source: trunk/src @ 1935

Name Size Rev Age Author Last Change
../
thread 1173   11 years sam xbox: start working on an Xbox/Direct3D port.
platform 1808   10 years sam build: fix shitloads of warnings.
math 1893   10 years sam math: refactor real number constant declarations so that they are only …
lol 1920   10 years sam core: use "f128" as the long double prefix for vectors, even if it's …
input 1897   10 years sam input: some refactoring in the action bindings.
image 1691   11 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
gpu 1930   10 years sam lolfx: improve the LolFx compiler, including error reporting. We can …
generated 1930   10 years sam lolfx: improve the LolFx compiler, including error reporting. We can …
easymesh 1930   10 years sam lolfx: improve the LolFx compiler, including error reporting. We can …
debug 1877   10 years sam debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
data 1923   10 years sam build: add a common.am include file and a "make lolcheck" target that …
bullet 1808   10 years sam build: fix shitloads of warnings.
application 1519   11 years sam build: add lots of missing svn:ignore properties.
worldentity.h 1001 bytes 1376   11 years touky Small WorldEntity tweaks.
worldentity.cpp 1.1 KB 1888   10 years lolbot fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
world.h 894 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
world.cpp 1.1 KB 1310   11 years sam core: tick methods now use seconds, like any sane system.
video.h 1.4 KB 1788   10 years sam gpu: document and tweak some class declarations.
video.cpp 8.0 KB 1772   10 years sam gpu: remove support for the accumulation buffer, it's deprecated anyway.
timer.h 680 bytes 1309   11 years sam core: make timers second-based rather than millisecond-based.
timer.cpp 4.0 KB 1691   11 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
tileset.h 1.3 KB 1310   11 years sam core: tick methods now use seconds, like any sane system.
tileset.cpp 7.6 KB 1808   10 years sam build: fix shitloads of warnings.
tiler.h 747 bytes 1198   11 years sam core: allow each blitted tile to be stretched differently.
tiler.cpp 1.1 KB 1198   11 years sam core: allow each blitted tile to be stretched differently.
ticker.h 1.2 KB 1106   11 years sam core: try to merge Ticker and Emcee. Still not very good.
ticker.cpp 12.6 KB 1822   10 years sam debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
text.h 943 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
text.cpp 2.0 KB 1310   11 years sam core: tick methods now use seconds, like any sane system.
sprite.h 820 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
sprite.cpp 1.1 KB 1310   11 years sam core: tick methods now use seconds, like any sane system.
scene.h 1.0 KB 1325   11 years sam core: move some of the camera view logic from the Video class to the …
scene.cpp 6.6 KB 1846   10 years sam gpu: get rid of the inline 2D shader and create "tile.lolfx".
sampler.h 742 bytes 748   12 years sam core: fix include guard naming scheme.
sampler.cpp 1.2 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
sample.h 913 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
sample.cpp 1.7 KB 1691   11 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
profiler.h 1.1 KB 748   12 years sam core: fix include guard naming scheme.
profiler.cpp 1.5 KB 1309   11 years sam core: make timers second-based rather than millisecond-based.
platform.h 661 bytes 749   12 years sam ui: add a Platform class to query information about the current …
platform.cpp 664 bytes 1513   11 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
numeric.h 1.4 KB 1888   10 years lolbot fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
map.h 783 bytes 748   12 years sam core: fix include guard naming scheme.
map.cpp 4.8 KB 1513   11 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
Makefile.am 35.6 KB 1927   10 years sam gpu: sip an empty LolFx class that embeds the compiler.
lolgl.h 1.8 KB 960   11 years sam osx: link with the proper OpenGL libraries on OS X.
loldebug.h 566 bytes 1877   10 years sam debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
lolcore.vcxproj.filters 63.5 KB 1927   10 years sam gpu: sip an empty LolFx class that embeds the compiler.
lolcore.vcxproj 44.2 KB 1927   10 years sam gpu: sip an empty LolFx class that embeds the compiler.
log.h 1.2 KB 1695   11 years sam android: simplify the logger code.
log.cpp 2.0 KB 1695   11 years sam android: simplify the logger code.
layer.h 800 bytes 748   12 years sam core: fix include guard naming scheme.
layer.cpp 1.6 KB 1502   11 years sam core: fix a few build warnings and remove useless operators from the …
hash.h 577 bytes 748   12 years sam core: fix include guard naming scheme.
hash.cpp 1.2 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
gradient.lolfx 2.4 KB 1928   10 years sam lolfx: use square brackets to indicate shader sections.
gradient.h 863 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
gradient.cpp 3.3 KB 1848   10 years sam gpu: convert the gradient shader to a LolFx effect file.
forge.h 721 bytes 748   12 years sam core: fix include guard naming scheme.
forge.cpp 1.0 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
font.h 904 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
font.cpp 1.5 KB 1310   11 years sam core: tick methods now use seconds, like any sane system.
entity.h 2.3 KB 1888   10 years lolbot fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
entity.cpp 1.6 KB 1502   11 years sam core: fix a few build warnings and remove useless operators from the …
emitter.h 877 bytes 1310   11 years sam core: tick methods now use seconds, like any sane system.
emitter.cpp 2.2 KB 1513   11 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
eglapp.h 751 bytes 1671   11 years sam core: on the Raspberry Pi, use the proprietary graphics library …
eglapp.cpp 7.5 KB 1808   10 years sam build: fix shitloads of warnings.
dict.h 816 bytes 958   11 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
dict.cpp 3.1 KB 1173   11 years sam xbox: start working on an Xbox/Direct3D port.
core.h 3.0 KB 1927   10 years sam gpu: sip an empty LolFx class that embeds the compiler.
camera.h 1.3 KB 1724   10 years touky So Character Controller works with a lazy camera logic.
camera.cpp 3.0 KB 1724   10 years touky So Character Controller works with a lazy camera logic.
bitfield.h 1.0 KB 748   12 years sam core: fix include guard naming scheme.
audio.h 652 bytes 748   12 years sam core: fix include guard naming scheme.
audio.cpp 865 bytes 1691   11 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
array.h 15.0 KB 1919   10 years sam core: implement Array::Resize() to forcibly set the size of an array.
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