source: trunk/src @ 652

Name Size Rev Age Author Last Change
../
gtk 220   11 years sam Split test-map into deus-hax and monsterz.
audio.cpp 584 bytes 254   11 years sam Reduce audio latency by using 1K samples instead of 4K.
audio.h 609 bytes 253   11 years sam Add preliminary support for sound samples. Implement click.
bitfield.h 1003 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
core.h 997 bytes 312   11 years sam Create the WorldEntity class, for objects with world coordinates.
debugfps.cpp 2.6 KB 646   11 years sam Ensure the DebugFps object is rendered in front of everything else.
debugfps.h 712 bytes 282   11 years sam Add a Text object for OSD and possibly other effects.
debugrecord.cpp 2.1 KB 619   11 years sam Add a recording mode to Ticker that ensures fixed deltatime even when …
debugrecord.h 799 bytes 615   11 years sam Allow to specify FPS in the DebugRecord object.
debugsphere.cpp 5.5 KB 647   11 years sam Switch debug sphere rendering method to vertex buffer objects.
debugsphere.h 772 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
debugstats.cpp 1.2 KB 259   11 years sam Slightly change the ...Data initialisation in classes.
debugstats.h 736 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
dict.cpp 2.7 KB 420   11 years sam Fix the Dict class. It wasn't even implemented properly.
dict.h 724 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
emitter.cpp 2.2 KB 298   11 years sam Allow more particles, just in case.
emitter.h 812 bytes 294   11 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
entity.cpp 1.3 KB 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
entity.h 1.8 KB 328   11 years sam Make Entity variable members private.
font.cpp 1.5 KB 639   11 years sam Make font objects use the TileSet system and fix the text objects' Z …
font.h 835 bytes 639   11 years sam Make font objects use the TileSet system and fix the text objects' Z …
forge.cpp 998 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
forge.h 678 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
input.cpp 3.6 KB 339   11 years sam Start working on a new gameplay, codenamed "Fusion".
input.h 1.0 KB 329   11 years sam Minor updates to the mouse tracking architecture.
layer.cpp 1.3 KB 289   11 years sam Change the way the Scene object works.
layer.h 757 bytes 289   11 years sam Change the way the Scene object works.
Makefile.am 749 bytes 648   11 years sam Add matrix determinant and inverse methods.
map.cpp 4.6 KB 633   11 years sam TileSets can now be initialised either using the tile size, or the …
map.h 740 bytes 289   11 years sam Change the way the Scene object works.
matrix.cpp 2.6 KB 652   11 years sam Implement float4x4::frustum() and float4x4::perspective() to build …
matrix.h 6.0 KB 652   11 years sam Implement float4x4::frustum() and float4x4::perspective() to build …
numeric.h 1.2 KB 296   11 years sam Fix Linux build.
profiler.cpp 1.5 KB 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
profiler.h 873 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
sample.cpp 1.3 KB 419   11 years sam Name tilers, samples and pieces for easier debugging.
sample.h 870 bytes 251   11 years sam Skeleton for sample entity and sampler manager classes.
sampler.cpp 1.1 KB 253   11 years sam Add preliminary support for sound samples. Implement click.
sampler.h 699 bytes 251   11 years sam Skeleton for sample entity and sampler manager classes.
scene.cpp 7.0 KB 650   11 years sam Fix shader crap syntax, caused by space-like UTF-8 characters.
scene.h 742 bytes 289   11 years sam Change the way the Scene object works.
sdlinput.cpp 1.9 KB 294   11 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
sdlinput.h 700 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
text.cpp 1.9 KB 326   11 years sam Test entity alignment features. Also, start working on the mouse tracking.
text.h 900 bytes 326   11 years sam Test entity alignment features. Also, start working on the mouse tracking.
ticker.cpp 9.9 KB 639   11 years sam Make font objects use the TileSet system and fix the text objects' Z …
ticker.h 1.0 KB 619   11 years sam Add a recording mode to Ticker that ensures fixed deltatime even when …
tiler.cpp 2.7 KB 645   11 years sam Switch scene rendering method to vertex buffer objects.
tiler.h 916 bytes 645   11 years sam Switch scene rendering method to vertex buffer objects.
tileset.cpp 5.4 KB 645   11 years sam Switch scene rendering method to vertex buffer objects.
tileset.h 1.2 KB 645   11 years sam Switch scene rendering method to vertex buffer objects.
timer.cpp 2.5 KB 636   11 years sam Fix the SDL timer behaviour. Fixes ticket #26.
timer.h 643 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
video.cpp 3.4 KB 615   11 years sam Allow to specify FPS in the DebugRecord object.
video.h 810 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
world.cpp 1.1 KB 259   11 years sam Slightly change the ...Data initialisation in classes.
world.h 851 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
worldentity.cpp 785 bytes 312   11 years sam Create the WorldEntity class, for objects with world coordinates.
worldentity.h 915 bytes 332   11 years sam Implement the title screen. Click on it to start a game.
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    Makefile
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