source: trunk/src @ 863

Name Size Rev Age Author Last Change
../
debug 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
gtk 220   10 years sam Split test-map into deus-hax and monsterz.
shader 832   10 years sam shader: factor the uniform handling logic into platform-independent …
androidapp.cpp 2.3 KB 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
audio.cpp 701 bytes 686   10 years sam Put everything in the "lol" namespace. Better late than never.
audio.h 652 bytes 748   10 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   10 years sam core: fix include guard naming scheme.
core.h 1.1 KB 862   10 years sam core: add a Sprite class to try to factor some common logic currently …
dict.cpp 3.0 KB 789   10 years sam core: Dict::RemoveSlot can now directly remove an Entity.
dict.h 804 bytes 789   10 years sam core: Dict::RemoveSlot can now directly remove an Entity.
eglapp.cpp 4.2 KB 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
eglapp.h 709 bytes 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
emitter.cpp 2.2 KB 837   10 years sam emitter: fix wrong velocity value computation in the particles.
emitter.h 877 bytes 790   10 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
entity.cpp 1.3 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
entity.h 1.9 KB 748   10 years sam core: fix include guard naming scheme.
font.cpp 1.5 KB 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
font.h 880 bytes 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
forge.cpp 1.0 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
forge.h 721 bytes 748   10 years sam core: fix include guard naming scheme.
gradient.cpp 7.2 KB 861   10 years sam ps3: port the dithering code to Cg. It does not work because …
gradient.h 863 bytes 860   10 years sam render: add a Gradient class that will be used for dithering later.
hash.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
hash.h 577 bytes 748   10 years sam core: fix include guard naming scheme.
image.cpp 9.7 KB 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
image.h 851 bytes 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
input.cpp 3.7 KB 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
input.h 1.0 KB 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
layer.cpp 1.5 KB 810   10 years sam debug: only print the layer and map errors once.
layer.h 800 bytes 748   10 years sam core: fix include guard naming scheme.
log.cpp 1.6 KB 734   10 years sam core: create a logger class to reduce printf usage.
log.h 933 bytes 748   10 years sam core: fix include guard naming scheme.
loldebug.h 616 bytes 783   10 years sam build: put debug stuff and shader stuff in subdirectories.
lolgl.h 1.4 KB 796   10 years sam gl: use Glew if available.
Makefile.am 1.1 KB 862   10 years sam core: add a Sprite class to try to factor some common logic currently …
map.cpp 4.9 KB 810   10 years sam debug: only print the layer and map errors once.
map.h 783 bytes 748   10 years sam core: fix include guard naming scheme.
matrix.cpp 4.5 KB 758   10 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
matrix.h 7.2 KB 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
numeric.h 1.2 KB 761   10 years sam core: don't explicitly use std:: prefix when the platform may not …
platform.cpp 682 bytes 749   10 years sam ui: add a Platform class to query information about the current …
platform.h 661 bytes 749   10 years sam ui: add a Platform class to query information about the current …
profiler.cpp 1.5 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
profiler.h 1.1 KB 748   10 years sam core: fix include guard naming scheme.
ps3app.cpp 3.2 KB 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
ps3app.h 709 bytes 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
ps3input.cpp 3.6 KB 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
ps3input.h 743 bytes 838   10 years sam ps3: add a simple PS3 input system that currently merely emulates …
sample.cpp 1.5 KB 758   10 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
sample.h 913 bytes 748   10 years sam core: fix include guard naming scheme.
sampler.cpp 1.2 KB 686   10 years sam Put everything in the "lol" namespace. Better late than never.
sampler.h 742 bytes 748   10 years sam core: fix include guard naming scheme.
scene.cpp 12.7 KB 854   10 years sam ps3: port our naive dithering algorithm to the PS3's shader language.
scene.h 808 bytes 792   10 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
sdlapp.cpp 1.9 KB 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
sdlapp.h 709 bytes 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
sdlinput.cpp 2.3 KB 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
sdlinput.h 743 bytes 748   10 years sam core: fix include guard naming scheme.
sprite.cpp 1.1 KB 862   10 years sam core: add a Sprite class to try to factor some common logic currently …
sprite.h 820 bytes 862   10 years sam core: add a Sprite class to try to factor some common logic currently …
text.cpp 2.0 KB 758   10 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
text.h 944 bytes 748   10 years sam core: fix include guard naming scheme.
ticker.cpp 9.8 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
ticker.h 1.1 KB 748   10 years sam core: fix include guard naming scheme.
tiler.cpp 1.1 KB 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
tiler.h 785 bytes 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
tileset.cpp 5.4 KB 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
tileset.h 1.2 KB 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
timer.cpp 3.5 KB 798   10 years sam core: fix a typo in the Win32 timer code.
timer.h 686 bytes 748   10 years sam core: fix include guard naming scheme.
video.cpp 4.4 KB 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
video.h 924 bytes 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
world.cpp 1.1 KB 735   10 years sam core: get rid of now useless <cstdio> includes.
world.h 894 bytes 748   10 years sam core: fix include guard naming scheme.
worldentity.cpp 981 bytes 735   10 years sam core: get rid of now useless <cstdio> includes.
worldentity.h 953 bytes 863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
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