source: trunk/src @ 216

Name Size Rev Age Author Last Change
../
gtk 208   11 years sam Add a debugging sphere object to test transparency.
bitfield.h 744 bytes 180   11 years sam Fix a few minor FIXMEs in the code.
core.h 634 bytes 183   11 years sam Start creating the World class.
debugfps.cpp 1.6 KB 210   11 years sam Allow for different priorities in game and draw tick levels.
debugfps.h 441 bytes 210   11 years sam Allow for different priorities in game and draw tick levels.
debugrecord.cpp 1.6 KB 210   11 years sam Allow for different priorities in game and draw tick levels.
debugrecord.h 529 bytes 210   11 years sam Allow for different priorities in game and draw tick levels.
debugsphere.cpp 3.4 KB 215   11 years sam Fix M_PI usage on Win32.
debugsphere.h 513 bytes 210   11 years sam Allow for different priorities in game and draw tick levels.
debugsprite.cpp 1.3 KB 210   11 years sam Allow for different priorities in game and draw tick levels.
debugsprite.h 541 bytes 210   11 years sam Allow for different priorities in game and draw tick levels.
debugstats.cpp 962 bytes 210   11 years sam Allow for different priorities in game and draw tick levels.
debugstats.h 477 bytes 210   11 years sam Allow for different priorities in game and draw tick levels.
dict.cpp 1.9 KB 179   11 years sam Fix an erroneus warning message in the Dict destructor.
dict.h 465 bytes 153   11 years sam Factor Forge and Tiler using the new Dict class.
entity.cpp 1.0 KB 210   11 years sam Allow for different priorities in game and draw tick levels.
entity.h 1.5 KB 210   11 years sam Allow for different priorities in game and draw tick levels.
font.cpp 3.2 KB 210   11 years sam Allow for different priorities in game and draw tick levels.
font.h 605 bytes 210   11 years sam Allow for different priorities in game and draw tick levels.
forge.cpp 739 bytes 172   11 years sam Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp.
forge.h 419 bytes 153   11 years sam Factor Forge and Tiler using the new Dict class.
game.cpp 1.2 KB 210   11 years sam Allow for different priorities in game and draw tick levels.
game.h 629 bytes 210   11 years sam Allow for different priorities in game and draw tick levels.
input.cpp 914 bytes 186   11 years sam Support tilesets larger than 512x512 and switch the coordinates system …
input.h 308 bytes 150   11 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
layer.cpp 1.0 KB 205   11 years sam Fix broken perspective.
layer.h 532 bytes 133   11 years sam Fix z-sorting of tiles. For now.
Makefile.am 1.2 KB 208   11 years sam Add a debugging sphere object to test transparency.
map.cpp 4.3 KB 186   11 years sam Support tilesets larger than 512x512 and switch the coordinates system …
map.h 515 bytes 126   11 years sam Minor updates here and there. Not worth mentioning.
mapviewer.cpp 1.3 KB 210   11 years sam Allow for different priorities in game and draw tick levels.
mapviewer.h 681 bytes 210   11 years sam Allow for different priorities in game and draw tick levels.
matrix.h 482 bytes 152   11 years sam Proper Float3 constructors.
profiler.cpp 1.2 KB 167   11 years sam Store the frame number in the Ticker instead of duplicating the …
profiler.h 614 bytes 154   11 years sam Refactor stuff.
scene.cpp 2.4 KB 206   11 years sam Activate depth buffer when the GL context is created.
scene.h 414 bytes 133   11 years sam Fix z-sorting of tiles. For now.
sdlinput.cpp 1.2 KB 210   11 years sam Allow for different priorities in game and draw tick levels.
sdlinput.h 459 bytes 210   11 years sam Allow for different priorities in game and draw tick levels.
test-map.cpp 1.7 KB 208   11 years sam Add a debugging sphere object to test transparency.
ticker.cpp 7.6 KB 211   11 years sam Put HUD objects back on front of the scene.
ticker.h 657 bytes 170   11 years sam Properly implement program termination, including in the GTK program.
tiler.cpp 1017 bytes 172   11 years sam Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp.
tiler.h 460 bytes 138   11 years sam Start to handle differences between vertical and horizontal tiles.
tileset.cpp 2.9 KB 210   11 years sam Allow for different priorities in game and draw tick levels.
tileset.h 811 bytes 210   11 years sam Allow for different priorities in game and draw tick levels.
timer.cpp 2.3 KB 180   11 years sam Fix a few minor FIXMEs in the code.
timer.h 384 bytes 149   11 years sam Get the timer to talk milliseconds instead of seconds.
video.cpp 3.0 KB 216   11 years sam Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
video.h 551 bytes 211   11 years sam Put HUD objects back on front of the scene.
world.cpp 864 bytes 210   11 years sam Allow for different priorities in game and draw tick levels.
world.h 592 bytes 210   11 years sam Allow for different priorities in game and draw tick levels.
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