source: trunk/src @ 637

Name Size Rev Age Author Last Change
../
gtk 220   10 years sam Split test-map into deus-hax and monsterz.
audio.cpp 584 bytes 254   10 years sam Reduce audio latency by using 1K samples instead of 4K.
audio.h 609 bytes 253   10 years sam Add preliminary support for sound samples. Implement click.
bitfield.h 1003 bytes 221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
core.h 997 bytes 312   10 years sam Create the WorldEntity class, for objects with world coordinates.
debugfps.cpp 2.6 KB 427   10 years sam The most recent interface layout.
debugfps.h 712 bytes 282   10 years sam Add a Text object for OSD and possibly other effects.
debugrecord.cpp 2.1 KB 619   10 years sam Add a recording mode to Ticker that ensures fixed deltatime even when …
debugrecord.h 799 bytes 615   10 years sam Allow to specify FPS in the DebugRecord object.
debugsphere.cpp 3.7 KB 259   10 years sam Slightly change the ...Data initialisation in classes.
debugsphere.h 772 bytes 221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
debugstats.cpp 1.2 KB 259   10 years sam Slightly change the ...Data initialisation in classes.
debugstats.h 736 bytes 221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
dict.cpp 2.7 KB 420   10 years sam Fix the Dict class. It wasn't even implemented properly.
dict.h 724 bytes 221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
emitter.cpp 2.2 KB 298   10 years sam Allow more particles, just in case.
emitter.h 812 bytes 294   10 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
entity.cpp 1.3 KB 221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
entity.h 1.8 KB 328   10 years sam Make Entity variable members private.
font.cpp 4.4 KB 328   10 years sam Make Entity variable members private.
font.h 882 bytes 326   10 years sam Test entity alignment features. Also, start working on the mouse tracking.
forge.cpp 998 bytes 221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
forge.h 678 bytes 221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
input.cpp 3.6 KB 339   10 years sam Start working on a new gameplay, codenamed "Fusion".
input.h 1.0 KB 329   10 years sam Minor updates to the mouse tracking architecture.
layer.cpp 1.3 KB 289   10 years sam Change the way the Scene object works.
layer.h 757 bytes 289   10 years sam Change the way the Scene object works.
Makefile.am 732 bytes 631   10 years sam Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
map.cpp 4.6 KB 633   10 years sam TileSets can now be initialised either using the tile size, or the …
map.h 740 bytes 289   10 years sam Change the way the Scene object works.
matrix.h 4.2 KB 295   10 years sam Fix a few warnings here and there, and try to use the vector classes.
numeric.h 1.2 KB 296   10 years sam Fix Linux build.
profiler.cpp 1.5 KB 221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
profiler.h 873 bytes 221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
sample.cpp 1.3 KB 419   10 years sam Name tilers, samples and pieces for easier debugging.
sample.h 870 bytes 251   10 years sam Skeleton for sample entity and sampler manager classes.
sampler.cpp 1.1 KB 253   10 years sam Add preliminary support for sound samples. Implement click.
sampler.h 699 bytes 251   10 years sam Skeleton for sample entity and sampler manager classes.
scene.cpp 3.1 KB 313   10 years sam Rework tile handling. This possibly breaks deushax pretty rudely.
scene.h 742 bytes 289   10 years sam Change the way the Scene object works.
sdlinput.cpp 1.9 KB 294   10 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
sdlinput.h 700 bytes 221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
text.cpp 1.9 KB 326   10 years sam Test entity alignment features. Also, start working on the mouse tracking.
text.h 900 bytes 326   10 years sam Test entity alignment features. Also, start working on the mouse tracking.
ticker.cpp 9.9 KB 620   10 years sam Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same.
ticker.h 1.0 KB 619   10 years sam Add a recording mode to Ticker that ensures fixed deltatime even when …
tiler.cpp 2.3 KB 637   10 years sam Allow to query for a tileset's size and/or number of tiles.
tiler.h 823 bytes 637   10 years sam Allow to query for a tileset's size and/or number of tiles.
tileset.cpp 4.6 KB 637   10 years sam Allow to query for a tileset's size and/or number of tiles.
tileset.h 1.1 KB 637   10 years sam Allow to query for a tileset's size and/or number of tiles.
timer.cpp 2.5 KB 636   10 years sam Fix the SDL timer behaviour. Fixes ticket #26.
timer.h 643 bytes 221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
video.cpp 3.4 KB 615   10 years sam Allow to specify FPS in the DebugRecord object.
video.h 810 bytes 221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
world.cpp 1.1 KB 259   10 years sam Slightly change the ...Data initialisation in classes.
world.h 851 bytes 221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
worldentity.cpp 785 bytes 312   10 years sam Create the WorldEntity class, for objects with world coordinates.
worldentity.h 915 bytes 332   10 years sam Implement the title screen. Click on it to start a game.
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