../
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gtk
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220
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12 years
|
sam |
Split test-map into deus-hax and monsterz.
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audio.cpp
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661 bytes
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680
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11 years
|
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
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audio.h
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609 bytes
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253
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12 years
|
sam |
Add preliminary support for sound samples. Implement click.
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bitfield.h
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1003 bytes
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221
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12 years
|
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
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core.h
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1.0 KB
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669
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11 years
|
sam |
Implement CRC32 in the new Hash class. Will be useful for Dict and for …
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debugfps.cpp
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2.6 KB
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664
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11 years
|
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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debugfps.h
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712 bytes
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282
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12 years
|
sam |
Add a Text object for OSD and possibly other effects.
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debugrecord.cpp
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2.1 KB
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619
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12 years
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sam |
Add a recording mode to Ticker that ensures fixed deltatime even when …
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debugrecord.h
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799 bytes
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615
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12 years
|
sam |
Allow to specify FPS in the DebugRecord object.
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debugsphere.cpp
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5.5 KB
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674
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11 years
|
sam |
The engine now builds for GL and GL ES 1.x and 2.x, and runs for each …
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debugsphere.h
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772 bytes
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221
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12 years
|
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
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debugstats.cpp
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1.2 KB
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259
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12 years
|
sam |
Slightly change the ...Data initialisation in classes.
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debugstats.h
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736 bytes
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221
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12 years
|
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
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dict.cpp
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2.7 KB
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658
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11 years
|
sam |
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
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dict.h
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724 bytes
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221
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12 years
|
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
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emitter.cpp
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2.2 KB
|
664
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11 years
|
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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emitter.h
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806 bytes
|
664
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11 years
|
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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entity.cpp
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1.3 KB
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658
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11 years
|
sam |
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
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entity.h
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1.8 KB
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658
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11 years
|
sam |
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
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font.cpp
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1.5 KB
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664
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11 years
|
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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font.h
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837 bytes
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664
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11 years
|
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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forge.cpp
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998 bytes
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221
|
12 years
|
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
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forge.h
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678 bytes
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221
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12 years
|
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
|
hash.cpp
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1.1 KB
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669
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11 years
|
sam |
Implement CRC32 in the new Hash class. Will be useful for Dict and for …
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hash.h
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534 bytes
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669
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11 years
|
sam |
Implement CRC32 in the new Hash class. Will be useful for Dict and for …
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input.cpp
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3.7 KB
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680
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11 years
|
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
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input.h
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1.0 KB
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664
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11 years
|
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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layer.cpp
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1.3 KB
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289
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12 years
|
sam |
Change the way the Scene object works.
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layer.h
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757 bytes
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289
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12 years
|
sam |
Change the way the Scene object works.
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lolgl.h
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1.7 KB
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680
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11 years
|
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
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Makefile.am
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813 bytes
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680
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11 years
|
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
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map.cpp
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4.6 KB
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633
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12 years
|
sam |
TileSets can now be initialised either using the tile size, or the …
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map.h
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740 bytes
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289
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12 years
|
sam |
Change the way the Scene object works.
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matrix.cpp
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4.0 KB
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664
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11 years
|
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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matrix.h
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6.7 KB
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664
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11 years
|
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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numeric.h
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1.2 KB
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296
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12 years
|
sam |
Fix Linux build.
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profiler.cpp
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1.5 KB
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221
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12 years
|
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
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profiler.h
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873 bytes
|
221
|
12 years
|
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
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sample.cpp
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1.5 KB
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680
|
11 years
|
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
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sample.h
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870 bytes
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251
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12 years
|
sam |
Skeleton for sample entity and sampler manager classes.
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sampler.cpp
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1.1 KB
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253
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12 years
|
sam |
Add preliminary support for sound samples. Implement click.
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sampler.h
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699 bytes
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251
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12 years
|
sam |
Skeleton for sample entity and sampler manager classes.
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scene.cpp
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7.3 KB
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675
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11 years
|
sam |
Fix the GLESv2 rendering.
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scene.h
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742 bytes
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289
|
12 years
|
sam |
Change the way the Scene object works.
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sdlapp.cpp
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1.8 KB
|
680
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11 years
|
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
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sdlapp.h
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666 bytes
|
680
|
11 years
|
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
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sdlinput.cpp
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1.9 KB
|
664
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11 years
|
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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sdlinput.h
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700 bytes
|
221
|
12 years
|
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
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shader.cpp
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3.5 KB
|
674
|
11 years
|
sam |
The engine now builds for GL and GL ES 1.x and 2.x, and runs for each …
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shader.h
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858 bytes
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668
|
11 years
|
sam |
Protect the Shader constructor and provide a static creation method …
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text.cpp
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1.9 KB
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664
|
11 years
|
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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text.h
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901 bytes
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664
|
11 years
|
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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ticker.cpp
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9.9 KB
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658
|
11 years
|
sam |
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
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ticker.h
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1.0 KB
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619
|
12 years
|
sam |
Add a recording mode to Ticker that ensures fixed deltatime even when …
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tiler.cpp
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2.7 KB
|
664
|
11 years
|
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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tiler.h
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944 bytes
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664
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11 years
|
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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tileset.cpp
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5.5 KB
|
680
|
11 years
|
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
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tileset.h
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1.2 KB
|
664
|
11 years
|
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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timer.cpp
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2.5 KB
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636
|
12 years
|
sam |
Fix the SDL timer behaviour. Fixes ticket #26.
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timer.h
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643 bytes
|
221
|
12 years
|
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
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video.cpp
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5.3 KB
|
675
|
11 years
|
sam |
Fix the GLESv2 rendering.
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video.h
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837 bytes
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653
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11 years
|
sam |
More shader crap for GLSL 1.30. Still disabled.
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world.cpp
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1.1 KB
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259
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12 years
|
sam |
Slightly change the ...Data initialisation in classes.
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world.h
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851 bytes
|
221
|
12 years
|
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
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worldentity.cpp
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785 bytes
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312
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12 years
|
sam |
Create the WorldEntity class, for objects with world coordinates.
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worldentity.h
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910 bytes
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664
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11 years
|
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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