source: trunk/src @ 220

Name Size Rev Age Author Last Change
../
gtk 220   12 years sam Split test-map into deus-hax and monsterz.
bitfield.h 744 bytes 180   12 years sam Fix a few minor FIXMEs in the code.
core.h 611 bytes 220   12 years sam Split test-map into deus-hax and monsterz.
debugboard.cpp 1.3 KB 218   12 years sam The Tile size can now be specified upon TileSet load. Add a sample …
debugboard.h 536 bytes 218   12 years sam The Tile size can now be specified upon TileSet load. Add a sample …
debugfps.cpp 1.6 KB 210   12 years sam Allow for different priorities in game and draw tick levels.
debugfps.h 441 bytes 210   12 years sam Allow for different priorities in game and draw tick levels.
debugrecord.cpp 1.6 KB 210   12 years sam Allow for different priorities in game and draw tick levels.
debugrecord.h 529 bytes 210   12 years sam Allow for different priorities in game and draw tick levels.
debugsphere.cpp 3.4 KB 215   12 years sam Fix M_PI usage on Win32.
debugsphere.h 513 bytes 210   12 years sam Allow for different priorities in game and draw tick levels.
debugsprite.cpp 1.3 KB 218   12 years sam The Tile size can now be specified upon TileSet load. Add a sample …
debugsprite.h 541 bytes 210   12 years sam Allow for different priorities in game and draw tick levels.
debugstats.cpp 962 bytes 210   12 years sam Allow for different priorities in game and draw tick levels.
debugstats.h 477 bytes 210   12 years sam Allow for different priorities in game and draw tick levels.
dict.cpp 1.9 KB 179   12 years sam Fix an erroneus warning message in the Dict destructor.
dict.h 465 bytes 153   12 years sam Factor Forge and Tiler using the new Dict class.
entity.cpp 1.0 KB 210   12 years sam Allow for different priorities in game and draw tick levels.
entity.h 1.5 KB 210   12 years sam Allow for different priorities in game and draw tick levels.
font.cpp 3.2 KB 210   12 years sam Allow for different priorities in game and draw tick levels.
font.h 605 bytes 210   12 years sam Allow for different priorities in game and draw tick levels.
forge.cpp 739 bytes 172   12 years sam Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp.
forge.h 419 bytes 153   12 years sam Factor Forge and Tiler using the new Dict class.
game.cpp 1.2 KB 210   12 years sam Allow for different priorities in game and draw tick levels.
game.h 629 bytes 210   12 years sam Allow for different priorities in game and draw tick levels.
input.cpp 914 bytes 186   12 years sam Support tilesets larger than 512x512 and switch the coordinates system …
input.h 308 bytes 150   12 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
layer.cpp 1.0 KB 205   12 years sam Fix broken perspective.
layer.h 532 bytes 133   12 years sam Fix z-sorting of tiles. For now.
Makefile.am 688 bytes 220   12 years sam Split test-map into deus-hax and monsterz.
map.cpp 4.3 KB 218   12 years sam The Tile size can now be specified upon TileSet load. Add a sample …
map.h 515 bytes 126   12 years sam Minor updates here and there. Not worth mentioning.
matrix.h 482 bytes 152   12 years sam Proper Float3 constructors.
profiler.cpp 1.2 KB 167   12 years sam Store the frame number in the Ticker instead of duplicating the …
profiler.h 614 bytes 154   12 years sam Refactor stuff.
scene.cpp 2.4 KB 206   12 years sam Activate depth buffer when the GL context is created.
scene.h 414 bytes 133   12 years sam Fix z-sorting of tiles. For now.
sdlinput.cpp 1.2 KB 210   12 years sam Allow for different priorities in game and draw tick levels.
sdlinput.h 459 bytes 210   12 years sam Allow for different priorities in game and draw tick levels.
ticker.cpp 7.6 KB 211   12 years sam Put HUD objects back on front of the scene.
ticker.h 657 bytes 170   12 years sam Properly implement program termination, including in the GTK program.
tiler.cpp 1.0 KB 218   12 years sam The Tile size can now be specified upon TileSet load. Add a sample …
tiler.h 470 bytes 218   12 years sam The Tile size can now be specified upon TileSet load. Add a sample …
tileset.cpp 3.1 KB 218   12 years sam The Tile size can now be specified upon TileSet load. Add a sample …
tileset.h 821 bytes 218   12 years sam The Tile size can now be specified upon TileSet load. Add a sample …
timer.cpp 2.3 KB 180   12 years sam Fix a few minor FIXMEs in the code.
timer.h 384 bytes 149   12 years sam Get the timer to talk milliseconds instead of seconds.
video.cpp 3.0 KB 216   12 years sam Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
video.h 551 bytes 211   12 years sam Put HUD objects back on front of the scene.
world.cpp 864 bytes 210   12 years sam Allow for different priorities in game and draw tick levels.
world.h 592 bytes 210   12 years sam Allow for different priorities in game and draw tick levels.
  • Property svn:ignore set to
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    Makefile
    Makefile.in
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