source: trunk/src @ 792

Name Size Rev Age Author Last Change
../
debug 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
gtk 220   10 years sam Split test-map into deus-hax and monsterz.
shader 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
androidapp.cpp 2.1 KB 780   10 years sam android: compilation fixes for recent engine changes.
audio.cpp 701 bytes 686   10 years sam Put everything in the "lol" namespace. Better late than never.
audio.h 652 bytes 748   10 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   10 years sam core: fix include guard naming scheme.
core.h 1.1 KB 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
dict.cpp 3.0 KB 789   10 years sam core: Dict::RemoveSlot can now directly remove an Entity.
dict.h 804 bytes 789   10 years sam core: Dict::RemoveSlot can now directly remove an Entity.
eglapp.cpp 4.2 KB 755   10 years sam video: get rid of Video::GetWidth() and Video::GetHeight().
eglapp.h 709 bytes 748   10 years sam core: fix include guard naming scheme.
emitter.cpp 2.1 KB 792   10 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
emitter.h 877 bytes 790   10 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
entity.cpp 1.3 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
entity.h 1.9 KB 748   10 years sam core: fix include guard naming scheme.
font.cpp 1.5 KB 792   10 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
font.h 880 bytes 748   10 years sam core: fix include guard naming scheme.
forge.cpp 1.0 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
forge.h 721 bytes 748   10 years sam core: fix include guard naming scheme.
hash.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
hash.h 577 bytes 748   10 years sam core: fix include guard naming scheme.
image.cpp 5.6 KB 758   10 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
image.h 851 bytes 748   10 years sam core: fix include guard naming scheme.
input.cpp 3.7 KB 781   10 years sam sdl: fix touchscreen event handling by first applying mouse moves, …
input.h 1.0 KB 748   10 years sam core: fix include guard naming scheme.
layer.cpp 1.5 KB 792   10 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
layer.h 800 bytes 748   10 years sam core: fix include guard naming scheme.
log.cpp 1.6 KB 734   10 years sam core: create a logger class to reduce printf usage.
log.h 933 bytes 748   10 years sam core: fix include guard naming scheme.
loldebug.h 616 bytes 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
lolgl.h 1.4 KB 758   10 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
Makefile.am 992 bytes 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
map.cpp 4.8 KB 792   10 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
map.h 783 bytes 748   10 years sam core: fix include guard naming scheme.
matrix.cpp 4.5 KB 758   10 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
matrix.h 7.1 KB 768   10 years sam core: add the unary minus operator to vectors.
numeric.h 1.2 KB 761   10 years sam core: don't explicitly use std:: prefix when the platform may not …
platform.cpp 682 bytes 749   10 years sam ui: add a Platform class to query information about the current …
platform.h 661 bytes 749   10 years sam ui: add a Platform class to query information about the current …
profiler.cpp 1.5 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
profiler.h 1.1 KB 748   10 years sam core: fix include guard naming scheme.
ps3app.cpp 2.8 KB 758   10 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
ps3app.h 709 bytes 758   10 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
sample.cpp 1.5 KB 758   10 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
sample.h 913 bytes 748   10 years sam core: fix include guard naming scheme.
sampler.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
sampler.h 742 bytes 748   10 years sam core: fix include guard naming scheme.
scene.cpp 9.6 KB 792   10 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
scene.h 808 bytes 792   10 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
sdlapp.cpp 1.8 KB 755   10 years sam video: get rid of Video::GetWidth() and Video::GetHeight().
sdlapp.h 709 bytes 748   10 years sam core: fix include guard naming scheme.
sdlinput.cpp 2.2 KB 781   10 years sam sdl: fix touchscreen event handling by first applying mouse moves, …
sdlinput.h 743 bytes 748   10 years sam core: fix include guard naming scheme.
text.cpp 2.0 KB 758   10 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
text.h 944 bytes 748   10 years sam core: fix include guard naming scheme.
ticker.cpp 9.8 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
ticker.h 1.1 KB 748   10 years sam core: fix include guard naming scheme.
tiler.cpp 1.1 KB 790   10 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
tiler.h 785 bytes 790   10 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
tileset.cpp 5.4 KB 792   10 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
tileset.h 1.2 KB 792   10 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
timer.cpp 3.5 KB 765   10 years sam timer: avoid useless system calls in the Timer constructor.
timer.h 686 bytes 748   10 years sam core: fix include guard naming scheme.
video.cpp 4.1 KB 784   10 years sam video: move the last shader from the Video class to Scene itself.
video.h 924 bytes 784   10 years sam video: move the last shader from the Video class to Scene itself.
world.cpp 1.1 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
world.h 894 bytes 748   10 years sam core: fix include guard naming scheme.
worldentity.cpp 981 bytes 735   10 years sam core: get rid of now useless <cstdio> includes.
worldentity.h 953 bytes 748   10 years sam core: fix include guard naming scheme.
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    Makefile
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