KB 1772   11 years sam gpu: remove support for the accumulation buffer, it's deprecated anyway.
video.h 1.4 KB 1788   11 years sam gpu: document and tweak some class declarations.
eglapp.cpp 7.5 KB 1808   11 years sam build: fix shitloads of warnings.
tileset.cpp 7.6 KB 1808   11 years sam build: fix shitloads of warnings.
ticker.cpp 12.6 KB 1822   11 years sam debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
scene.cpp 6.6 KB 1846   11 years sam gpu: get rid of the inline 2D shader and create "tile.lolfx".
gradient.cpp 3.3 KB 1848   11 years sam gpu: convert the gradient shader to a LolFx effect file.
gradient.lolfx 2.4 KB 1848   11 years sam gpu: convert the gradient shader to a LolFx effect file.
lolcore.vcxproj 44.2 KB 1877   11 years sam debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
lolcore.vcxproj.filters 63.4 KB 1877   11 years sam debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
loldebug.h 566 bytes 1877   11 years sam debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
entity.h 2.3 KB 1888   11 years lolbot fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
numeric.h 1.4 KB 1888   11 years lolbot fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
worldentity.cpp 1.1 KB 1888   11 years lolbot fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
array.h 15.0 KB 1919   11 years sam core: implement Array::Resize() to forcibly set the size of an array.
Makefile.am 36.0 KB 1923   11 years sam build: add a common.am include file and a "make lolcheck" target that …
  • Property svn:ignore set to
    .deps
    Makefile
    Makefile.in
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