source: trunk/src @ 660

Name Size Rev Age Author Last Change
../
gtk 220   11 years sam Split test-map into deus-hax and monsterz.
audio.cpp 584 bytes 254   11 years sam Reduce audio latency by using 1K samples instead of 4K.
audio.h 609 bytes 253   11 years sam Add preliminary support for sound samples. Implement click.
bitfield.h 1003 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
core.h 1017 bytes 659   10 years sam Try to factor all the recent GLSL stuff in the new Shader class.
debugfps.cpp 2.6 KB 646   10 years sam Ensure the DebugFps object is rendered in front of everything else.
debugfps.h 712 bytes 282   11 years sam Add a Text object for OSD and possibly other effects.
debugrecord.cpp 2.1 KB 619   10 years sam Add a recording mode to Ticker that ensures fixed deltatime even when …
debugrecord.h 799 bytes 615   10 years sam Allow to specify FPS in the DebugRecord object.
debugsphere.cpp 5.5 KB 647   10 years sam Switch debug sphere rendering method to vertex buffer objects.
debugsphere.h 772 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
debugstats.cpp 1.2 KB 259   11 years sam Slightly change the ...Data initialisation in classes.
debugstats.h 736 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
dict.cpp 2.7 KB 658   10 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
dict.h 724 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
emitter.cpp 2.2 KB 298   10 years sam Allow more particles, just in case.
emitter.h 812 bytes 294   11 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
entity.cpp 1.3 KB 658   10 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
entity.h 1.8 KB 658   10 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
font.cpp 1.5 KB 639   10 years sam Make font objects use the TileSet system and fix the text objects' Z …
font.h 835 bytes 639   10 years sam Make font objects use the TileSet system and fix the text objects' Z …
forge.cpp 998 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
forge.h 678 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
input.cpp 3.6 KB 339   10 years sam Start working on a new gameplay, codenamed "Fusion".
input.h 1.0 KB 329   10 years sam Minor updates to the mouse tracking architecture.
layer.cpp 1.3 KB 289   11 years sam Change the way the Scene object works.
layer.h 757 bytes 289   11 years sam Change the way the Scene object works.
Makefile.am 769 bytes 659   10 years sam Try to factor all the recent GLSL stuff in the new Shader class.
map.cpp 4.6 KB 633   10 years sam TileSets can now be initialised either using the tile size, or the …
map.h 740 bytes 289   11 years sam Change the way the Scene object works.
matrix.cpp 3.4 KB 660   10 years sam Implement float4x4::ortho() and float4x4::translate().
matrix.h 6.1 KB 660   10 years sam Implement float4x4::ortho() and float4x4::translate().
numeric.h 1.2 KB 296   11 years sam Fix Linux build.
profiler.cpp 1.5 KB 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
profiler.h 873 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
sample.cpp 1.3 KB 658   10 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
sample.h 870 bytes 251   11 years sam Skeleton for sample entity and sampler manager classes.
sampler.cpp 1.1 KB 253   11 years sam Add preliminary support for sound samples. Implement click.
sampler.h 699 bytes 251   11 years sam Skeleton for sample entity and sampler manager classes.
scene.cpp 6.9 KB 659   10 years sam Try to factor all the recent GLSL stuff in the new Shader class.
scene.h 742 bytes 289   11 years sam Change the way the Scene object works.
sdlinput.cpp 1.9 KB 294   11 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
sdlinput.h 700 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
shader.cpp 2.3 KB 659   10 years sam Try to factor all the recent GLSL stuff in the new Shader class.
shader.h 740 bytes 659   10 years sam Try to factor all the recent GLSL stuff in the new Shader class.
text.cpp 1.9 KB 326   10 years sam Test entity alignment features. Also, start working on the mouse tracking.
text.h 900 bytes 326   10 years sam Test entity alignment features. Also, start working on the mouse tracking.
ticker.cpp 9.9 KB 658   10 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
ticker.h 1.0 KB 619   10 years sam Add a recording mode to Ticker that ensures fixed deltatime even when …
tiler.cpp 2.7 KB 658   10 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
tiler.h 916 bytes 645   10 years sam Switch scene rendering method to vertex buffer objects.
tileset.cpp 5.4 KB 658   10 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
tileset.h 1.2 KB 645   10 years sam Switch scene rendering method to vertex buffer objects.
timer.cpp 2.5 KB 636   10 years sam Fix the SDL timer behaviour. Fixes ticket #26.
timer.h 643 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
video.cpp 5.7 KB 659   10 years sam Try to factor all the recent GLSL stuff in the new Shader class.
video.h 837 bytes 653   10 years sam More shader crap for GLSL 1.30. Still disabled.
world.cpp 1.1 KB 259   11 years sam Slightly change the ...Data initialisation in classes.
world.h 851 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
worldentity.cpp 785 bytes 312   10 years sam Create the WorldEntity class, for objects with world coordinates.
worldentity.h 915 bytes 332   10 years sam Implement the title screen. Click on it to start a game.
  • Property svn:ignore set to
    .deps
    Makefile
    Makefile.in
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