../
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gtk
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220
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12 years
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sam |
Split test-map into deus-hax and monsterz.
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debug
|
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783
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12 years
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sam |
build: put debug stuff and shader stuff in subdirectories.
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shader
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799
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12 years
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sam |
shader: check that the shader really failed to compile before …
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audio.cpp
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701 bytes
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686
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12 years
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sam |
Put everything in the "lol" namespace. Better late than never.
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forge.cpp
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1.0 KB
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686
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12 years
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sam |
Put everything in the "lol" namespace. Better late than never.
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hash.cpp
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1.2 KB
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686
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12 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
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sampler.cpp
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1.2 KB
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686
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12 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
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log.cpp
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1.6 KB
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734
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12 years
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sam |
core: create a logger class to reduce printf usage.
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entity.cpp
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1.3 KB
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735
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12 years
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sam |
core: get rid of now useless <cstdio> includes.
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profiler.cpp
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1.5 KB
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735
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12 years
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sam |
core: get rid of now useless <cstdio> includes.
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ticker.cpp
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9.8 KB
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735
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12 years
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sam |
core: get rid of now useless <cstdio> includes.
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world.cpp
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1.1 KB
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735
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12 years
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sam |
core: get rid of now useless <cstdio> includes.
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worldentity.cpp
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981 bytes
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735
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12 years
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sam |
core: get rid of now useless <cstdio> includes.
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audio.h
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652 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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bitfield.h
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1.0 KB
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748
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12 years
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sam |
core: fix include guard naming scheme.
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eglapp.h
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709 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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entity.h
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1.9 KB
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748
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12 years
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sam |
core: fix include guard naming scheme.
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font.h
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880 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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forge.h
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721 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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hash.h
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577 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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image.h
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851 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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input.h
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1.0 KB
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748
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12 years
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sam |
core: fix include guard naming scheme.
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layer.h
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800 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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log.h
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933 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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map.h
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783 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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profiler.h
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1.1 KB
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748
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12 years
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sam |
core: fix include guard naming scheme.
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sample.h
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913 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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sampler.h
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742 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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sdlapp.h
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709 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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sdlinput.h
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743 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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text.h
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944 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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ticker.h
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1.1 KB
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748
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12 years
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sam |
core: fix include guard naming scheme.
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timer.h
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686 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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world.h
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894 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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worldentity.h
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953 bytes
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748
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12 years
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sam |
core: fix include guard naming scheme.
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platform.cpp
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682 bytes
|
749
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12 years
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sam |
ui: add a Platform class to query information about the current …
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platform.h
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661 bytes
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749
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12 years
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sam |
ui: add a Platform class to query information about the current …
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eglapp.cpp
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4.2 KB
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755
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12 years
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sam |
video: get rid of Video::GetWidth() and Video::GetHeight().
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image.cpp
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5.6 KB
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758
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12 years
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sam |
ps3: start a minimal PS3 port using PSGL, but not CG yet.
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matrix.cpp
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4.5 KB
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758
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12 years
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sam |
ps3: start a minimal PS3 port using PSGL, but not CG yet.
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ps3app.cpp
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2.8 KB
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758
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12 years
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sam |
ps3: start a minimal PS3 port using PSGL, but not CG yet.
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ps3app.h
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709 bytes
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758
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12 years
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sam |
ps3: start a minimal PS3 port using PSGL, but not CG yet.
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sample.cpp
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1.5 KB
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758
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12 years
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sam |
ps3: start a minimal PS3 port using PSGL, but not CG yet.
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text.cpp
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2.0 KB
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758
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12 years
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sam |
ps3: start a minimal PS3 port using PSGL, but not CG yet.
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numeric.h
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1.2 KB
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761
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12 years
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sam |
core: don't explicitly use std:: prefix when the platform may not …
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matrix.h
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7.1 KB
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768
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12 years
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sam |
core: add the unary minus operator to vectors.
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androidapp.cpp
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2.1 KB
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780
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12 years
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sam |
android: compilation fixes for recent engine changes.
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input.cpp
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3.7 KB
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781
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12 years
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sam |
sdl: fix touchscreen event handling by first applying mouse moves, …
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sdlinput.cpp
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2.2 KB
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781
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12 years
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sam |
sdl: fix touchscreen event handling by first applying mouse moves, …
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core.h
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1.1 KB
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783
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12 years
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sam |
build: put debug stuff and shader stuff in subdirectories.
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loldebug.h
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616 bytes
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783
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12 years
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sam |
build: put debug stuff and shader stuff in subdirectories.
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Makefile.am
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992 bytes
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783
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12 years
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sam |
build: put debug stuff and shader stuff in subdirectories.
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video.h
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924 bytes
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784
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12 years
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sam |
video: move the last shader from the Video class to Scene itself.
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dict.cpp
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3.0 KB
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789
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12 years
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sam |
core: Dict::RemoveSlot can now directly remove an Entity.
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dict.h
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804 bytes
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789
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12 years
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sam |
core: Dict::RemoveSlot can now directly remove an Entity.
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emitter.h
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877 bytes
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790
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12 years
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sam |
tileset: replace the Tiler ID system with real TileSet objects. The …
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tiler.cpp
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1.1 KB
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790
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12 years
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sam |
tileset: replace the Tiler ID system with real TileSet objects. The …
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tiler.h
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785 bytes
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790
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12 years
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sam |
tileset: replace the Tiler ID system with real TileSet objects. The …
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emitter.cpp
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2.1 KB
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792
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12 years
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sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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font.cpp
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1.5 KB
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792
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12 years
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sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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layer.cpp
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1.5 KB
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792
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12 years
|
sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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map.cpp
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4.8 KB
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792
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12 years
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sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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scene.cpp
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9.6 KB
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792
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12 years
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sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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scene.h
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808 bytes
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792
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12 years
|
sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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tileset.cpp
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5.4 KB
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792
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12 years
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sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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tileset.h
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1.2 KB
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792
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12 years
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sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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lolgl.h
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1.4 KB
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796
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12 years
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sam |
gl: use Glew if available.
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sdlapp.cpp
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2.1 KB
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796
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12 years
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sam |
gl: use Glew if available.
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video.cpp
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4.1 KB
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796
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12 years
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sam |
gl: use Glew if available.
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timer.cpp
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3.5 KB
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798
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12 years
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sam |
core: fix a typo in the Win32 timer code.
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