source: trunk/src @ 673

Name Size Rev Age Author Last Change
../
gtk 220   11 years sam Split test-map into deus-hax and monsterz.
audio.cpp 584 bytes 254   11 years sam Reduce audio latency by using 1K samples instead of 4K.
audio.h 609 bytes 253   11 years sam Add preliminary support for sound samples. Implement click.
bitfield.h 1003 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
core.h 1.0 KB 669   11 years sam Implement CRC32 in the new Hash class. Will be useful for Dict and for …
debugfps.cpp 2.6 KB 664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
debugfps.h 712 bytes 282   11 years sam Add a Text object for OSD and possibly other effects.
debugrecord.cpp 2.1 KB 619   11 years sam Add a recording mode to Ticker that ensures fixed deltatime even when …
debugrecord.h 799 bytes 615   11 years sam Allow to specify FPS in the DebugRecord object.
debugsphere.cpp 5.4 KB 673   11 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
debugsphere.h 772 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
debugstats.cpp 1.2 KB 259   11 years sam Slightly change the ...Data initialisation in classes.
debugstats.h 736 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
dict.cpp 2.7 KB 658   11 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
dict.h 724 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
emitter.cpp 2.2 KB 664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
emitter.h 806 bytes 664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
entity.cpp 1.3 KB 658   11 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
entity.h 1.8 KB 658   11 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
font.cpp 1.5 KB 664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
font.h 837 bytes 664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
forge.cpp 998 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
forge.h 678 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
hash.cpp 1.1 KB 669   11 years sam Implement CRC32 in the new Hash class. Will be useful for Dict and for …
hash.h 534 bytes 669   11 years sam Implement CRC32 in the new Hash class. Will be useful for Dict and for …
input.cpp 3.6 KB 664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
input.h 1.0 KB 664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
layer.cpp 1.3 KB 289   11 years sam Change the way the Scene object works.
layer.h 757 bytes 289   11 years sam Change the way the Scene object works.
lolgl.h 756 bytes 673   11 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
Makefile.am 793 bytes 673   11 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
map.cpp 4.6 KB 633   11 years sam TileSets can now be initialised either using the tile size, or the …
map.h 740 bytes 289   11 years sam Change the way the Scene object works.
matrix.cpp 4.0 KB 664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
matrix.h 6.7 KB 664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
numeric.h 1.2 KB 296   11 years sam Fix Linux build.
profiler.cpp 1.5 KB 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
profiler.h 873 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
sample.cpp 1.3 KB 658   11 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
sample.h 870 bytes 251   11 years sam Skeleton for sample entity and sampler manager classes.
sampler.cpp 1.1 KB 253   11 years sam Add preliminary support for sound samples. Implement click.
sampler.h 699 bytes 251   11 years sam Skeleton for sample entity and sampler manager classes.
scene.cpp 6.4 KB 673   11 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
scene.h 742 bytes 289   11 years sam Change the way the Scene object works.
sdlinput.cpp 1.9 KB 664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
sdlinput.h 700 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
shader.cpp 3.0 KB 673   11 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
shader.h 858 bytes 668   11 years sam Protect the Shader constructor and provide a static creation method …
text.cpp 1.9 KB 664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
text.h 901 bytes 664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
ticker.cpp 9.9 KB 658   11 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
ticker.h 1.0 KB 619   11 years sam Add a recording mode to Ticker that ensures fixed deltatime even when …
tiler.cpp 2.7 KB 664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
tiler.h 944 bytes 664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
tileset.cpp 5.3 KB 673   11 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
tileset.h 1.2 KB 664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
timer.cpp 2.5 KB 636   11 years sam Fix the SDL timer behaviour. Fixes ticket #26.
timer.h 643 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
video.cpp 4.9 KB 673   11 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
video.h 837 bytes 653   11 years sam More shader crap for GLSL 1.30. Still disabled.
world.cpp 1.1 KB 259   11 years sam Slightly change the ...Data initialisation in classes.
world.h 851 bytes 221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
worldentity.cpp 785 bytes 312   11 years sam Create the WorldEntity class, for objects with world coordinates.
worldentity.h 910 bytes 664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
  • Property svn:ignore set to
    .deps
    Makefile
    Makefile.in
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