../
|
debug
|
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
gtk
|
|
220
|
12 years
|
sam |
Split test-map into deus-hax and monsterz.
|
image
|
|
864
|
12 years
|
sam |
android: keep a pointer on the global Java VM instead of the current …
|
platform
|
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
shader
|
|
832
|
12 years
|
sam |
shader: factor the uniform handling logic into platform-independent …
|
audio.cpp
|
701 bytes
|
686
|
12 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
|
audio.h
|
652 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
bitfield.h
|
1.0 KB
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
core.h
|
1.1 KB
|
864
|
12 years
|
sam |
android: keep a pointer on the global Java VM instead of the current …
|
dict.cpp
|
3.0 KB
|
789
|
12 years
|
sam |
core: Dict::RemoveSlot can now directly remove an Entity.
|
dict.h
|
804 bytes
|
789
|
12 years
|
sam |
core: Dict::RemoveSlot can now directly remove an Entity.
|
eglapp.cpp
|
4.2 KB
|
863
|
12 years
|
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
|
eglapp.h
|
709 bytes
|
863
|
12 years
|
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
|
emitter.cpp
|
2.2 KB
|
837
|
12 years
|
sam |
emitter: fix wrong velocity value computation in the particles.
|
emitter.h
|
877 bytes
|
790
|
12 years
|
sam |
tileset: replace the Tiler ID system with real TileSet objects. The …
|
entity.cpp
|
1.3 KB
|
735
|
12 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
entity.h
|
1.9 KB
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
font.cpp
|
1.5 KB
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
font.h
|
879 bytes
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
forge.cpp
|
1.0 KB
|
686
|
12 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
|
forge.h
|
721 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
gradient.cpp
|
7.2 KB
|
861
|
12 years
|
sam |
ps3: port the dithering code to Cg. It does not work because …
|
gradient.h
|
863 bytes
|
860
|
12 years
|
sam |
render: add a Gradient class that will be used for dithering later.
|
hash.cpp
|
1.2 KB
|
686
|
12 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
|
hash.h
|
577 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
input.cpp
|
3.7 KB
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
input.h
|
1.0 KB
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
layer.cpp
|
1.5 KB
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
layer.h
|
800 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
log.cpp
|
1.6 KB
|
734
|
12 years
|
sam |
core: create a logger class to reduce printf usage.
|
log.h
|
933 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
loldebug.h
|
616 bytes
|
783
|
12 years
|
sam |
build: put debug stuff and shader stuff in subdirectories.
|
lolgl.h
|
1.4 KB
|
796
|
12 years
|
sam |
gl: use Glew if available.
|
Makefile.am
|
1.2 KB
|
865
|
12 years
|
sam |
core: move platform-specific code to specific directories.
|
map.cpp
|
4.9 KB
|
810
|
12 years
|
sam |
debug: only print the layer and map errors once.
|
map.h
|
783 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
matrix.cpp
|
4.5 KB
|
758
|
12 years
|
sam |
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
matrix.h
|
7.2 KB
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
numeric.h
|
1.2 KB
|
761
|
12 years
|
sam |
core: don't explicitly use std:: prefix when the platform may not …
|
platform.cpp
|
682 bytes
|
749
|
12 years
|
sam |
ui: add a Platform class to query information about the current …
|
platform.h
|
661 bytes
|
749
|
12 years
|
sam |
ui: add a Platform class to query information about the current …
|
profiler.cpp
|
1.5 KB
|
735
|
12 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
profiler.h
|
1.1 KB
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
sample.cpp
|
1.5 KB
|
758
|
12 years
|
sam |
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
sample.h
|
913 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
sampler.cpp
|
1.2 KB
|
686
|
12 years
|
sam |
Put everything in the "lol" namespace. Better late than never.
|
sampler.h
|
742 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
scene.cpp
|
12.7 KB
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
scene.h
|
807 bytes
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
sprite.cpp
|
1.1 KB
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
sprite.h
|
820 bytes
|
862
|
12 years
|
sam |
core: add a Sprite class to try to factor some common logic currently …
|
text.cpp
|
2.0 KB
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
text.h
|
943 bytes
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
ticker.cpp
|
9.8 KB
|
735
|
12 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
ticker.h
|
1.1 KB
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
tiler.cpp
|
1.1 KB
|
863
|
12 years
|
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
|
tiler.h
|
785 bytes
|
863
|
12 years
|
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
|
tileset.cpp
|
5.4 KB
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
tileset.h
|
1.2 KB
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|
timer.cpp
|
3.5 KB
|
798
|
12 years
|
sam |
core: fix a typo in the Win32 timer code.
|
timer.h
|
686 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
video.cpp
|
4.4 KB
|
863
|
12 years
|
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
|
video.h
|
924 bytes
|
863
|
12 years
|
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
|
world.cpp
|
1.1 KB
|
735
|
12 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
world.h
|
894 bytes
|
748
|
12 years
|
sam |
core: fix include guard naming scheme.
|
worldentity.cpp
|
981 bytes
|
735
|
12 years
|
sam |
core: get rid of now useless <cstdio> includes.
|
worldentity.h
|
953 bytes
|
866
|
12 years
|
sam |
core: more vec?i -> ?veci renames.
|