source: trunk/src @ 785

Name Size Rev Age Author Last Change
../
debug 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
gtk 220   11 years sam Split test-map into deus-hax and monsterz.
shader 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
androidapp.cpp 2.1 KB 780   10 years sam android: compilation fixes for recent engine changes.
audio.cpp 701 bytes 686   11 years sam Put everything in the "lol" namespace. Better late than never.
audio.h 652 bytes 748   11 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   11 years sam core: fix include guard naming scheme.
core.h 1.1 KB 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
dict.cpp 2.7 KB 758   11 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
dict.h 767 bytes 748   11 years sam core: fix include guard naming scheme.
eglapp.cpp 4.2 KB 755   11 years sam video: get rid of Video::GetWidth() and Video::GetHeight().
eglapp.h 709 bytes 748   11 years sam core: fix include guard naming scheme.
emitter.cpp 2.2 KB 735   11 years sam core: get rid of now useless <cstdio> includes.
emitter.h 849 bytes 748   11 years sam core: fix include guard naming scheme.
entity.cpp 1.3 KB 735   11 years sam core: get rid of now useless <cstdio> includes.
entity.h 1.9 KB 748   11 years sam core: fix include guard naming scheme.
font.cpp 1.6 KB 758   11 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
font.h 880 bytes 748   11 years sam core: fix include guard naming scheme.
forge.cpp 1.0 KB 686   11 years sam Put everything in the "lol" namespace. Better late than never.
forge.h 721 bytes 748   11 years sam core: fix include guard naming scheme.
hash.cpp 1.2 KB 686   11 years sam Put everything in the "lol" namespace. Better late than never.
hash.h 577 bytes 748   11 years sam core: fix include guard naming scheme.
image.cpp 5.6 KB 758   11 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
image.h 851 bytes 748   11 years sam core: fix include guard naming scheme.
input.cpp 3.7 KB 781   10 years sam sdl: fix touchscreen event handling by first applying mouse moves, …
input.h 1.0 KB 748   11 years sam core: fix include guard naming scheme.
layer.cpp 1.3 KB 758   11 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
layer.h 800 bytes 748   11 years sam core: fix include guard naming scheme.
log.cpp 1.6 KB 734   11 years sam core: create a logger class to reduce printf usage.
log.h 933 bytes 748   11 years sam core: fix include guard naming scheme.
loldebug.h 616 bytes 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
lolgl.h 1.4 KB 758   11 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
Makefile.am 992 bytes 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
map.cpp 4.7 KB 758   11 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
map.h 783 bytes 748   11 years sam core: fix include guard naming scheme.
matrix.cpp 4.5 KB 758   11 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
matrix.h 7.1 KB 768   10 years sam core: add the unary minus operator to vectors.
numeric.h 1.2 KB 761   11 years sam core: don't explicitly use std:: prefix when the platform may not …
platform.cpp 682 bytes 749   11 years sam ui: add a Platform class to query information about the current …
platform.h 661 bytes 749   11 years sam ui: add a Platform class to query information about the current …
profiler.cpp 1.5 KB 735   11 years sam core: get rid of now useless <cstdio> includes.
profiler.h 1.1 KB 748   11 years sam core: fix include guard naming scheme.
ps3app.cpp 2.8 KB 758   11 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
ps3app.h 709 bytes 758   11 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
sample.cpp 1.5 KB 758   11 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
sample.h 913 bytes 748   11 years sam core: fix include guard naming scheme.
sampler.cpp 1.2 KB 686   11 years sam Put everything in the "lol" namespace. Better late than never.
sampler.h 742 bytes 748   11 years sam core: fix include guard naming scheme.
scene.cpp 9.6 KB 784   10 years sam video: move the last shader from the Video class to Scene itself.
scene.h 785 bytes 748   11 years sam core: fix include guard naming scheme.
sdlapp.cpp 1.8 KB 755   11 years sam video: get rid of Video::GetWidth() and Video::GetHeight().
sdlapp.h 709 bytes 748   11 years sam core: fix include guard naming scheme.
sdlinput.cpp 2.2 KB 781   10 years sam sdl: fix touchscreen event handling by first applying mouse moves, …
sdlinput.h 743 bytes 748   11 years sam core: fix include guard naming scheme.
text.cpp 2.0 KB 758   11 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
text.h 944 bytes 748   11 years sam core: fix include guard naming scheme.
ticker.cpp 9.8 KB 735   11 years sam core: get rid of now useless <cstdio> includes.
ticker.h 1.1 KB 748   11 years sam core: fix include guard naming scheme.
tiler.cpp 2.7 KB 735   11 years sam core: get rid of now useless <cstdio> includes.
tiler.h 987 bytes 748   11 years sam core: fix include guard naming scheme.
tileset.cpp 5.4 KB 758   11 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
tileset.h 1.2 KB 748   11 years sam core: fix include guard naming scheme.
timer.cpp 3.5 KB 765   10 years sam timer: avoid useless system calls in the Timer constructor.
timer.h 686 bytes 748   11 years sam core: fix include guard naming scheme.
video.cpp 4.1 KB 784   10 years sam video: move the last shader from the Video class to Scene itself.
video.h 924 bytes 784   10 years sam video: move the last shader from the Video class to Scene itself.
world.cpp 1.1 KB 735   11 years sam core: get rid of now useless <cstdio> includes.
world.h 894 bytes 748   11 years sam core: fix include guard naming scheme.
worldentity.cpp 981 bytes 735   11 years sam core: get rid of now useless <cstdio> includes.
worldentity.h 953 bytes 748   11 years sam core: fix include guard naming scheme.
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    Makefile
    Makefile.in
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