source: trunk/src @ 328

Name Size Rev Age Author Last Change
../
gtk 220   11 years sam Split test-map into deus-hax and monsterz.
audio.cpp 584 bytes 254   11 years sam Reduce audio latency by using 1K samples instead of 4K.
audio.h 609 bytes 253   11 years sam Add preliminary support for sound samples. Implement click.
bitfield.h 1003 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
core.h 997 bytes 312   11 years sam Create the WorldEntity class, for objects with world coordinates.
debugfps.cpp 2.0 KB 294   11 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
debugfps.h 712 bytes 282   11 years sam Add a Text object for OSD and possibly other effects.
debugrecord.cpp 1.8 KB 259   11 years sam Slightly change the ...Data initialisation in classes.
debugrecord.h 788 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
debugsphere.cpp 3.7 KB 259   11 years sam Slightly change the ...Data initialisation in classes.
debugsphere.h 772 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
debugstats.cpp 1.2 KB 259   11 years sam Slightly change the ...Data initialisation in classes.
debugstats.h 736 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
dict.cpp 2.3 KB 259   11 years sam Slightly change the ...Data initialisation in classes.
dict.h 724 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
emitter.cpp 2.2 KB 298   11 years sam Allow more particles, just in case.
emitter.h 812 bytes 294   11 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
entity.cpp 1.3 KB 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
entity.h 1.8 KB 328   10 years sam Make Entity variable members private.
font.cpp 4.4 KB 328   10 years sam Make Entity variable members private.
font.h 882 bytes 326   10 years sam Test entity alignment features. Also, start working on the mouse tracking.
forge.cpp 998 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
forge.h 678 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
input.cpp 1.5 KB 295   11 years sam Fix a few warnings here and there, and try to use the vector classes.
input.h 1.0 KB 326   10 years sam Test entity alignment features. Also, start working on the mouse tracking.
layer.cpp 1.3 KB 289   11 years sam Change the way the Scene object works.
layer.h 757 bytes 289   11 years sam Change the way the Scene object works.
Makefile.am 758 bytes 312   11 years sam Create the WorldEntity class, for objects with world coordinates.
map.cpp 4.6 KB 289   11 years sam Change the way the Scene object works.
map.h 740 bytes 289   11 years sam Change the way the Scene object works.
matrix.h 4.2 KB 295   11 years sam Fix a few warnings here and there, and try to use the vector classes.
numeric.h 1.2 KB 296   11 years sam Fix Linux build.
profiler.cpp 1.5 KB 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
profiler.h 873 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
sample.cpp 1.2 KB 280   11 years sam Print error reports before panicking when asset loads fail.
sample.h 870 bytes 251   11 years sam Skeleton for sample entity and sampler manager classes.
sampler.cpp 1.1 KB 253   11 years sam Add preliminary support for sound samples. Implement click.
sampler.h 699 bytes 251   11 years sam Skeleton for sample entity and sampler manager classes.
scene.cpp 3.1 KB 313   11 years sam Rework tile handling. This possibly breaks deushax pretty rudely.
scene.h 742 bytes 289   11 years sam Change the way the Scene object works.
sdlinput.cpp 1.9 KB 294   11 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
sdlinput.h 700 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
text.cpp 1.9 KB 326   10 years sam Test entity alignment features. Also, start working on the mouse tracking.
text.h 900 bytes 326   10 years sam Test entity alignment features. Also, start working on the mouse tracking.
ticker.cpp 7.9 KB 289   11 years sam Change the way the Scene object works.
ticker.h 916 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
tiler.cpp 1.3 KB 222   11 years sam Add support for rotated views and stretched tiles.
tiler.h 747 bytes 222   11 years sam Add support for rotated views and stretched tiles.
tileset.cpp 4.1 KB 328   10 years sam Make Entity variable members private.
tileset.h 1.1 KB 222   11 years sam Add support for rotated views and stretched tiles.
timer.cpp 2.5 KB 259   11 years sam Slightly change the ...Data initialisation in classes.
timer.h 643 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
video.cpp 3.3 KB 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
video.h 810 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
world.cpp 1.1 KB 259   11 years sam Slightly change the ...Data initialisation in classes.
world.h 851 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
worldentity.cpp 785 bytes 312   11 years sam Create the WorldEntity class, for objects with world coordinates.
worldentity.h 835 bytes 312   11 years sam Create the WorldEntity class, for objects with world coordinates.
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    Makefile
    Makefile.in
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